Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
08-22-2011, 11:10 PM
Quote:
Originally Posted by Vipermist
Go look at the mvam movement stats and tell me how is thing even supposed to come close to matching that ship? both are 2000 cstore point escorts. 1 is full of win, the other is full of fail.
Not even that, mate. The Feds have to pay only 1200 points for their godship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
08-23-2011, 03:30 AM
Quote:
Originally Posted by Heretic
We will be significantly reducing the amount of time it takes the Guramba to charge and fire its siege weapon. Additional changes may be considered in the future once we see how that goes.
Well, it's definitely movement in the right direction. If you want to play it safe and see where we stand after that, that's cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
08-23-2011, 10:00 AM
Quote:
Originally Posted by finsches123
Not even that, mate. The Feds have to pay only 1200 points for their godship.
my bad only 1200? no wonder its on the cstore best seller list. Even though most federation players fly cruisers. Pay to win much?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
08-23-2011, 10:15 AM
Quote:
Originally Posted by Heretic
We will be significantly reducing the amount of time it takes the Guramba to charge and fire its siege weapon. Additional changes may be considered in the future once we see how that goes.
Glad to hear that Heretic but in all honesty you do not need to change charge time. Most people do not know how to properly set it up is all. I can get my Jav charged in just over 1 second. I timed it so I am not joking. The firing time though is pretty killer. You generally have a small window of opportunity to get the shot off (kind of like with a Torp but a bit worse) and while its animation is cool and should be kept it needs to go faster lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
08-23-2011, 11:04 AM
Quote:
Originally Posted by Shinkuu_Akagan
Glad to hear that Heretic but in all honesty you do not need to change charge time. Most people do not know how to properly set it up is all. I can get my Jav charged in just over 1 second. I timed it so I am not joking. The firing time though is pretty killer. You generally have a small window of opportunity to get the shot off (kind of like with a Torp but a bit worse) and while its animation is cool and should be kept it needs to go faster lol.
Sorry, I slipped into technical-speak there.

In internal mechanics, "charge time" is (the largest part) of the time it takes for the weapon to activate after you press the button to fire the javelin. In other words, this is aimed at reducing issues of ships escaping your arc of fire because of the turn rate debuff the ship suffers from in siege mode.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
08-23-2011, 11:47 AM
Quote:
Originally Posted by Heretic
Sorry, I slipped into technical-speak there.

In internal mechanics, "charge time" is (the largest part) of the time it takes for the weapon to activate after you press the button to fire the javelin. In other words, this is aimed at reducing issues of ships escaping your arc of fire because of the turn rate debuff the ship suffers from in siege mode.
Is anything going to be done about its damage, or the bug I've encountered with it trying to register as physical damage?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
08-23-2011, 12:06 PM
Quote:
Originally Posted by Captain Data
So an uber buff. While I think it needs to be looked at doing what you proposed would make it unbalanced...on that note cryptic just may do it.
I would not call picking one out of the list an uber buff when you look at where the ship is now and what other ships like the MVAM Prom can do currently. These are just some suggestions to improve it. If only one of these things is done to offset the current gimp with the turn rate then I donít see how it will make the ship unbalanced.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
08-23-2011, 01:11 PM
Quote:
Originally Posted by BobO369 View Post
I would not call picking one out of the list an uber buff when you look at where the ship is now and what other ships like the MVAM Prom can do currently. These are just some suggestions to improve it. If only one of these things is done to offset the current gimp with the turn rate then I donít see how it will make the ship unbalanced.
I must have misread I though the list is all the changes it needs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
08-25-2011, 11:00 AM
Quote:
Originally Posted by Captain Data
I must have misread I though the list is all the changes it needs.
No problem... I think doing just one change would be good but not all as you said that would be a uber buff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
08-25-2011, 04:03 PM
Might be worth giving the Guramba another reason to be in siege mode besides the special, like a slight boost to shields or speed... something constant as opposed to a special ability with a cool-down.
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