Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
08-12-2011, 12:04 PM
Quote:
Originally Posted by Capt.Sisko View Post
This post was edited to remove content violating the Atari Community Rules and Policies ~Q
It was too crowded :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
08-12-2011, 12:14 PM
Well I've just done some testing this afternoon with a B'rel R using 4 'pengs up front, and another out back with a chronnie mine launcher. First, they are the same 'pengs, and are craftable for 30 Chronometric Wave Signatures I believe. They are also bind on pickup, so as somebody else pointed out, don't make more than you need, and if you want them you better get crafting. I can see the market for samples going mad on the exchange this weekend as people buy everything up to level in crafting.

On to how it plays...

Some ships can tank it quite well, others just diminish inside their shields and have no idea how to combat the B'rel. All in all, a decent player can return fire in the "window" quite easily unless the B'rel R ducks out of range as it fires, although that said, loading a b'rel up with high tier shield heals and stuff I was able to shield tank quite reasonably as well, and this is as a tac. An engineer in a Hegh'ta doing the shield tanking version of this would be even easier to keep alive. You can goad somebody into using their hazards, dissapear and fire when it's gone, or if somebody else uses hazards on them, I can switch to the ship that's just put it's hazards on cooldown. A bird of prey, one way or another has the ability to make you suffer direct to hull damage every 3 seconds now.

Edit: Also, one B'rel in amonst several ships, maybe carrier pets etc, mines... is much harder to get "in the window" than just a one on one in Ker'rat. Doing this at the periphary of an otherwise conventional battle is so much easier than going after a ship one on one. I noticed this in a C&H, and that's where the B'rel'peng is it's most devestating, hovering at the edge of big messy fights.

All in all, it's not much different to an LRSV peng spamming, which is to say, still very bad. The B'rel has the advantage of blistering manouverability by comparison however, especially with no power shunted to engines or shields. Combined with well specced sci like Tykens or CPB, this is a nasty, nasty set up.

I'm gonna go back to my pre-peng build tomorrow, but Pengeance day must be fulfilled first, and I'm going to have some fun with it before this issue is fixed, which I assume it will be from the sensible posts and the QQing of people who thought it was fine when only they had it.

Seriously Cryptic, I told you so. I so, so told you so. I told you so in many, many threads. Everything is unfolding as I have forseen...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
08-12-2011, 12:15 PM
Quote:
Originally Posted by SteveHale View Post
At least this puts us one step closer to a fix for these ridiculous torpedoes. Or maybe they'll just further reduce the hull of the B'rel? Only time will tell, lol.

Oh! Maybe the B'rel should be revealed without shields for as long as it's target has the Peng radiation.
Nah. This is what the "Cloak Fart" Homing Torpedo will be for... Nuke their cloak and then launch a counter 'Peng volley.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
08-12-2011, 12:19 PM
Quote:
Originally Posted by bluegeek View Post
Nah. This is what the "Cloak Fart" Homing Torpedo will be for... Nuke their cloak and then launch a counter 'Peng volley.
True, but in the long run I think shield tanking Hegh'tas will be far more deadly than B'rel Rs just because they're suprisingly resilient, and can in theory load enough heals to keep themself buffed even after a subnuc. Especially with all that spare weapons power now shunted into shields and aux.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
08-12-2011, 12:23 PM
Glad to see the playing field has been leveled a bit, even if the 'peng is still a broken mechanic. I don't get what would be so hard about having them limited to 1 per ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
08-12-2011, 12:31 PM
I really see no problem the kdf now has the same weapons as the fed I say GOOD and this is coming from a fed player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
08-12-2011, 12:36 PM
Quote:
Originally Posted by dvsaris View Post
Glad to see the playing field has been leveled a bit, even if the 'peng is still a broken mechanic. I don't get what would be so hard about having them limited to 1 per ship.
Here's what I think could happen.

One of the things that Cryptic needs to fix in regard to the upcoming Photonic Displacement console is to make it so you can't equip more than one at a time. That's not intended, if I read the threads right.

So if there has to be a mechanism to limit the number of these special consoles installed anyway, why not extend that to the Har'Pengs? Even if they had to change them into a console-based item to do it.

Another notion I had was adding in a debuff to self that drains some power from all systems to "charge up" the 'Peng much like you needed to do in the original version of that mission. If it would cost you a 10% dip in power across every system to fire the things, you'd be more careful about doing it. And if that stacked... well, you might still fire a brace of them but you'll only get to do it once before you go down in flames yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
08-12-2011, 12:40 PM
Quote:
Originally Posted by dvsaris View Post
Glad to see the playing field has been leveled a bit, even if the 'peng is still a broken mechanic. I don't get what would be so hard about having them limited to 1 per ship.
I agree the easiest fix's is to just make them unique items on both sides Now, as I said in other threads
but I can understand why the Klinks are having there I told you so moment in the sun and getting a little pay-back back to boot on all those players that exploited the Peng

enjoy it for as it long as it last it's only fair
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
08-12-2011, 12:55 PM
Quote:
Originally Posted by Matunus
I really see no problem the kdf now has the same weapons as the fed I say GOOD and this is coming from a fed player.
They should make a movie about this, and have it called "The Empire Strikes Back"...........oh wait.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
08-12-2011, 01:12 PM
Quote:
Originally Posted by bluegeek View Post
Here's what I think could happen.

One of the things that Cryptic needs to fix in regard to the upcoming Photonic Displacement console is to make it so you can't equip more than one at a time. That's not intended, if I read the threads right.

So if there has to be a mechanism to limit the number of these special consoles installed anyway, why not extend that to the Har'Pengs? Even if they had to change them into a console-based item to do it.
This mechanic already exists, several items in this game are "unique",you can only _own_ only one even.

Fun fact: One of them is the retrofit phaser beam array you can gain in one of the Devidian missions. You know, the weapon who's only special ability is to fire blue phasers instead of red. It was deemed so powerful that players can only equip one forward firing and one aft firing of them (separate items)!
Because, I mean, blue phasers? Talk about Wolf in Sheep's Clothing! You think, "hah, blue, that's just tetryons probably, let's load up with tetryon resists" and then you're hit and think "WTF! phaser damage! Ah, I am melting! Hax! I am killed by a RPer! Nerf!" as your ship's warp core breaches.
Thank god that didn't happen thanks to Cryptic's wise foresight.


:p
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