Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Saucer Seperation idea.
08-11-2011, 10:45 PM
We are always trying to reduce pet spam and having to render things in general right? Well right now the Galaxy Refit's Saucer is an absolute worthless target drone. It has less punch than a Light Cruiser piloted by an Ensign Captain and only a little more toughness.

Solution? Just have it go away. When you separate from the Saucer just have it immediately head towards the edge of the map at full impulse and disappear.

This would eliminate the need to deal with the Saucer in any way once you use the ability and at the same time would make more sense considering that the whole idea is to get those civilians out of there not have them sitting around waiting to get blown up. The saucer right now contributes to lag but not to DPS in the slightest so having it stay is not useful to the Captain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-12-2011, 01:17 AM
Wow.

That is the very worst solution I've ever hard.

The galaxy-r saucer is hardly a major source of spam. Its carrier spam, and maybe scorpion fighters that really shouldn't be launched from all ships anyway.

The galaxy refit saucer should be improved greatly, at least as effective as a single mvam piece. Its been refitted to do this for battle after all. Having it just go away is absurd.

Right now it just gets blown up and mostly ignored because its just not worth shooting at. Its not clearly effective as even the tiny bop's a carrier can potentially launch six of.

Put it this way. Federation ships that separate like the galaxy-r and mvam escorts are essentially what we get instead of carriers - they are our "special thing" that we get and they don't. If they suck they should be improved.

Honestly, anyway, most of this annoying spammy issue is caused by bad interfaces, which the devs are working on. I doubt even the worst cases spam contributes to much lag anyway, look at band width monitor.. It rarely goes very high.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-12-2011, 02:35 AM
Quote:
Originally Posted by salsadoom View Post
Wow.

That is the very worst solution I've ever hard.

The galaxy-r saucer is hardly a major source of spam. Its carrier spam, and maybe scorpion fighters that really shouldn't be launched from all ships anyway.

The galaxy refit saucer should be improved greatly, at least as effective as a single mvam piece. Its been refitted to do this for battle after all. Having it just go away is absurd.

Right now it just gets blown up and mostly ignored because its just not worth shooting at. Its not clearly effective as even the tiny bop's a carrier can potentially launch six of.

Put it this way. Federation ships that separate like the galaxy-r and mvam escorts are essentially what we get instead of carriers - they are our "special thing" that we get and they don't. If they suck they should be improved.

Honestly, anyway, most of this annoying spammy issue is caused by bad interfaces, which the devs are working on. I doubt even the worst cases spam contributes to much lag anyway, look at band width monitor.. It rarely goes very high.
agreed 100%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-12-2011, 03:51 AM
I haven't used my Galaxy lately, as I've been primarily using the ships I purchased in the 50% off ship sale (dread, excelsior) so maybe I'm a bit out-of-date... but I used that saucer for months with my VA and I found it helpful. I frequently sent it to attack enemy vessels from one vector while I moved in from another, and it was a very useful distraction (granted, I do primarily play PvE, but I used the tactic in PvP, too).

I think it needs some beefing up, although balance could become an issue if it is overdone. One of the unique traits I think it should have is the ability to fire an anti-matter spread (as in Best of Both Worlds) that perhaps disrupts enemy shields or creates a sensor scrambling/confusion effect. I haven't tried MVAM yet but I don't think the saucer should be like that at all - it think it should be a very tough nut to crack (much harder to destroy) but have limited offensive abilities - I would liken it to having something similar to the ground "expose" ability, requiring you to do the correct thing at the correct time with your stardrive/battle section to properly take advantage of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-12-2011, 04:05 AM
Well, I don't think it needs anything fancy. It just needs to not suck really bad. If it was twice as powerful it would still be really weak. Just ramp it up until it does enough damage to make it worth while, and enough survivability to have it around long enough to participate.

Fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-12-2011, 04:43 AM
I suspect we'll find that most lag now is associated with the use of the chat function. Same bandwidth, with loads more data being chucked down it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-12-2011, 04:49 AM
One of the declared intents of the devs recently - and more than one has said it - has been to create more options and variety in ships and space combat. These discussions have centred around the Rhode Island lately, with its special console, but the indication is that they want to do more things like that.

So, revisit the Galaxy-R saucer. Give it an ability like I mentioned called anti-matter spread, which fits in with something we've seen on-screen in TNG. Make that do something unique, for example, jam the ability of the target to redirect shield power for a few seconds, giving the escort-like stardrive a chance to do extra damage, if the captain is quick enough to take advantage. Beef up the hull/shields of the saucer so it is harder to destroy and allow it to retain its other current abilities, therefore not creating the potentially huge balance issue of it doing a disproportionate amount of damage (given that the battle section of the ship has retained all of its offensive abilities).

This isn't exceptionally fancy - it's more or less just creating a new dedicated ability for a ship with saucer sep to make it unique.

It adds another dimension to flying that ship, just like the phaser lance, or the RI decoy console, or MVAM, or battle cloaks do with the ships that have those options, and gives an offensive reason to have the saucer hang around rather than run away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-12-2011, 02:52 PM
Amusingly enough, this is how the saucer behaved in canon.

However, the strategic advantage of this manuever is questionable. Yes, you gain a great deal of manueverability, and increase your weapon power. However, you lose 15% of your hull, 5% of your shield, and 90% of your crew. That's right, 900 of your 1000 crew. Granted, it's pretty much certain that crew doesn't do anything right now, but that doesn't mean it won't ever make any difference.

Anyway, you'll end up with a little bit more hull and a little bit more shields than a Defiant, plus an extra aft weapon slot, in exchange for no cloaking device and no cannons. And you still won't match its turn rate. In the canon, saucer separation was almost never used in combat because the ship was better off with the additional power the saucer provided. (Of course, the true reason was because it cost too much to have the separation sequence repeating every other episode, but you get my point )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-12-2011, 04:33 PM
Quote:
Originally Posted by Blayyde
Amusingly enough, this is how the saucer behaved in canon.

However, the strategic advantage of this manuever is questionable. Yes, you gain a great deal of manueverability, and increase your weapon power. However, you lose 15% of your hull, 5% of your shield, and 90% of your crew. That's right, 900 of your 1000 crew. Granted, it's pretty much certain that crew doesn't do anything right now, but that doesn't mean it won't ever make any difference.

Anyway, you'll end up with a little bit more hull and a little bit more shields than a Defiant, plus an extra aft weapon slot, in exchange for no cloaking device and no cannons. And you still won't match its turn rate. In the canon, saucer separation was almost never used in combat because the ship was better off with the additional power the saucer provided. (Of course, the true reason was because it cost too much to have the separation sequence repeating every other episode, but you get my point )
of course, but this ship was never seen on the show, its a further modernized version of the galaxy. So what happened on the show isn't especially relevant. The gal-r is a war time refit. It should be useful.

There is just no point to having a useless function on a ship anyway.
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