Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-19-2011, 08:52 AM
Give it a cloak that would fix the ship totally that way it can cloak in siege mode and make up for the fact that it is very vulnerable while charging.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-19-2011, 09:13 AM
Quote:
Originally Posted by Captain Data
Give it a cloak that would fix the ship totally that way it can cloak in siege mode and make up for the fact that it is very vulnerable while charging.
It charges by hitting people with its weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-19-2011, 07:19 PM
Quote:
Originally Posted by Captain Data
Give it a cloak that would fix the ship totally that way it can cloak in siege mode and make up for the fact that it is very vulnerable while charging.
As stated it must shoot to charge and Cloak is not the way of a Siege Engine. I do like the dual personality of this thing. The Nimble and deadly but somewhat more fragile normal mode and the big bad "I'm coming to GET YOU." Siege beast is awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-20-2011, 01:11 AM
This ship's siege mode is just a horrible joke in PVP

1. You can't turn while using siege mode and any smart player just moves out of your arc, that's if they don't just ignore you and laugh while your launch shot does nothing.

2. The delay between pressing the fire button an the actual lance firing and hitting someone is absurd, way to long.

3. The lance damage sucks massvely , the only way your getting a kill is if someone has nothing on them and even then torps will fire off quicker and do more damage.


Fix sugestions.


1. Siege mode should not gimp turn rate, rather make it lose -5 engines -5 aux (like MVAM modes)
2. Lance should fire off faster and do more damage in line with galaxy-x, even if you have to give siege mode a 2 minute CD.



The goomba is an otherwise solid ship, but like all KDF ships, completely inferior to its federation counterpart the fleet escort. This is due to the fact seige mode sucks and so your basically flying a fleet escort minus an engineering console.

Really i expected more from a 2000 cryptic point ship instead you get a ship thats crappier than a fleet escort which was free and costs no cryptic points.

Typical FvK imbalance and bias. Look how MVAM special turns you into a utter god with beta mode, even the other modes are decent and boost turn rate and speed. Klingon goomba special turns you into a slow moving hunk of junk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-20-2011, 01:51 AM
If you are doing tractorbeam and switch mode tractorbeam turns off, Why not make the siege mode give you 5km longer attack range with weapons and abilitys then, Because escort pvp is either about fast turning ships to get arc on your opponnts.. or maybe this siege mode would enable a longer range.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-21-2011, 02:57 PM
Quote:
Originally Posted by Zorena
If you are doing tractorbeam and switch mode tractorbeam turns off, Why not make the siege mode give you 5km longer attack range with weapons and abilitys then, Because escort pvp is either about fast turning ships to get arc on your opponnts.. or maybe this siege mode would enable a longer range.
This is a great Idia , if carriers can launch at 15k why not give siege mode the abilitie to fire at 15km. The only thing I see as a problem is cannons users loss of damage at long range what will they do at 15km =( .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-21-2011, 04:36 PM
Well yeah range dissipation on cannons are quite bad so I guess they would be turned into some type of beam escorts, atleast a concept I don't know if it would work
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-21-2011, 09:27 PM
Even with that scenario, you could still keep a cannon escort build while moving out to snipe with your Javelin. That would make for some interesting strategies involving speed and movement buffs, coordinated repositioning, and the usual offensive buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-22-2011, 09:53 AM
Quote:
Originally Posted by SteveHale View Post
Even with that scenario, you could still keep a cannon escort build while moving out to snipe with your Javelin. That would make for some interesting strategies involving speed and movement buffs, coordinated repositioning, and the usual offensive buffs.
Sniping with the Javelin would mean flying away to 15+ meters, and turning around while in siege mode.

The time investment would make it impossible to use when fighting solo as your enemies shields would be back up well before you got done disengaging and turning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-22-2011, 11:07 AM
-Firing the Javelin no longer forces you to exit siege mode

That patch note would work for me.
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