Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP ship build
08-22-2011, 04:30 AM
Hi guys, i've some question about my build in pvp, can u help me to meke it better?
I'm a tactical officer with a multi vector advanced escort with:

- fore weapons -
phaser dual beam bank
quantum tropedo
phaser dual heavy cannons (x2)

- aft weapons -
phaser beam array
phaser turret (x2)

- shields -
reman shield

- deflector -
assimilated graviton

- devices -

assimilated subtranswarp

- engineering consoles -
rcs accelerator
eps flow regulator

- science consoles -
multi vector assoult mode
induction stabilizer
assimilated module

- tactical consoles -

zero point quantum
phaser relay (x3)

for boff skills i've:

- ensign tactical -
tactical team I

- lieutenant tactical -

target shield I
rapid fire I

- commander tactical -

tactical team I
attack pattern beta I
high yield III
rapid fire III

- lieutenant engineering -

engineering team I
emergency power to shield I

- lt. commander science -
science team I
transfer shield strenght II
hazard emitters III

whit ships power levels like this:
weap: 124 / 100
shield: 70 / 50
engines: 49 / 25
aux: 53 / 25

Ty for your help

(pretty long, i know but...i'd like to know!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-22-2011, 05:12 AM
First thing I notice, waaaaaaaay to many teams. 2 tac teams a sci team and an eng team? That's 1-2 too many.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-22-2011, 05:12 AM
Quote:
Originally Posted by -Frank-
Hi guys, i've some question about my build in pvp, can u help me to meke it better?
Better at what?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-22-2011, 05:17 AM
Quote:
Originally Posted by Artificialx
Better at what?
to my ship build...sorry for my bad english guys
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-22-2011, 05:28 AM
Some changes to your build cause you fly only with Rapid3 instead of BO3.

- fore weapons -
quantum tropedo
phaser dual heavy cannons (x3)

- aft weapons -
phaser turret (x3)

- shields -
reman shield
(Try to get the Covariant Cap 3 for 52 Marks of Honor, you can change Emblems in the Gamma Orionis Battle Group, and buy them at K7)

- deflector -
assimilated graviton

- devices -
assimilated subtranswarp

- engineering consoles -
rcs accelerator (where is your +35% Shield? take that instead of the RCS, you get enough Turnrate from your Beta thing)
eps flow regulator

- science consoles -
multi vector assoult mode
induction stabilizer
assimilated module

- tactical consoles -
zero point quantum
phaser relay (x3) or (x4)*no Quantum then*

for boff skills i've:

- ensign tactical -
tactical team I

- lieutenant tactical -
High Yield I
rapid fire I

- commander tactical -
tactical team I
attack pattern beta I
high yield III
rapid fire III

- lieutenant engineering -
Emergency Power to Shield 1 (or Emergency Power to Weapons 1, or Emergency Power to Engines 1)
emergency power to shield 2

- lt. commander science -
Hazard Emitters I or (Polarize Hull I)
transfer shield strenght II or Hazzard II
Polarize Hull III or Photonic Shockwave 1 *stuns* or Hazzard III (when you have Polarize Hull I to get rid of Holds)

(You fly the Science Escort so you cant have good DPS and Attack Pattern Omega, when you are tac get the Advanced Escort und put the Multi Vector Console in that)
whit ships power levels like this:

weap: 124 / 100
shield: XX / 25-30
engines: XX / 45-50
aux: 53 / 25

(with 2 times EPTS you can toggle them all the Time, so you dont need to much energy in shields, you are not the tank, you need the speed and turnrate.)


Also try to buy the MK X weapons they have better Modifications then the other. But when you are Tac try to fly the advanced its suites you better.

Changes: Marked a comment so he sees what i ment to get rid of the RCS.
When you want an Beam Overload 3 set up, i can give you one, also it would be nice which type of ship you want to use for that build up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-22-2011, 05:39 AM
Add to the other posts:

Get rid of the torpedo console, add energy damage instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-22-2011, 06:16 AM
Quote:
Originally Posted by -Frank-
to my ship build...sorry for my bad english guys
No, you still misunderstand me

What, specifically, do you want to achieve with your ship? There is another thread going on for example, constant dps vs burst dps.

Do you want to be a burst damage dealer? Or a sustained damage dealer? Do you want to be able to lock down your enemy? Do you want to be a bomber? Is single target damage more important than group damage?

There are unfortunately, a lot of options available to you, and what is "best" for you, really depends on what you want to achieve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-22-2011, 06:24 AM
Quote:
Originally Posted by Elkantar
(with 2 times EPTS you can toggle them all the Time, so you dont need to much energy in shields, you are not the tank, you need the speed and turnrate.)


Also try to buy the MK X weapons they have better Modifications then the other. But when you are Tac try to fly the advanced its suites you better.
k so, i've to get the mk x weapons and... what for the engineering consoles? o.O
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-22-2011, 06:25 AM
Quote:
Originally Posted by Artificialx
No, you still misunderstand me

What, specifically, do you want to achieve with your ship? There is another thread going on for example, constant dps vs burst dps.

Do you want to be a burst damage dealer? Or a sustained damage dealer? Do you want to be able to lock down your enemy? Do you want to be a bomber? Is single target damage more important than group damage?

There are unfortunately, a lot of options available to you, and what is "best" for you, really depends on what you want to achieve.
Oh...sorry...i'm not so good in english lol
sometimes is hard for me to understand but i'm doing what i can
so...let's do a high damage versus a single target
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-22-2011, 06:46 AM
Quote:
Originally Posted by -Frank-
Oh...sorry...i'm not so good in english lol
sometimes is hard for me to understand but i'm doing what i can
so...let's do a high damage versus a single target
3x Dual Heavy Cannons 1 Quantum - 3 Turrets

Tac Buffs + HYT3 + CRF3 + APB2

Make sure to get 2 EP2Shields + 2 TacTeams (for defense) and decloak around 3-5k range.

Should be able to do significant damage against any ship.
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