dont bother maxing out skills to 9. just go up to 7. as you get diminishing returns.
some skills will let you train higher skills. so as your a tac. 9 in torpedoes will train high yield III for example, but you need a escort to be able to slot that skill. so its always a balancing game, but generally dont max them out, its not worth it.
dont totally ignore ground but its a little less important.
you get a certain number of free respecs that you can use (centre of ESD) but dont waste them. save them until you really need to respec. more can be earned through getting merits.
■TOS Uniform Set (in-game item): 3 Uniforms from the Original series (blue, red, yellow)
■Joined Trill: Play as a Joined Trill. Joined Trill come with a symbiote that grants you several lifetimes of experience. The "Joined" species trait grants you a bonus to 5 skills.
■Exclusive “KHAAAN!” Emote (in-game item): An unforgettable moment from the second Star Trek Film. This exclusive emote allows players to relive Kirk’s unforgettable moment of fury, with the timeless cry… "KHAAAN!"
■Exclusive Klingon Blood Wine Toast Emote (in-game item):Raise a glass like a Klingon! Greet and interact with other players with an exclusive Klingon gesture -the blood wine toast.
■Unique Registry Prefix (in-game item): Give your ship the coveted NX prefix, seen only on a handful of elite Starfleet vessels like the Defiant, 22nd century Enterprise, and Prometheus."
■Unique Ship Item (in-game item): Automated Defense Battery. This Tactical Module that grants any ship a passive 360 arc attack power with a short range.
I am weaning my self off World of ******** and finding the STO community to be A LOT more friendly and a much nicer experience overall. I have never been into PVP on any MMO I played... Final Fantasy XI and WOW being the only others I played for years.
So yeah I will be a PVE player.
As a (currenlty) former WoW player (Sargeras server Horde, represent!), I wish you the best and can agree the community is MUCH nicer in STO. There's still a few trolls lurking about (and not the ones with the awesome mohawks and Jamaican accents), but that's just the way the internet works. I can, however, attest the truth that STO's devs (unlike WoWs) are more than happy to enforce civility on the boards should someone step out of line. Trust me.
And yes, check the C-Store for anything you might have that's claimable. The Joined Trill is pretty nifty (though are probably the second most common race after Humans, so don't be shocked when you notice a LOT of Joined Trills running around... didn't stop me from making my alt one. Hey, I paid for the DDE so I'm gonna take advantage of my Trill! That came out wrong.)
And welcome aboard, glad to see you like STO. It is legitametly a much better game than when it launched, and I've now played about as long since returning myself as I did when it first launched. If ya see a red, male Saurian in game, give them a hug: good chance it's me.
The key to the bonuses is the Joined Trill, it give a very nice boost to both space and ground skills. (And the spots aren't half bad either.)
And they go all the way down. Made a female character who's a joined Trill, she's called Rilon Liaos.
To access the C-Store ingame just click on the arrow on the upper right of the screen just slightly below the mini map, a second menu will appear and you can select your bonuses from there. The Joined Trill species choice will appear in the character creation list.
I just bought this game online a week ago and I am in love with it....dunno what took me so long but it is a SWEET game....building a new PC just to play it without a hitch.
Anyhow, I am about to hit Lt. Commander and get my first ship and I was looking at the Science vessel... Nova class. My main guy is a Tactical officer.....
Is a Science vessel okay for someone new to the game?
Should I respec to Science Career for my main?
I am an old trekkie from years ago.. my favorite ship classes are Nova, Akira, Nebula, Galaxy, and Sovereign.
Any guides out there to help me NOT feel like I have no idea WTF I am doing?
My advise it is to roll a KDF character and fly a BoP. The BoP have universal Boff slots which will allow you to try out a variety of combination of skills some of which can be done on no other ship. Even if you prefer Fed you can use the BoP to test out some combos before committing to skill training for them.
On the Fed side buy and fly 1 of each ship class at no lower than commander level and decide what style of play you like better ie fast & quick Escorts, slow and tanky cruisers, or the hybrid w/nice special abilities of Sci. Imo, there isn't enough difference at LtC and below to warrent an effort in comparison. This will also allow you try out the various Boff skills w/o going the KDF BoP route.
Early on I'd invest SP in engineering skills, than some tac, lastly sci. The sci skills are very specific on what they boost (if it's even needed to boost the primary attribute), it's better to learn what you like and don't like before investing heavy into Sci skills. Sci skills usuallly don't have side benefits the Engineering and Tac skils do. Btw, I've been focusing on space and leaving ground out of it.
It was mentioned not to spend more then 7 points in a skill w/some caveats to add another caveat skills at the 3rd tier have less diminishing returns compared the 1st tier (ie 4 points bonus at 3rd tier and above vs 0.5 points at Tiers 1 and 2). I would not spend SP on ships early nor ground unless you enjoy this aspect of the game. You do get retraits as you level, but I would try and save them as when the game changes over time it's better to use them when you're maxed level then have blown them early on while you try and decide what it is you want.
Traits matter if you plan on only running 1 character most of the time, invest the time to read up on the traits as at this time it's one of the few things you can't correct later.