Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Anti Hargh'peng Armor console
08-13-2011, 10:19 AM
So, for those of us who like fighting other players, instead of an AI that is (IMHO) about as menacing as Pac Mans, why not put a console for sale in the c-store that completely nullifies the effects of the Hargh'peng?
It would be the only thing that would keep me interested in playing PVP anymore. (Or renewing my subscription, for that matter.)
I'd pay $10 to be able to enjoy STO again. Anyone else?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-13-2011, 11:26 AM
But 'Hazard Emitters' are already a counter for the Hargh'peng behind armor effects... (Though if someone is mounting multiple Hargh'peng torpedoes, you may need multiple Hazard Emitters in your Bridge crew to fully counter...)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-16-2011, 10:39 AM
Quote:
Originally Posted by Grouchy.Otaku
But 'Hazard Emitters' are already a counter for the Hargh'peng behind armor effects... (Though if someone is mounting multiple Hargh'peng torpedoes, you may need multiple Hazard Emitters in your Bridge crew to fully counter...)
Which still leaves a 15 second window where you can be hit by up to 5 Hargh'Pengs theoretically. And that's if you devote 2 (and some ships only have two) science slots to it.

The real solution to the Hargh'Peng problem is either giving them a global cooldown or making them unique, e.g. you can equip only one. Everything else is a weird band-aid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-16-2011, 11:11 AM
All they would need to do is extend the, (removes hazard debuffs) from 15 sec to 30 sec
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-16-2011, 11:22 AM
Chances are if they are mounting multiple Pengs then they are reducing their normal energy weapons. I would just stick with my normal Neutroneum (sp) armor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-16-2011, 11:27 AM
The problem with making them unique is if you already have more than one you can still put them all on your ship
giving them a global cool down might be the best way to slow them down and allow for better healing.
Extending Hazard emitters to 30 seconds would unbalance PVP in a very bad way. it would be like when we had cruisers chaining rsp and that's not an answer. or perhaps make them target able there is another idea.
in the mean time you can use polarize hull brace fore impact or armor for the kinetic damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-16-2011, 12:13 PM
Quote:
Originally Posted by USS_Enterprise_J
The problem with making them unique is if you already have more than one you can still put them all on your ship
giving them a global cool down might be the best way to slow them down and allow for better healing.
Extending Hazard emitters to 30 seconds would unbalance PVP in a very bad way. it would be like when we had cruisers chaining rsp and that's not an answer. or perhaps make them target able there is another idea.
in the mean time you can use polarize hull brace fore impact or armor for the kinetic damage.
Global Cooldown also has the advantage that you can still use any spares you got on other ships. Unique is a little too restrictive IMO. Unique per Ship could be a more sensible limitation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-16-2011, 12:33 PM
Quote:
Originally Posted by MustrumRidcully View Post
Global Cooldown also has the advantage that you can still use any spares you got on other ships. Unique is a little too restrictive IMO. Unique per Ship could be a more sensible limitation.
if they came out as Unique there would have been no problem with them. restrictions should be put on such things as this and the peng boats are why. its something that was a great idea but with no control just like the tractor beam mines. we might not like it bur restrictions are there for a reason.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-16-2011, 01:19 PM
'pengs just need to become unique period. That would solve all the problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-16-2011, 02:39 PM
Quote:
Originally Posted by dvsaris View Post
'pengs just need to become unique period. That would solve all the problems.
Not really.

Let me play Devil's advocate for a second. (BTW: I don't use Har'pengs). Har'pengs are really nice in pve missions, they do not affect other users, nor diminish their gameplay. Why should PvE suffer for something that is breaking PvP. I have another solution to propose. Ban Har'pengs in PvP, this will make pve happy and pvp happy, (except for those pvpers that use them :p), best of both worlds.
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