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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-19-2011, 09:02 AM
Just to toss my hat into the ring here... I'm running

Fore: 2x Tetryon Dual Cannons, Quantum Torp, Tetryon Dual Beams
Aft: 2x Tetryon Array, Quantum Torp

As with some of the others, I think your loadout is very torpedo heavy... you should really only be using two launchers. Also, your torps should ideally be all of the same kind, so you can max your skills for that particular type and do more damage.

IMO, leave the 'Peng up front and use either a Quantum or the Tricobalt in the rear. Put another dual cannon up front and either a beam bank or turret in the rear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-19-2011, 09:20 AM
I wouldnt put a Trico on the back of your ship though. You really want to shoot this directly at someones hull and preferably from up close. And i doubt your ship runs in reverse all the time? :p

Seriously I dont think thats going to work out very well. Since 95% of the time they dont to any damage to your enemy even if it hits a shield facing which is 15%. And by the time they reach your target (Via the rear weap slot) it has already been shot down. This is a 98% chance of failure
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-19-2011, 10:02 AM
Quote:
Originally Posted by Marctraider View Post
I wouldnt put a Trico on the back of your ship though. You really want to shoot this directly at someones hull and preferably from up close. And i doubt your ship runs in reverse all the time? :p

Seriously I dont think thats going to work out very well. Since 95% of the time they dont to any damage to your enemy even if it hits a shield facing which is 15%. And by the time they reach your target (Via the rear weap slot) it has already been shot down. This is a 98% chance of failure
That depends on tactics.

On targets such as cruisers and sci ships I run in all the way to point blank range with fore weapons blazing, then pull a quick 180 to run away, giving them a shot from the rear torp as I do. Has worked pretty well for me b/c the enemy's facing shields are usually down by the time I get that close. As I make the turn my rear arrays come online and provide enough DPS to negate shield regen for the few seconds necessary for a torp to strike.

Either that or if the enemy is using Tac Team to keep max shield strength on the facing side that's going to leave them weak elsewhere, so just fly right over them and hit the weaker side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-19-2011, 05:27 PM
meh you haven't flown a proper mvam escort if you haven't flown it with 5 beam arrays and a torp launcher

More effective than one might bet I tell you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-19-2011, 07:23 PM
... My opinion is that it is pretty bad... IF you are going to have beams and Hargh'pengs then you need to dump all other torps. Use the SP saved from not running Specific Torp Damage skills to pile into your Beam Weapons. Run a single Dual Beam Bank up front and focus on Target Shields and Engines II for that beam. Load up a Tyken's Rift II and let the fun begin. Just have on Hargh'peng up front, Dual Heavy Cannons + Beam Bank up there. Turrets in the back.

Your setup is suffering from a very low DPS compared to what it could have. Its forward DPS is miserable as long as they have shields and its rear is worse.

The other good loadout is Dual Heavies up front with a Quantum Torp and all Turrets in back.

That is my opinion... Do whatever you like but just be aware that you are losing DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-20-2011, 02:28 AM
Quote:
Originally Posted by Shinkuu_Akagan
... My opinion is that it is pretty bad... IF you are going to have beams and Hargh'pengs then you need to dump all other torps. Use the SP saved from not running Specific Torp Damage skills to pile into your Beam Weapons. Run a single Dual Beam Bank up front and focus on Target Shields and Engines II for that beam. Load up a Tyken's Rift II and let the fun begin. Just have on Hargh'peng up front, Dual Heavy Cannons + Beam Bank up there. Turrets in the back.

Your setup is suffering from a very low DPS compared to what it could have. Its forward DPS is miserable as long as they have shields and its rear is worse.

The other good loadout is Dual Heavies up front with a Quantum Torp and all Turrets in back.

That is my opinion... Do whatever you like but just be aware that you are losing DPS.
hehe please it is a comedy setup, but the surprise factor catches people of guard, also where you loose burst damage which as a tact or science is a killer, but for an engineer not we have the power to stay and than the beam setup actually does more dps over the whole fight.

I flew it for a while for the joke, often top damage and that was before the FAW change

Anyway if you are serious cannons, turrets and something to taste up front (if you are a good pilot, going with a photon over a quantum or harp actually can pay off)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-22-2011, 02:00 PM
Quote:
Originally Posted by BlkBugHunter View Post
this makes no sense with the BOff skills you listed as using, those are beam skills not cannon,Please explain your reasons.
Oops sorry I apparently wasn't thinking what I had when I typed this, I think my set up is FAW, BO, C:SV, C:RF for tac skills and 2 tactical teams.

So I hit FAW and C:SV first for large groups, and when I want to focus, I use C:RF and BO.

Haven't been playing my TAC Officer for a while though, been trying to level up my SCI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-23-2011, 07:28 AM
Fore:
2 DHC phaser
1 DBB phaser (I've always run with one DBB, but i may switch it out for a cannon)
1 Quantum

Aft:
2 phaser turrets
My third slot I have either another turret, a quantum torp or the breen transphasic cluster torp for giggles depending on my mood. The cluster torp does some pretty decent damage surprisingly, though I prefer another turret or a quantum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-23-2011, 08:29 AM
I use:

Fore:
3x AP DHC (The antiproton's crit severity bonus complements the Dual Heavies very well)
1x Quantum torpedo

Aft: 2x Phaser turret (Mostly because AP turrets are annoying and I still can get the disable subsystem proc)
1x Tricobalt launcher.


The tricobalt is a must for me, it provides that extra needed punch in a pinch, its great for dropping borg cubes quickly, lining it up isnt really an issue with Attack Pattern Alpha + Evasive. Its also great for dropping entire frigate groups after I weaken them with Cannon: Scatter volley.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20 My MVA
09-29-2011, 08:42 AM
I've switched to Hcannon, dual beam, 3 beam array setup with some situational equipment in the hold. Also the 4 piece borg set has treated me well. The shield heal has been a life saver many times and tractor beam comes in handy. I added tractor beam repulsors II a couple days ago and it REALLY helps crowd control and setting up huge kill runs in large battle situations. I thought that 3 turrets work best for my strafing runs however after reading a previous post on only 4 weapons firing at any given time I have switched to beam arrays in the rear for max arc and the BOIII should work well with that.. I generally don't turn till I am hammering enemy hull so I believe Ill get more bang for buck with the arrays. Either of my setups are simply switching one weapon and one bof with the desired level III skill. These two bofs are identical except one is torp and one is beam. I have the borg on cannons

If I'm in a heavy cruiser/tactical based team:

3 Anti-proton dual heavy cannons (Rapid fire III etc.)
1 Anti-proton dual beam bank (beam overload III for movie trailor-like kills)
3 Anti-proton beam arrays (good dps with four consoles - BOIII for finisher)
4 Anti-proton tactical consols


If I am in a heavy AOE damage team:

3 Anti-proton dual heavy cannons (Rapid fire III etc.)
3 Anti-proton beam arrays (good retreat dps)
4 Anti-proton tactical consols (I never use torp consoles on energy ship)
1 fore Torpedo Launcher with torpedo spread
(spread is so much better now and I like using chroniton spread for slowing the group down during Tyken's Rift and Gravity Well etc. I then like to hit tractor beam repulsers and evasive maneuver around the group like a sheep dog while my weapons and fore shields recharge but be careful not to knock the ships beyond the area effects or you may get hit by the spam cannons)

I noticed that no one is using more than one heavy cannon in fore. Is 3 heavy cannons inefficient? Any wisdom is always appreciated!
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