And, before someone asks (and I know that someone will): This is not a hack, exploit, or otherwise changing/altering the game files in any way that is not intentional or permitted by the in-game mechanics and tools provided by the Devs.
The ability to bind keys is present and encouraged in the game engine, but the Devs only provide the means/tools to do so, they do not write the binds for us.
Hope that answers that question and clears up any lingering confusion,
-Big Red Goomba
Haha BigRed if that were true I would probably be 15 times haxxor :p
But great job with your explanations, as always.
Perhaps a little offtopic, but since I use alot, and alot of keybinds, I am really disappointed on how the game actually handles the tray abilities on a slow pace, unresponsive, etcetera. While this actually doesnt have to do anything with the keybinds itself, you will quickly notice this when you use more binds simultaneously.
Its like two or more abilities are constantly trying to pop, and they are really fighting over it which one can come first. The devs should take a lookat this like they did on ground.
It seems that Batteries and functions like Distributing shields, Firetorps etc, isnt affected by this, however it still remains very annoying. Sometimes even death as a result.
Well, just wanted to tell this so people are aware of this issue. Note again this does not interfere with the other functions other then +TrayExecToTray, like Distribute shields.
The first example was missing the plus sign. For more fun, run two copies of EPTS and bind both to the space bar as well, so that one will be always running.
Weird, the first one was copied from my phone, the second one from my desktop... But both were directly copied from the same place... Wonder why the phone dropped the '+' from the first one... At any rate, I'm fixing the first post with the correct bind.