Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
09-24-2011, 10:12 PM
Quote:
Originally Posted by Zeuxidemus
seems like the bops on vo'quv they use skills again but their AI is still screwed up even on redshirt if you launch before you get 10km from target they just stick to you like glue and then they just slowly do stuff to a target like they got a pilot in drivers ed.
Jheinig has a fix in the pipeline for this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
09-24-2011, 11:02 PM
Quote:
Originally Posted by Heretic
Jheinig has a fix in the pipeline for this.
Figured so I just wanted to say something in case it was thought that it was fixed but I can be patient plenty of combinations of setups that work perfectly that I can work on creating/leveling up in the mean time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
09-28-2011, 01:16 AM
could someone please point me in the right direction where you get the diffrent "pets" for the carrier?
like the bop and these shield drones?

becouse i can't seem to find where to get them for the normal carrier...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
10-02-2011, 07:13 PM
Quote:
Originally Posted by T-child View Post
could someone please point me in the right direction where you get the diffrent "pets" for the carrier?
like the bop and these shield drones?

becouse i can't seem to find where to get them for the normal carrier...
You can get them at the shipyards from one of the requisition officers.
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