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Join Date: Dec 2007
Posts: 142
# 11
08-21-2011, 02:16 PM
Quote:
Originally Posted by CaptainHorizon
my question then i guess is, how important is that constant dps out there? vs an escort that can decloak, strip a shield facing and plant 4 quants on your hull... or a sci ship that runs full shields and aux creeping in slow to trac beam you, tachbeam3, cpb3...and land 3 torps on your hull....both seem to happen very fast.

im rambling, but does anyone know what i mean here?
Yay , I know what you mean, tric bmber use to be great but with faw craze a few months back and then nerf faw is still alote more frequent than 6 months ago , so tric bombers are extinct.

Although since the nerf to shield cap got me back into me shield stripper build, but instead of tric I use 2x quantums.

Tach beam3= -6240 (top spec) shields
CPB3= -3750 shields
bothe equal -9990 shield stripper and in 10 sec I got another Tach beam with -6240 to your shields.
Its effective to a point. 1vs1 = I win in 5v5 with healer, you might never see a shield go down with a good team.

If you have a escort by your side then u will ussally kill target, I found this build to be very situational on your team.Although when u have 2 or even 3 shield strippers its so op its not funny, and shield stripper kill kdf alot quicker , so u might want to just play k vs f since kdf have lower shields.

I only use HY1 because HY2 is barely better than 1, and 1 hit harder per torp.

Standerd run ST+tach beam3+CPB3+ Scan sensor + APB+ HY1 = 2 torp on bare hull that hit for around 10k non crit crit Ive seen 28k from one torp if both would have crit thats 54k, not as goo as some old tric crits but still sweet=)

The best part is having stupid escort nose to nose with u them firing balls out, u not even lifted a phaser , them think hahah stupid SV them bam drain their shield pop 2 torp in their face, them going from 100% hull - 20% with no shields, then they try to run but its to late, the wolf now is the sheep a the sheppard not happy =)

also Tact bop pilots that cloak and wait for all there buffs decloak on a pug team and unload, will ussaly kill a target without tact team/rsp, but only 20% of all the players dont use that, and if u face a premade only combinded decoak BoP will be able to get enough burst through a healer.
Join Date: Dec 2007
Posts: 142
# 12
08-21-2011, 02:37 PM
Quote:
Originally Posted by IronScarlet
Yay , I know what you mean, tric bmber use to be great but with faw craze a few months back and then nerf faw is still alote more frequent than 6 months ago , so tric bombers are extinct.

Standerd run ST+tach beam3+CPB3+ Scan sensor + APB+ HY1 = 2 torp on bare hull that hit for around 10k non crit crit Ive seen 28k from one torp if both would have crit thats 54k, not as goo as some old tric crits but still sweet=)

.
i was a big tric bomber fan, now i dont do it anymore.

and thats basically what got me to this thinking, a sci cap in the mvae. that is very close to what i would call her "alpha"

good insight, ty.
Join Date: Dec 2007
Posts: 142
# 13
08-22-2011, 03:20 AM
I can confirm after a recent 1v1 match with everyone's favourite Tric bomber that it indeed still a viable tactic, even with 2xtac team, it is just significantly harder to pull off in 1 pass.

Not a tactic I would recommend for most though. He is well practised at what he does.

Quote:
Tach beam3= -6240 (top spec) shields
CPB3= -3750 shields
Going just from memory, those numbers don't seem right...both my TB3 and CPB3 hit for around ~4500 each, for about ~9500 shield drain. I'd confirm those figures at home but that seems about right. The final value is close to what you give, but with nowhere near the disparity between skills.

That shield stripper has (I think) 2x HYT running. Along with TBR2 which will smash your hull good shields or no, nice to soften them up before the HY strike. I can and have killed escorts solo. Most escorts have nowhere near the shield capacity to negate 9500 drain and I can strip many of all shields without difficulty.
But yes, hitting them with a finisher can be harder when you are running full aux and relying on torps to do most of the work. Timing is essential.

My best strike in that ship involved full aux+engine batter+evasives+TBR+Sensor Scan to start smashing the hull, HY2 was on 2s left, so I shot it off as I started the attack, HY1 was ready during the TBR push so fired off that too, hit with CPB3&TB3 to kill shields, and with the final bit of momentum from evasives, turn and pop 1 last torp out the rear chute. Since I was travelling faster then the torps they all reached him after CPB&TB had done their job, and a tasty 6 torps heading his way, 5 of which were from high yields ..and he was already at ~50% hull from the TBR attack...

*boom*

That is indeed, a very situation kill though. I got very lucky with the torp timings being ideal at the time.
Join Date: Dec 2007
Posts: 142
# 14
08-22-2011, 04:33 AM
Eskort :

High DPS + Alpha Burst (= All possible Buffs)
High DPS you can sustain allready from good Weapons, Skillbuild + Rapid 1.
Burst is something like Beam Overload 3, Rapid 3 with debuffs/buffs etc.

Cruiser:
Cruisers are more Tanky builded and heal builded in t5, you do medium DPS and pressue by simply fire all beams at your target, if you use torps just turn to use them when needed.

Sci Ships:
Heal/Disable/Shieldstripper
low to medium DPS when fly on full aux and dont toggle.

Sci do damage most of the time from Torps when an shield facing is down, Harpengs or simply some beams.
Join Date: Dec 2007
Posts: 142
# 15
08-22-2011, 05:20 AM
@ the OP

I used to run a fleet escort on my primary Tac and she was built more for consistent high level damage. Her bursts were not very spectacular, but she could keep up a lot of pressure.
Since then, I have gone down the Defiant-R route and re-specced for a more burst oriented build. At her lowest ebb, she is not as consistent as the old FE, but at her peak, she is far far more brutal.

If I had to picture it in my head, my fleet escort was like an almost flat sin wave, whereas my Defiant as a much higher amplitude, although likely the same average.
Join Date: Dec 2007
Posts: 142
# 16
08-22-2011, 10:54 AM
Quote:
Originally Posted by Artificialx


Going just from memory, those numbers don't seem right...both my TB3 and CPB3 hit for around ~4500 each, for about ~9500 shield drain. I'd confirm those figures at home but that seems about right. The final value is close to what you give, but with nowhere near the disparity between skills.

.
If you spec with consoles for CPB3 u would get those numbers, but you do more shield drain per sec with spec into deflector dish consoles. Tach beam is up faster and more often than CPB. Also you can raise the skill of Tach beam higher because of certain deflectors.
My deflector as fra as I know is the highest skill in 30x deflector and 34xdeflector dish that 64 skill for your tach beam find me that for CPB in astrometrics, it dosent exists.

I found out surv is real important for shield strippers people dont like them after they see what happend to their shields. Had mikey heal me the other day in C&H, and I got to finally just drain people, dam it was fun 700k 1mil damage in a 30 min fight, I feel bad for these escort, I drain them 2 torp in there side they run for bloody murder, and have to listen to mikeys runner rants lol.

Its all about living to get there shields down then u can pop them in 2-3 torps.
Join Date: Dec 2007
Posts: 142
# 17
08-22-2011, 11:33 AM
Fair enough I didn't consider my console setup, doh.
Join Date: Dec 2007
Posts: 142
# 18
08-22-2011, 01:43 PM
Quote:
Originally Posted by IronScarlet
If you spec with consoles for CPB3 u would get those numbers, but you do more shield drain per sec with spec into deflector dish consoles. Tach beam is up faster and more often than CPB. Also you can raise the skill of Tach beam higher because of certain deflectors.
My deflector as fra as I know is the highest skill in 30x deflector and 34xdeflector dish that 64 skill for your tach beam find me that for CPB in astrometrics, it dosent exists.

I found out surv is real important for shield strippers people dont like them after they see what happend to their shields. Had mikey heal me the other day in C&H, and I got to finally just drain people, dam it was fun 700k 1mil damage in a 30 min fight, I feel bad for these escort, I drain them 2 torp in there side they run for bloody murder, and have to listen to mikeys runner rants lol.

Its all about living to get there shields down then u can pop them in 2-3 torps.
this is how i got tachbeam3 up that high on the intrepid as well....a nice def, def dish boosting deflector, 4 collimators. with sciteam3 and sci fleet boosting it i had the per tic up into the 600+ range.

but now testing tachbeam3 on the mvae with target shields3. both are boosted by science team. fun fun. and you can run high aux and shields for a bit to get the most out of a HE or TSS....add in the slight thought of aux2stuct1 instead of epts2 or rsp and you got one quirky little ship idea. glad i finally put my sci officer in one.

see you on the battlefield.
Join Date: Dec 2007
Posts: 142
# 19
08-23-2011, 05:54 PM
Healing resi and Heals Stack,

a good team has constant dps and burst.

When it comes to killing it depends on the situation.Constant high dps can work to that or not, depends time to time, but without burst a kill is much harder to achieve.
In my Suggestion i would say Healing > DPS. Burst > Healing (with crits, debuffs etc.)
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