Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
09-04-2011, 07:51 AM
Some people use different types of weapons for many reasons; one is skill points, obviously, the other obvious one I can think of at the moment is burst damage. Using 2 DHCs and a DBB will significantly lower your overall damage during a match; what I call your "Sustained DPS." This is DPS that you can rely on with out any other skills active. However, modifiers like Beam Overload 3 turn that DBB from a weak weapon to a very powerful burst. Combine this with Cannon Rapid Fire on the 2 DHCs, and you'll have a massive amount of DPS in a short time, what I call "Burst DPS." Since weapons of the same time share cooldowns when used with powers, i.e., activating Beam Overload 3 will put another copy of Beam Overload on global cooldown, it can be wise to cultivate multiple weapon options to maximize the amount of "Burst DPS" you can deal out in a Defiant, specifically because you want to cause as much damage as possible to your target the second you decloak. Now, some people prefer to use a balance of sustained and burst DPS, which is evident in the Cannotorpedosaurus build. This build allows you to cycle offensive weapon buffs every 15 seconds, with a 10 second cycle time on the Rapid Fire buff. This allows a near constant source of DPS, but doesn't do as much Burst DPS as other builds. This really comes down to your playstyle; generally its in an escorts best interest to kill as quickly as possible, but even using more "burstier" builds will often net the same result; you're given a brief window of massive DPS, and then very negligible DPS until your buffs cool down and you alpha again. This is why I emphasize choice and experimentation; I for example may run a BO3/CRF3/HY3 build one day, maximizing burst but lowering overall DPS, and then the next day I may switch bridge officers and use 3 DHCs and a Torp, for more sustained DPS. To answer your last question, no there are no simultaneous use penalties anymore; you can use whatever combination you prefer.

Always use weapons of the same type, however! Don't try to mix phaser and antiproton, or tetryon and plasma. Stick to one damage type and spec specifically for that.

It is worth noting that Burst DPS is almost required to take down a good Engineer/Cruiser, but for taking out other escorts 1v1, I've actually found in SOME cases that using less burst and more sustained DPS can win the engagement, particularly if you're using Aegis gear or your target is. If your powerful BO3 misses, then you have to wait a painfully long 15 seconds at the least to fire another. Don't be afraid to keep spare Tactical officers in your ship to switch out, as well as spare weapons in your inventory. You can modify these even in a PVP match as long as you're not at Red Alert. Cloak your ship and modify your loadout depending on who you're fighting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
09-04-2011, 08:07 AM
Quote:
Originally Posted by DreadP1r4te View Post
Some people use different types of weapons for many reasons; one is skill points, obviously, the other obvious one I can think of at the moment is burst damage. Using 2 DHCs and a DBB will significantly lower your overall damage during a match; what I call your "Sustained DPS." This is DPS that you can rely on with out any other skills active. However, modifiers like Beam Overload 3 turn that DBB from a weak weapon to a very powerful burst. Combine this with Cannon Rapid Fire on the 2 DHCs, and you'll have a massive amount of DPS in a short time, what I call "Burst DPS." Since weapons of the same time share cooldowns when used with powers, i.e., activating Beam Overload 3 will put another copy of Beam Overload on global cooldown, it can be wise to cultivate multiple weapon options to maximize the amount of "Burst DPS" you can deal out in a Defiant, specifically because you want to cause as much damage as possible to your target the second you decloak. Now, some people prefer to use a balance of sustained and burst DPS, which is evident in the Cannotorpedosaurus build. This build allows you to cycle offensive weapon buffs every 15 seconds, with a 10 second cycle time on the Rapid Fire buff. This allows a near constant source of DPS, but doesn't do as much Burst DPS as other builds. This really comes down to your playstyle; generally its in an escorts best interest to kill as quickly as possible, but even using more "burstier" builds will often net the same result; you're given a brief window of massive DPS, and then very negligible DPS until your buffs cool down and you alpha again. This is why I emphasize choice and experimentation; I for example may run a BO3/CRF3/HY3 build one day, maximizing burst but lowering overall DPS, and then the next day I may switch bridge officers and use 3 DHCs and a Torp, for more sustained DPS. To answer your last question, no there are no simultaneous use penalties anymore; you can use whatever combination you prefer.

Always use weapons of the same type, however! Don't try to mix phaser and antiproton, or tetryon and plasma. Stick to one damage type and spec specifically for that.

It is worth noting that Burst DPS is almost required to take down a good Engineer/Cruiser, but for taking out other escorts 1v1, I've actually found in SOME cases that using less burst and more sustained DPS can win the engagement, particularly if you're using Aegis gear or your target is. If your powerful BO3 misses, then you have to wait a painfully long 15 seconds at the least to fire another. Don't be afraid to keep spare Tactical officers in your ship to switch out, as well as spare weapons in your inventory. You can modify these even in a PVP match as long as you're not at Red Alert. Cloak your ship and modify your loadout depending on who you're fighting.
Thanks for the info!

Just for the record, I for one don't care if you're pro or not. You took the time to try help all of us, which in my experience most self-proclaimed "pro" players don't do; they're content to argue and say other people aren't pro. In the end, all the "pros" out there didn't help me, but you REALLY did, so again, thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
09-04-2011, 08:19 AM
Again, thank you. I'm very glad I was able to help someone out. If you need anymore tips, don't hesitate to ask.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
09-05-2011, 04:44 PM
good guide, it has given me some food for thought. now to get back to tweaking my fleet escort.
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