In addition to this, I notice that a lot of times I will set a course and my helmsman will fly me directly at the Popsicle stick beneath a system, instead of to the system itself, causing me to have to fly in circles upward to get to a place where I can actually click to Enter.
There are still a lot of little annoyances in Sector Space. Icons that seem to signify multiple things. Icons that seem to signify nothing. No way to properly chart a course, just straight line directions and nothing more.
They'll get these things enhanced and fixed eventually, but you've got to know they are not a high priority.
A few more. Plot a course to Sol and your helm will ensure you wander to close to the delta cluster. This of course brings you to a stop.
Helm: Do you wish to enter Delta?
Me: /em facepalm No I said Sol! You know that place Star Fleet supposedly taught you how to pilot this ship?
Of course helm doesn't always loop far left around obstacles. No sometimes my helm prefers to plow my ship into a star at Warp 9.96
Helm: We are here!
Me: You are so fired.
This happens elsewhere too, so much so that I ended up disabling "Stop moving on dialogue," or however it is worded, in options.
I also dislike the wide birth turning. The ship turns faster at a dead stand-still than it does even at .3 warp. When you set an auto course, the autopilot puts you at half warp, which makes the turn rate so dismal in sec tor space.
What I do not get, is that if Sector Space is supposed to be a scaled down model of space, why is our turn rate so much worse? Since sector space is making things smaller, we should be turning faster rather than slower.
Well if you think about it, if you was at warp 3 even 2 you wouldnt turn on a dime, you would swing wide. i think Cryptic is just trying to stay real to the physics of Star Trek. Now I know to some that is not efficient but it does add a bit of realism to the game.
Now on the other hand you shouldnt have to "tidy bowl" up or down to a planet or destination or fly way left to enter another sector of space. So a couple of you have valid points but as far as swinging wide in a turn going warp 10/14 seems to be very realistic as far as Star Trek goes...unless some one can show me a video of Enterprise (NX01 - 1701 E), Voyager, or even the Defiant turning on a dime on one of the shows or movies while at warp.
No offense to no one here, just my opinion based on Trek show/movie facts.