Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-25-2011, 11:32 AM
Where I can understand his pov regarding the Engineers being weak:

If the group in Cure is doing a bunch of "run and gun" (as an earlier post put it), then the Engineer isn't able to use its forte... the turrets and generators. In that sense, yes, the engineer is a weaker part of the team. By the time an Engineer drops a phaser turret, most of the borg are at 50% health or already dead. The strength of the engineer is in the toys. In Cure, an Engineer comes into its own at the gates and generators (near the end), because those are "stand and kill" sections that are perfect for the turrets and drones that an Engineer can drop.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 Imo
08-25-2011, 12:45 PM
Engineers are great against the borg.

1.) Equip a pusle weapon with knockback. DO NOT equip ANY rapid fire weapons like dual pistols , or miniguns. The Borg adapt too quickly and it leads to agro. I remodulate after 3 shot usually.

2.) Two kits that are very effective are Engineering Kit - Enemy Neutralization. Target the Elite Tac with weapons malfunction, then sprint up to them to deploy mines. Rememeber - watch your shields.

3.) Orbital Strike + sprint to deploy mines while they are down + retreat.

4.) Before attack any borg:
  1. Deploy the Engineering Kit - Breach Engineer, Quantum Mortar Fabrication: do this away from main combat area. Then fall back to your fire point, so that the weapon will only fire when the targets are engaging you. You do not want to argo all the units at once.

    "It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal,engage them; if fewer, be able to evade them; if weaker, be able to avoid them."

  2. Set-up the Engineering Kit - Bunker Fabrication parrallel to this, setting-up a flanking attack.
  3. Deploy the Chrotonic mines in the middle.
  4. Setup your Cover Shield behind the mines for group protection.

5.) One of the most effective and impressive weapons I've played with against the Borg esp. the Tacs is, yes - MELEE weapons! A scieince officer capable of healing should carry a bat'leth and engage the tacs. They cannot shoot while they are fighting and they go down relatively easily after that

These tactics have never failed. Ever.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-25-2011, 01:17 PM
Engineers are not weak anymore. Have you tried using your orbital strike? It does killer damage now. Have you tried chroniton mines, and transphasic bomb? They got a significant buff.

Turrets are less useful against the borg because of adaptation. Switch to enemy neut kit, and you will see the difference. Especially in Cure, you can put the mines and bombs where the borg beam in at the transformers. Kills them REAL fast.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-25-2011, 05:02 PM
wow, awsome guys, thanks

These new tactics work alot better than what worked before season 4, hope this helps other players who where stugling with the change.

I used to hate cover shield so i didn't even think to use it, and i had never tried the bomb before.
My fab kit is going into storage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-30-2011, 07:55 AM
Quote:
Originally Posted by Latinumbar
Turrets are less useful against the borg because of adaptation. Switch to enemy neut kit, and you will see the difference. Especially in Cure, you can put the mines and bombs where the borg beam in at the transformers. Kills them REAL fast.
Quantum mortars penetrate shields. They're at their best with the Borg 'cos the Borg are so slow.

The only place I have difficulty with my engineer is those rubbish devidian missions. The engineer relies on his shield for defense much more than the other two. Enemies that ignore shields just throws the whole thing out of whack. But then the Devidian missions are lousy and ill-considered in so many more ways that it's easy to overlook this one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-08-2011, 11:28 AM
Played the Cure recently, there's a planet hazard that drains the Cover Shield and other emplacement shields, they are temporary at best. Better off using trees, plants, and rocks for cover instead.

Keep multiple kits on you at all times to adapt to situations, Enemy Neutralization, Bunker Fabrication, and Fabrication Specialist are all useful in the right situation. But you must use them each effectively too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-08-2011, 11:13 PM
Quote:
Originally Posted by dan6526 View Post
Played the Cure recently, there's a planet hazard that drains the Cover Shield and other emplacement shields, they are temporary at best. Better off using trees, plants, and rocks for cover instead.
You get them long enough to buy you time for whatever you need time for. Trees, plants and rocks don't disappear, but you can't summon them at the press of a button or confuse the pathfinding AI with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-08-2011, 11:25 PM
With an engineer based on the different strategies you need to use based on either based on the pve mission itself needing to change up tactics, or if you have a group of cookie cutter people who don't know how to play the game you always have to be setup to use any kind of kit where as this goes for pretty much any class but more so for an engineer. I usually pug on my characters but when I use my engineer theres always that person who knows everything there is to know and that I am not doing it their way so I'm doing it the wrong way. In most cases they usually don't say anything after they are proven wrong.

The way engineers work now is play like them like the borg do... Adapt
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-09-2011, 01:17 AM
Quote:
Originally Posted by Zeuxidemus
The way engineers work now is play like them like the borg do... Adapt
pretty much this in pvp... watch what the enemy do... then fight accordingly... pick a target... fuse armour, weapon malfunction, run up to them, mines, orbital strike = big boom + 2-3 corpses
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-09-2011, 05:59 AM
Quote:
Originally Posted by STF65
Not to ask a stupid question but you were using your remodulator with the character against the borg?
Or you could just rush them and go hand-to-hand. They have no "adaptation" to that.
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