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Thanks SO MUCH for all your support, and we'll see you in-game!
I just got the Hargh'peng launcher and put on my assault cruiser. (Late to the party I know but I just got a RALH). For some reason I was thinking that Hargh'pengs did not work with HYT. But I still have the option in my powers tray. So if I'm using them is HYT2 still good to have? The other question I have is whether or not they are better than quantum torpedos. I'm in an assault cruiser and broadside most of the time. But when I see a target's shields go done I hit evasive action, do a bat turn and fire a torpedo point blank. So what would do the most damage?
You can activate the power even if you have no torpedoes equipped at all.
If you want to to use the Hargh'Peng and no other torpedo types, your High Yield Torpedo will do no good.
Just a hint:
If you right-click an item and select "Info", you get a ton of usefull information about the specific item. If you do it with the Hargh'Peng Launcher, you'll get the informed this launcher is not affected by any skills. So using H'P with any kind of torpedo modification is rather useless.
What suits better depends on the situation. The good thing about H'P would be the fact you could dump all point from Quantum into something else, because H'P only get modified by the generic torpedo stuff.
Quantums are better for hull damage, if you hit an unshielded ship with Quantums (and HYT) you'll do more damage than you'd do with H'P. Also Quantums fire a tad faster.
Personally I switched back to Quantums or better Photons lately, I wasn't really overimpressed by the H'P.
I personally have a Galaxy Retrofit and tried the H'P but did not think much of it. The damage is simply not worth the cool down or the weapon slot it fills. I personally instead use a mixture of Photons & Quantums both fore and aft which seems to do me just fine.
I placed an HP on on the back of my escort and left a quantum up front. My logic for doing so is I Burn my HY's on my frontal vollies and HP's seem to have a higher alpha. However, this set up has provided me with no noticeable gains and I may switch back to all quantums.
In the end, HPs don't seem to matter if you're already fully spec'ed in either photons or quantums.
I like the HP. I hit someone with it, burn them down to around a third with my cannons, then turn away and attack someone else. the HP build-up usually takes them out the rest of the way for me.
Thanks for all the info guys. I decided to switch to a quantum launcher with HYT 2. I seem to be doing a lot better with it, but I do miss the funny glow from radiation.
I used the HP for well counted one pvp match and decided they are rubbish if anyone got a brain the radiation is easily removed and anyone with sense will have a HE boff in PVP anyway even prior to the HP.
A quantum or if you are a solid pilot photons do you a world of good compared to the HP which can be hugely neutralised.
IMO - an HP in the rear is better than a Photon. And the thing abiuyt PvP is - yes the Rad debuff is easily removed IF the power wasn't already used and on a cooldown - plus HPs travel to target faster then Quantums (Photons are a turtle yorp, speed wise - meaning the target has more of a chance to get a shield back up); so I still roll with a Quantum in the front and an HP in the rear. YMMV.
The H'P's radiation can be removed, but it still makes the opponent to react to it. It causes a minor distraction, that may be usefull. I have it , but dont count on it much other than having damage while using no energy. It does decent damage, but isn't the best thing out there.I also notice that it prompts the opponent to talk tash about me and others saying that were PVE'ers. If they understemate me because of it, so much the better, especially if theyre taking the time to type trash instead of fighting.