Quote:
Originally Posted by Naekuh
are you sure about this?
Because that would null and void a lot of beam boats running 8 beam weapons doing side barrages or sitting up top unleashing FAW rain fall on all the ships below.
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yes. At any given time, only 4 energy weapons will fire. Regardless of weapon.
The beam boat runners use Fire at will and DEM skills to maximize their beam damage. But overall actually they may do more damage, its spread out over so many targets its not really killing anything. The in game mechanic has been in place for quite a while. Try it out

place a ship with say oh.... 4 beams, and 1 turrent, watch closely what is being fired via your weapons window. You will see, a beam array drop out as the turrent gets its firing chance in the rotation.
Now understand some escorts overload their firing potentials, but this is done purposefully. RUnning very high weapon power settings, and overloading it with tons of skills, they go for spiking damage. THey know that each weapon will get a fire when the primary fires off and is in cool down, but that is what they are after, the rear turrents will fire off, while the big DHC are in cool down, keeping damage moving forward.
Now this works for escorts, but for cruiser, unless you spec it to death to do the Fire at will with DEM, you loose alot of your surviveability options.
Weapon slot overloading works well for tac captains, not so much for sci or engineer captains. That Alpha Strike is a boon to a setup. You can build, regardless of class, such a setup for a cruiser, only prob is you just look far too much in surviveability, and become just a escort wanna be, so why not take a ship that can really give you that bite?
In a cruiser like that, vs a tanker like, you be wasting your time, you can not dish out enough DPS to overcome my surviveability. This is based on weapons a cruiser can mount, Escorts, they get the big guns, its a whole 'nother ballgame
