I know this is going to cause a fire storm with the trolls but here goes anyway. I am of the opinion that once you reach a certain skill lvl all BOFF and console slots should become universal.
Here is where the trolls enter screaming like flaming banshees.
One argument that I have about this game is that the ships are too similar in ability. The main difference between a Star Cruiser and an Assault cruiser is looks. The other differences are too small to justify different classes. There are no dedicated torpedo ships, the dreadnought isn't a battleship, the carriers are big cruisers that spit out a couple little ships to annoy you. It would also be nice if say an Akira could load all torpedoes on her front gun slots without a shared cooldown making it a dedicated torpedo boat. A carrier could drop all but say two of its guns to gain more fighters.
I believe that if you are crazy enough to load out all of your BOFFS and consoles with tactical then you should have that right. Granted you may be able to 1 shot anything, but anyone would be able to 1 shot you back because you would have tinfoil armor and glow sticks for shields.
This would enable sci captains to really geek out their ships. Escort captains would be able to add serious muscle and cruiser captains could tank themselves cross-eyed. Personally I have little use for a science BOFF on my cruiser, it just does not fit into my play style. I would be happy adding more tactical and engineering. Either way, if you are a Fleet Admiral you should be able to setup your ship in any manner you wish, even if that includes painting it hot pink with purple polka dots and no guns.
My favorite example of where the current system is lacking... the dreadnought. It's a dreadnought for crying out loud. Guns and armor, armor and guns, that is what dreadnoughts are all about.
On the flip side if you have a science ship you need greater focus in science and engineering, very little tactical is needed save the ability to shoot down torpedoes and blow up fighters.
To make it simple the number of customization slots could match the ship lvl. So if you are a Fleet Admiral and that is a Tier 7 ship then you would get 7 Universal Captain BOFF slots and 7 Universal Upgrade slots where you can put consoles, batteries or whatever. With that you could customize your ship to be whatever you wanted it to be, or you could balance it the way that you are currently forced to do, either way it is your choice.
Another advantage of this type of ship customization is in team building. If you are a dedicated torpedo boat you would really need someone to watch your back. If you are a science ship you would need someone to blow up the ships that you tackle or to take advantage of the BUFFS that you are sending out.
I wouldn't do this for anything below Tier 5 as this would be for the more advanced players who have stuck it out with the game and earned their ranks. Heck I would go so far as to limit Tier 6 and above to people who have either a lifetime subscription or have been in game at least 2 years. That keeps people from running into the cap'd for life issue that drives me nuts.
i like this idea but at the same time i dont. and its for the same reason.
having the universal slots would help bring individuality to the game, and make it more interesting, but its also like you said,
This would enable sci captains to really geek out their ships. Escort captains would be able to add serious muscle and cruiser captains could tank themselves cross-eyed.
I believe that, we should have this choice if we want it, and at the same time, if you look back at all the shows and movies, there is always at least one of each station on the bridge (tactical, engineering, science). cuz i mean, you cant put an engineering officer at a tactical console and go guns blazing, that's like taking a kid who plays games all day long and forcing him to rebuild a car which he knows nothing about.
I also have little use for a science boff on my sovereign class, but thats only cuz im playing his skills wrong (science team and feedback when i should have hull polarization and hazard emitters )
but like i said, i like this idea as well, but i think it just needs some tweaking here and there and it would be good for submission as a legitimate suggestion to game play. but of course, only at a certain rank could you be able to do this, like you originally stated.
Maybe I don't get it, but I don't like it. Hopefully disagreeing with this doesn't make me a total troll, but balance is very important and what you are suggesting would be a balance nightmare.
To disagree is -/= to trolling, people who come in ranting and raving calling people names and etc. that is trolling. Since I'm talking about doing this only at the highest lvl's with experienced players I don't see how it would be a balance issue. If the klinks and the feds all had the same options to fitout their ships then there is balance. My reasoning for this thread is as I said that ships are not unique enough in their uses and they should be able to be customized via BOFFS, consoles and etc so tht they can have specialized uses within a fleet. Some ships are for screens, others tackles, others hardcore gunships and etc. all complimenting each other. This wouldnt be a big deal for solo missions but for PVP, STF's and etc. it could be a really fun twist to the game.
It would ruin the game, and ships would be MORE alike, not less. Once people had figured out the best mix of stations, everyone would use that.
Could you elaborate? We are actually already in that situation, this way there would be so many combinations and specialization options that I think it would reduce the commonality among ship loadouts. It could bring in a new element of planning, tactics and etc. that is currently lacking.
so basically the game will be called Tacs on Cruisers Online, or Max Damage with Max Shields with Max Hull Online.
every game needs some way to balance it self otherwise only one configuration would exist and the game already have lots of useless things just to add 99% of the ships to be useless too.
OH, maybe you are thinking only from PvE perspective, but for PvP this would be nightmare.
Also, you are mentioning to put, for example, all BOFFs tactical or all BOFFs Eng, etc, maybe you dont know this, but the powers share cooldowns and not all powers are useful, it is useless to have 2 versions of the same power in your tray.
So basically, what this is going to allow, is to have powerfull powers (propably tac) in cruisers or vessels, the problem is, why i am going to use any other ship than a cruiser, since they have better hull in game?
Maybe, then use an escort... and then we go all back to where we are now...
So, after all this, I must say this is not a good idea and for the contrary, I believe that, the game should have more restrictions, in order to encourage the proper use of ships and classes, i am tired of seeing useless mixes that do not provide any support on combat, so called tac cruisers, doing no damage and doing no healing and many other combinations (Excelsiors and MVAMs do not enter in this category since they are OP and allow powers higher than other ships)
Exactly, one ship, one class, one collection of powers, period.
I think that is boring and on top of that it wouldn't even be canon. Take a look at the abilities of ships within the Star Trek universe. Again my proposal is for top tier ships anyway, so that the more causal gamers would not be affected. If you want to have the ship outfitted exactly the way it is right now, you would still have that option under what I recommend.