Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Turrets on a cruiser
09-03-2011, 07:59 AM
Has anyone tried to fully spec a cruiser with all turrets mayber even 7 turrets and 1 torp? If you had was is the damage done by all the turrets compared to beams?
Lt. Commander
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# 2
09-03-2011, 09:43 AM
i have tried 6 phaser turrents and 2 quantem torps before it was fun but as it says he turrents don't do aot of damage but i didn't add any extra tactitcal console for the turrents to boost is weapon damage, now that i think about it lol. Try and see.
Lt. Commander
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# 3
09-03-2011, 10:51 AM
we use to run a team called "turrent Boat #"
yes its been done.

damage is all according to spec, weapon, debuff, power, etc.
game mechanic only allows 4 energy weapons to fire at any given time, regardless of the weapon.
torps fire independantly.

beams overall our perform the turrents now.

Single ship, i would not recommed it.

3 or more? that can get fun, but not at long range you will loose a good amount of damage.
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# 4
09-03-2011, 11:17 AM
Quote:
Originally Posted by Mongoson View Post
game mechanic only allows 4 energy weapons to fire at any given time, regardless of the weapon.
torps fire independantly..
are you sure about this?

Because that would null and void a lot of beam boats running 8 beam weapons doing side barrages or sitting up top unleashing FAW rain fall on all the ships below.
Lt. Commander
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# 5
09-03-2011, 11:29 AM
I've run 8 turret Excelsior for quite a long time. Its probably the only ship that can do so and have decent damage output due to Rapid Fire 1 and 2.

Your damage at ranges of over 6km will be pathetic and due to some bizzare energy drain mechanics you will experience very painful power drain even running Emergency power to Weapons 1 like I do. Rapid fire means my power levels drop as low as 45. Even without it drops to about 65. Try to stagger your turret fire so they dont all drain at once.

Still the ability to ignore fireing arcs is great in my opinion. It lets you focus fully on healing / buffing / debuffing etc.

Its also not a good pvp build as, while I can kill pretty much anything in a 1v1 situation, additional external heals make it unlikely you will kill anything in group combat. You can do a good job of applying pressure to sensitive areas though.
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# 6
09-05-2011, 12:00 PM
Quote:
Originally Posted by Naekuh View Post
are you sure about this?

Because that would null and void a lot of beam boats running 8 beam weapons doing side barrages or sitting up top unleashing FAW rain fall on all the ships below.
yes. At any given time, only 4 energy weapons will fire. Regardless of weapon.

The beam boat runners use Fire at will and DEM skills to maximize their beam damage. But overall actually they may do more damage, its spread out over so many targets its not really killing anything. The in game mechanic has been in place for quite a while. Try it out place a ship with say oh.... 4 beams, and 1 turrent, watch closely what is being fired via your weapons window. You will see, a beam array drop out as the turrent gets its firing chance in the rotation.

Now understand some escorts overload their firing potentials, but this is done purposefully. RUnning very high weapon power settings, and overloading it with tons of skills, they go for spiking damage. THey know that each weapon will get a fire when the primary fires off and is in cool down, but that is what they are after, the rear turrents will fire off, while the big DHC are in cool down, keeping damage moving forward.

Now this works for escorts, but for cruiser, unless you spec it to death to do the Fire at will with DEM, you loose alot of your surviveability options.

Weapon slot overloading works well for tac captains, not so much for sci or engineer captains. That Alpha Strike is a boon to a setup. You can build, regardless of class, such a setup for a cruiser, only prob is you just look far too much in surviveability, and become just a escort wanna be, so why not take a ship that can really give you that bite?

In a cruiser like that, vs a tanker like, you be wasting your time, you can not dish out enough DPS to overcome my surviveability. This is based on weapons a cruiser can mount, Escorts, they get the big guns, its a whole 'nother ballgame
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# 7
09-06-2011, 12:49 PM
Do you have proof of this? I just watched my tray and beam graphics through 6 consecutive Borg sphere fights and I can tell you that all my beams were firing at once in several fights 9Based on how I entered combat). At one point I did not take my eyes off of the tray (almost died ) for the entire engagement to make sure. In fact I even took my beams off of auto fire and attached them back to the space bar and used that for two fights. I could easily get all 6 beams to fire in a salvo over and over.
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# 8
09-06-2011, 01:32 PM
Quote:
Originally Posted by Brakner View Post
Do you have proof of this? I just watched my tray and beam graphics through 6 consecutive Borg sphere fights and I can tell you that all my beams were firing at once in several fights 9Based on how I entered combat). At one point I did not take my eyes off of the tray (almost died ) for the entire engagement to make sure. In fact I even took my beams off of auto fire and attached them back to the space bar and used that for two fights. I could easily get all 6 beams to fire in a salvo over and over.
I distinctly see six beams fire per broadside myself too. Sometimes FaW will not want to fire all of the phasers, but I can manually select them all. My weapon power gets down to just above 50% power levels too so it's not weapon power being the problem.
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# 9
09-06-2011, 08:14 PM
yeah if i dont have the required weapon power then yes... i dont see all of them firing.

But on ARiS, power allocation problems is not a possibility unless i get drained by something.

Like others im running 6... with a front torp, and rear tric mine... ive seen all 6 light up on a side barage.
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# 10
09-07-2011, 07:26 AM
I've had a cruiser set up with 4 turrets aft and 2 dual beam banks, 2 torps fore. Never had any problem with energy consumption or cooldown lockouts, but then I've never used turrents before.
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