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Lt. Commander
Join Date: Dec 2007
Posts: 120
i keep seeing, in the ship forums, that pvp cruiser=8 beams

i understand that the beams counter the poor turn rate but why wouldnt you bother with torps as well?


and what about all turrets? then you dont need to turn at all
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-22-2011, 03:04 PM
Torps fire either < or that > way and you want your sustained dps to be facing top or bottom, so when your going to shoot torps you have to readjust your ship to face the way for torps then go back to broadsiding with your beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-22-2011, 03:16 PM
A tric is okay on cruiser. Actually I like tric (either tric torp or the mine) on a cruiser, it's a decent weapon. However a weapon you intend on using more than once a minute? You need something faster than that big old oil tanker to land the strikes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-22-2011, 03:27 PM
Turrets can be used in some setups, but in general they have several problems on a cruiser:
  1. Low damage without buffs like CRF or CSV (which are Lt+ abilities)
  2. Significant damage drop off over range
  3. High chance to miss in comparison to beams
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-22-2011, 03:56 PM
I always have one torp front and back. I've seen some very effective use of turrets on cruisers - though not often. When I've tried to run a pure beam boat, I always seem to have weapon power issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-22-2011, 04:52 PM
Quote:
Originally Posted by CrustyMac View Post
I always have one torp front and back. I've seen some very effective use of turrets on cruisers - though not often. When I've tried to run a pure beam boat, I always seem to have weapon power issues.
Same here, I tried an eight beam setup a couple of times but I always tend to go back the pretty traditional 6x Array 2x Torp layout. Feels more Star Trek like too.:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Omgbbqsauce!
08-22-2011, 06:25 PM
I don't know where on the forums everyone is saying that 8 beams setup's are best....but there not.

My ship uses 6 phasers and either 2 quantum or chroniton launchers. One launcher on the front and one on the back. Make sure you use HY2 if you are a non excelsior cruiser. Otherwise use HY3 on Excelsior. I've had no problems with this setup.

It works great, does amazing burst damage once a shield goes down and it is very dependable on the killing blow when needed most. The most important thing about using a torpedo on a cruiser is use the enemy turning to your advantage.

Once you master this it becomes second natures to laugh at your enemy, while he is expecting you to have all beam weapons while his shield is down and then all of a sudden " OMGBBQSUACE " 3 or 4 torpedoes come out of nowhere from the front of rear and the enemy is destroyed or severely damaged.

HY1 = 2 Torpedoes Fired
HY2 = 3 Torpedoes Fired
HY3 = 4 Torpedoes Fired

Hope my insight helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-22-2011, 06:27 PM
It is not Trek without torps..

Quote:
Originally Posted by Teslanar
Same here, I tried an eight beam setup a couple of times but I always tend to go back the pretty traditional 6x Array 2x Torp layout. Feels more Star Trek like too.:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-22-2011, 07:52 PM
I think why alot of people say that 8 beams is a good choice is that cruisers ought to be 'support' vessels. Let the escorts do the real Damage with their torpedos, so that Cruisers can take out shields eventually with the 8 beam setup..

Thats how I see a good team setup...


Overall, I dont like Torpedos that much in PvP lately. With the masive healing, you really want to have the most shield damage done to your enemy. What better way is there than using a full energy weapon setup?

On top of that, I find torpedos not really efficient in PvP as well with the current engine we are having. Tactical teams running all the time, everybody redistributes their shields, a ship which turns just 1 or 2 degrees and you will hit their left side instead of their rear, which totally eliminates the effect of pure damage against the hull while the torpedos should be made for that. The current system is too simplistic with the four sides shielding system, you are often switching between two shieldings of the enemy because of this.Which almost totally eliminates the usefulness on torpedos for alot of situations. The hit/miss ratio is just too low.

I have used a trico lately on my escort, pwning down cruisers when their rear shield is down from 0.5KM. Unfortunately this torpedo is rather bugged as well. Even if it impacts on a cruiser or other ship with their rear shield totally down, it sometimes doesnt even scratch the enemy. Its ludicrous. (I can assure you the animation of the torpedo's destruction against the target is present. Nor does it get shot down. The whole system is just junk.

At least with a full energy setup you are certain that you will hit your target (Excluding the Acc/Defense story) you know what i mean

While the torpedo story is pretty tricky, I often do much more dmg with a full energy setup. The 1 extra cannon will quickly compensate for the damage loss without Trico.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-22-2011, 09:19 PM
I guess these guys posting haven't discovered the HP torp yet!
Fires as fast as a Photon
More damage then a photon, less then a quantum..
DOT's the target (the DOT can stack!!!!..)
Requires no special powers to spec in..

I run cruisers both for a ENG, and for a TAC that are strangly nuff almost identical setups with minor but important differences in BO powers and consoles. Fed side I tend to favor the Excelsior refit, Klingon side I prefer the Vorcha refit. Both ships easily qualify as the most manuverable cruiser in the game for T-5 plus play (at least for now)

8 Beam cruisers run into power transfer issues.. that can be solved with specidic consoles.. but if you do, your giving up consoles that will enhance your ships over all surivabilty just to squeek out a smidgen more firepower.

One thing to keep in mind is there in no one "Perfect" build. Its more important for you as a player to put together a ship build that plays on YOUR strengths as a player.

But an all beam boat? Thats just foolish... Beams are for stripping shields. Torps crack hulls! And cannons? Cannons do both! (but... they are serious power hogs!)
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