Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
08-27-2011, 11:31 PM
Quote:
Originally Posted by Heretic
This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
sounds like you need to hire another Geko... Geko [Spd] x2 [Turnover]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
08-27-2011, 11:34 PM
Quote:
Originally Posted by Heretic
This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
Wierd thing is it affects the klingon carrier but the Kar'fi pets are unaffected they still use their skills I just found that strange. I can't wait to see the update to the Kar'fi once its finished/ready
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
08-28-2011, 01:14 AM
Quote:
Originally Posted by Heretic
This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
what changed that broke them in the first place?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
08-28-2011, 02:49 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
what changed that broke them in the first place?
When the B'rel first came out, buffs and heals did not decloak it at all - apparently, this was not working as intended, even though I maintain that it would have hurt no-one and it was perfectly fine as it was.*

So it was changed that any such ability triggered by or touching the B'rel automatically decloaks it for a short moment.
Unfortunately, this now includes the possibility of getting decloaked by teammates that think they are doing you a favor by tossing you a heal/buff. Or they do it on purpose (today a carrier healed me whilst I was at 100% ... I could have sworn he wanted to use me as bait).

Anyways ... if the guys at Cryptic want to make the cloak conditional on whether the buff/heal comes from the B'rel or a teammate, or if it affects just the B'rel or is directed at a teammate ... yeah, I can see this meaning to rework a lot of stuff in the code.

*: Basically the fear back then was that a B'rel could fly around perma-cloaked as an invisible healer - but given that this is a set of weapons completely remaining amiss in the battle I am still convinced such gameplay would only end up gimping the own team as it is essentially one player short. A single hull heal every ~30 sec isn't gonna change that.

Personally, I'd already be very content with just distinguishing whether the heal/buff is "leaving" or "approaching" the B'rel or if everything remains within the same hull. In case of the latter, decloak is neither necessary nor canonically viable. In case of the former I can at least understand why some people are concerned (see above) and that, technically, energy spikes travelling between a cloaked ship and another vessel can be tracked down and traced back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
08-28-2011, 07:34 AM
Quote:
Originally Posted by Heretic
This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
And come to think of it, last January we were told that this was the problem. In the past 9 months, how much progress has been made on the issue?
And when do you think this will be resolved?
If tbd, why sell it in the c-store?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
08-28-2011, 08:02 AM
Quote:
Originally Posted by Staran View Post
And come to think of it, last January we were told that this was the problem. In the past 9 months, how much progress has been made on the issue?
And when do you think this will be resolved?
If tbd, why sell it in the c-store?
That is what I don't get. It isn't a new issue. They spent a bunch of time recently on the Rhode Island to insure those that purchased it got their money's worth, but the B'Rel hasn't been made a similar priority.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
08-28-2011, 05:49 PM
Quote:
Originally Posted by carnagefiend View Post
You're the type of customer that enrages retail employees.

Look. He's explained EXACTLY why this is a problem that won't be fixed easily. In fact, explained that fixing this one "little" thing will force them to fix a myriad of other things.

It's not that he doesn't CARE, it's an issue of manpower. Just like at the local department store that has one register open and you yell at the cashier about how they should open a new register.

Sorry, they can't. They often don't have the manpower to cover the registers. You can't just say "I want this, and if you don't, you obviously don't care".

Employees don't come out of a "Work-O-Tron" in the back, give them a friggin' break.
I quote this because it's absolutely true. I worked retail for nearly 20 years at various locations - all of which were built on the edict "the customer is always right" and I'm happy to be rid of it. Not because the various jobs sucked, but because of the customers with the over-active sense of entitlement.

I was fortunate to work at places that gave their employees the power to help the customer in any way, but one way we could never help them was by doing things "faster". Faster means quality goes out the window and more mistakes get missed.

So folks need to ask themselves:

Do we want it fixed now?

or

Do we want it fixed correctly?

There really is no middle ground on those two questions.

Anyhow...sorry for the rant. That's all just my opinion, and I accept the fact that I could be wrong. Regardless, thanks for reading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
08-29-2011, 06:30 PM
Quote:
Originally Posted by Heretic
In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.
I just saw the patch notes for this week. I guess this didn't make it in?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
08-29-2011, 11:16 PM
Just a head's up, the issue appears to go deeper than we expected, so a fix for the carrier BoPs may not be ready this week. I will let you know as we get more information.

Many apologies for the delay.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
08-29-2011, 11:38 PM
Quote:
Originally Posted by Heretic
Just a head's up, the issue appears to go deeper than we expected, so a fix for the carrier BoPs may not be ready this week. I will let you know as we get more information.

Many apologies for the delay.
digging through code to fix stuff like this must be a major drag, good luck over there
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