Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-22-2011, 04:04 AM
Im in the process of grinding my 2nd KDF Tactical, and the plan is to end up dualspecced for both the Vor'cha and Kar'fi.

Planned Vor'cha setup:



4 Single Cannons / 4 Turrets - Disruptor

Borg Set (possibly with Aegis Deflector if I need it to hit 125 shield power)

35% Shield - 13% shield regen - Neutronium - EPS
Assimilated - Halon
Disruptor x3

TacT1 x2 - CRF1 (Alternate TacT1 x2 - CSV1)

ET1 x2 - EP2S2 x2 - EP2W3 x2 - DEM3/ASIF3

TB1 - HE2 (alternates have STeam - PH - TSS - TBR)


I fly a similar setup in an Excelsior and have been relatively successful with it, while I lose a LtC Tac (use Beta2 on the Excel) - Im trying to make up for it with Cloak and EP2W3 damage boost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-22-2011, 06:07 AM
Why the EPS console? It doesn't helps with weapon drain if you use cannons. Its only useful to recover faster from BOL.
And if it is really worth the loss of a resists to be able to recover slightly faster from full impulse?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-22-2011, 06:22 AM
Quote:
Originally Posted by Idali
Why the EPS console? It doesn't helps with weapon drain if you use cannons. Its only useful to recover faster from BOL.
And if it is really worth the loss of a resists to be able to recover slightly faster from full impulse?
I havent really checked logs on my Excelsior, but it seems to keep a slightly higher effective weapons power level (IE: the number doesnt drop as low/often as without the EPS).. Ill check it sometime though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-22-2011, 10:01 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
if you want to use 8 beams you might as well use a negvar imo

Why would the negvar support beams any better? Just curious?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-22-2011, 10:30 AM
Quote:
Originally Posted by trinitron72003 View Post
Why would the negvar support beams any better? Just curious?
you don't need the 3 tactical stations like you would if you used any cannons or torpedoes is the main reason
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-22-2011, 03:58 PM
Still 3 tac slots let you run tac team, BO2, FAW1 or any combination.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-22-2011, 04:39 PM
With an Aux to Dampeners 2, you can get the Vor'cha turning as well as a raptor (I regularly got mine at 35 deg/sec). It *easily* supports two dual heavy cannons and a DBB fore, along with a torpedo, and has much more survivablity. Engineer captain as well.

FAW or BO1, CRF or CSV 1, and Tac Team 1 seemed to work pretty well, imo.

The Vorcha Refit is a fun ship to fly.

(I was also able to regularly get a Negh'Var up to 30 deg/sec turn rate, so a dual cannon build on that ship is semi-viable also).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-23-2011, 06:44 AM
Quote:
Originally Posted by Idali
PvE is insane easy with it and i can hold my own in PvP as well.
Quote:
Originally Posted by dontdrunkimshoot View Post
the vorcha does do an ok job being a single cannon/turret boat
This is the point.

The Vor'Cha can be unquestionably the best all-round ship for PVE.

With a mix of cannons/beams it can out-DPS any Cruiser, and out-heal any BoP/Escort. Clearly that holds a rather big advantage for a solo PVE-er and, to some degree, to the solo PVPer.

Its usefulness in a group really depends on the group and what you're doing, but but even in STF's in certain groups it will be a greater benefit to have a tank than also DPS, as a posed to a tank that can effectively only heal.

Quote:
Originally Posted by Sivar View Post
you'll be able to more effectively use your BOs.
You cannot effectively use your BO's in a Vor'Cha if you go full beam. You're bottlenecking your tactical skills and will wind up with at least 1 tactical skill that will ultimately be useless.

Quote:
Originally Posted by trinitron72003 View Post
I will test it on Tribble to save a respec token in case its a flop. And I will post feedback incase anyone else is interested.

Thanks
Also try the Tricobolt Torpedo build as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-23-2011, 07:00 AM
Quote:
Originally Posted by vampiric_hoshi View Post
This is the point.

You cannot effectively use your BO's in a Vor'Cha if you go full beam. You're bottlenecking your tactical skills and will wind up with at least 1 tactical skill that will ultimately be useless.
No, you don't bottleneck them.
1x TacTeam
1x Beam Overload,
1x Fire At Will
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-23-2011, 10:22 AM
Quote:
Originally Posted by Idali
No, you don't bottleneck them.
1x TacTeam
1x Beam Overload,
1x Fire At Will
I am guessing you're at least using Engineering Team 1, right?

In which case, you're still bottlenecking. All three of your tactical skills are therefore sharing a cool down.

In addition, the only worthwhile benefit from Tactical Team 1, especially for an Engineer (as the op is an Engineer), is the damage buff it offers - and its questionable if that damage buff is worth the risk of putting Engineering Team on a cool down.
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