I am guessing you're at least using Engineering Team 1, right?
In which case, you're still bottlenecking. All three of your tactical skills are therefore sharing a cool down.
In addition, the only worthwhile benefit from Tactical Team 1, especially for an Engineer (as the op is an Engineer), is the damage buff it offers - and its questionable if that damage buff is worth the risk of putting Engineering Team on a cool down.
Good point, I try and limit my teams to 2 for that reason. Havent settled on which 2 but I suspect that ET and ST are my best choices.
i mannaged to kill several dreadnaughts only problem was the escorts and keeping them in the arc but i gave them one hell of a fight im used to an escort sooim verry good on the throttle and piloting that vorcha with one rcs was a dream its so big and manuverable i was ginving the fed group a tough time killing me
im actuly thinging of trying the single cannon approch heres what im thinking
front 3 single cannons 1 dba
aft 2 or 3 turrets 1 or 2 beam arrays
if only the vorcha had a LC tac slot "sigh" ...but it dose have cloak which is definetly a suprise for anyone
anyways the beams are just for beam overloads which are in place of torps which are slower than an overload and and do shield damage as well as can be fierd from the sides
and now with single cannons and turrets and cannon rapido fuego combined with dem3 the amount of pulses will be crazy just wish i had more cannon rapid fires
I ran this build last night for a little bit, could not get a pvp match to pop but it did pretty damn good in pve. Only change that is really made from my old vorcha build is a quatum torp instead of a tricobolt really.