Lt. Commander
Join Date: Dec 2007
Posts: 120
For my current style of gameplay, i preferr flying cruisers with phaser beam weapons for and aft, quantum torpedos fore, and a quantum mine launcher in the aft.

I like the quantums because they deal a large amound of damage and get to the target pretty quickly...plus they look/sound really cool

But i'm wanting to experiment with other kinds of torpedos. I don't want to use the kind that takes FOREVER to get to the target and can get shot down before reaching the target such as plasma torpedos.

So my questions are these:
1. How are tri-colbalts torpedeos?
2. How are transphasic torpedeos?
3. When it comes to torpedos in general, which ones are better and why?
4. I saw another player shooting a "purple" torpedo once...what the heck kind of torpedo is that?
I posted a thread like this a year ago and the question was answered thus resulting in me sticking to my quantums but i can't find the thread for reference so i'm making it again. Any info will be appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-27-2011, 10:38 AM
Purples torpedo is the Harg Peng, you can craft on KDF (BoP) and get as a mission rewards for replaying one of the first missions. It is a bit cheap, but a great weapon if you look at the dmg you get for your skill point buck.

Quantums still rule
Tric are very nice, but there are upcoming Torp changes which might change things around. They deal the most damage, stun your target, but are VERY slow, destructable, and have a very slow Rate of Fire with many misfires. if they hit bare hull they can pretty much one shoot everything.

Forget Transpahsics, the numbers just don't add up.
Chroniton are great for their proc, the dmg is meh.
I hate mines, but anything other then Chroniton (and sometimes tric) is a complete waste.
If you are not at VA, I m not sure how the breen makes transphasics into viablefor lower levels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-27-2011, 04:58 PM
I use quantums myself for the extremely high damage they receive.

However something to remember when using them is that shields seem to negate about 95% of their damage so always make sure there are no shields when you fire at a shield facing. While this is extremely easy in escorts, I find it difficult in cruisers. I have switched to flying a science officer currently and he does not seem to have any problem in bringing down a shield facing for a torpedo high yield II attack that can easily do 15,000 hull damage with crit.

So as far as torpedoes go, I would recommend quantum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-27-2011, 05:46 PM
I too use Quantums. They have a nice and quick recharge rate and still put out nice damage.
But as some of the other posts above stated, Tricobolts are getting High Yield and Spread functionality in the next patch.
I have a Mk XI Purple sitting in my inventory, so I will test it out and let you know how that compares to Quantums and if it is the new way to go or not (In my opinion anyway. Obviously others will differ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-27-2011, 06:05 PM
I swear by my quantums, too. The lower DPS isn't really an indicator, torpedoes are an opportunity fire weapon, not continuous fire. Quantums get the most reliable bang out of the opportunity.

Tricobalts are fun, I have one in a rear slot on my escort as an insurance plan to finish persistent enemies. Unreliable, but when they work, they WORK. Not sure what to make of their rebalance, though.

Thing with transphasics, they give up a big chunk of damage (and have lower multipliers from high yield and spread) for their shield penetration, but the portion of the damage that doesn't go through the shields is still mitigated down to pretty much nothing. So they still do pretty much nil if they don't hit bare hull, and if they do, the shield bypass doesn't help and they just end up being weaker torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-27-2011, 06:26 PM
Quote:
Originally Posted by hevach View Post
I swear by my quantums, too. The lower DPS isn't really an indicator, torpedoes are an opportunity fire weapon, not continuous fire. Quantums get the most reliable bang out of the opportunity.

Tricobalts are fun, I have one in a rear slot on my escort as an insurance plan to finish persistent enemies. Unreliable, but when they work, they WORK. Not sure what to make of their rebalance, though.

Thing with transphasics, they give up a big chunk of damage (and have lower multipliers from high yield and spread) for their shield penetration, but the portion of the damage that doesn't go through the shields is still mitigated down to pretty much nothing. So they still do pretty much nil if they don't hit bare hull, and if they do, the shield bypass doesn't help and they just end up being weaker torpedoes.

This is exactly the problem with transphasics. Could be totally viable if their shield penetration were higher, but as is it really doesn't provide much benefit.

I could see lowering their damage (they're already pretty low) but giving them near 100% penetration. It would at least make them interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-27-2011, 06:47 PM
I am still boggled why transphasics haven't been buffed yet. How hard would it be to bump up their shield penetration percentage another 10-20%? Seriously......


A friend of mine swears by them. His philosophy is that "in most battles, the shields are up most of the time anyways..."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-27-2011, 10:20 PM
my engineering VA has 3(1 for 2 aft) quantum torps on her excelsior refit with a high yield II it seems to get the job done 99% of the time.

i am also experimenting with tric torps. it seems that if u have multiples of them, say one fore and one aft, and u fire either one of them, u get the cd on each just like regular torps, but the thing is the one you shoot has a 20 second cd while the other has around a 50 second cd....so im looking into making a new fore torp for my science toon and see how they react together. should be interesting.

but i stand by my photons and quantums. photons cuz they can be fired off faster slightly and quantum's simply cuz...well who doesnt like raining death?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-28-2011, 11:49 AM
I actually use photons on my Klingon vessels, but this is mostly because Klingons never used any other torpedo in any movie or series. I also got the Hargh'peng. Since it is Klingon. My klingon vessels also use disruptors...

And on the Federation side? Mostly I stick with Quantum torpedoes there, and phasers. Though a Photon has snuck in once or twice, especially on tier II and III vessels.

Honestly though, few torpedoes beat the Quantum and I believe it to be hands down the best torpedo around. Plasma torpedoes and Tri-cobolt torpedoes does have some good days. But not as many good days as Quantums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-10-2011, 05:23 PM
Quote:
Originally Posted by JAlaska
I use quantums myself for the extremely high damage they receive.
People have to stop over-inflating Quantum damage. Photons are the baseline and Quantums do exactly 10% more damage than Photons. That's TEN PERCENT. That 's 1100 instead of 1000, so not EXTREME. That 10% damage and a 20% faster time to target is offset by a 33% longer cooldown.

That's not to say I don't use Quants myself, but it's not for the extreme damage, but the faster time to target. I flip back and forth between dual photon fore-torp builds and the single fore quant build.
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