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Did distress signal and transport attack on my klignon yest. There is absolutely no reason why a received message would knock a ship out of cloak. Coincidently in distress signal right before the end fight the message did not pop me out of cloak. But in the transport attack the second federation reenforcement message did. I would really like to see this fixed before the borg encounters, I m sure there will be plenty of messages there.
Believe me the Cloak isnt fixed yet. O wait you already knew that. Croptic isnt going to do anything about it anytime soon. And i am VERY, VERY disappointed they stated it as being fixed since Season 4, and it really is not.
So I can only conclude one thing:
1. They just plainly lied to us.
2. They did a bad job at listening to to us, the community that it is undesirable to get dropped out of cloak with every small Window or text on the screen.
I just hope it was the latter.
I think its a bad idea on its own to somehow bind a cloak interaction windows or triggers at all. Standard this should be programmed NOT to interfere with the cloak (Why is this even directly related to it?) unless the mission absolutely requires it (So that you could additionally make this trigger). I mean, as what we can understand they had to complete go over ALL the missions to 'fix' this particular problem. Well' id say this particular thing is flawed.
Especially in zones like kerrat its just plain crap.
I only comment because I read that it was fixed. Sadly it is not. I do try to be patient but the cloak is a fundamental Klingon tactic, not to mention a primary tactical advantage. Plus I only tried those two pve maps so far. Will check out the rest this week and also check the defiant refit but I don't expect it to be any different.
I tested the Alhena Daily, and the Ferengi is constantly forcing me to decloak as well. So if - and I really just say _if_ - the tech fix is already there, they didn't have any of the missions actually use it.
Of course, the way the bugfix was formulated, it was:
"We have the tech to do it, but it'S the author's decision whether he wants to decloak you". So maybe we just have to blame the mission designer?
If the message of the other NPC doesn't read: "Hah, I see right where you are", I don't think it's justified. THe only other reason I see, and find more likely, is that for technical reasons the player must be visible, and if only so he can't avoid a battle or something like that. But even that I don't see in the cases I've played.
I tested the Alhena Daily, and the Ferengi is constantly forcing me to decloak as well. So if - and I really just say _if_ - the tech fix is already there, they didn't have any of the missions actually use it.
Of course, the way the bugfix was formulated, it was:
"We have the tech to do it, but it'S the author's decision whether he wants to decloak you". So maybe we just have to blame the mission designer?
If the message of the other NPC doesn't read: "Hah, I see right where you are", I don't think it's justified. THe only other reason I see, and find more likely, is that for technical reasons the player must be visible, and if only so he can't avoid a battle or something like that. But even that I don't see in the cases I've played.
I can understand that if foundry users which made a missions and they wanted to decloak you per-se, it could be made possible. But for normal missions and especially kerrat or other vital areas where you'd rather stay cloaked, its just weird. Shouldnt happen. Cloak shouldnt standardly bound to interaction windows, which really looks like it.
If they would fix kerrat it would probably avoid alot of complaints. Dont tell me this is hours of work. Still all should be fixed imo.
May very well be hours of work to fix, but lets not forget that this particularly irritating and to some major bug has been around for quite some time.
I can understand there are bugs, QA is working on fixing them, and so on but the thing that really gets me is when they say we have one thing (60 degree flight angles, fixed cloak, etc.) and a few minutes of playtesting shows its just plain not true that its fixed.