Lt. Commander
Join Date: Dec 2007
Posts: 120
I just published my first Foundry mission "Melee Training". Used best with Melee weapons. Hardly any dialogue but alot of ground action. Not to give to much away, but lets just say..."the gangs all here". Check it out and let me know what you think.

(Make sure your away team is equipped with either melee weapons or no weapons for this )
Lt. Commander
Join Date: Dec 2007
Posts: 120
Federation Mission - Melee Training
Author: Captain_Sir
ST-HUMFNIZGX

Mission Description: Good description

Grant Mission Dialog: Well written

Mission Task: Very clear and well instructed

Enter Mission Dialog: Suggest maybe change the button dialog to "Drop out of warp" or words to that affect.

Betazed Station: Perhaps don't use earth in the back ground when it is supposed to be Koolhaas system. Also suggest changing the Map text to something else since I am already in the system and pointed at the station. Arrival at the station dialog spelling error; “productivly” should be spelled productively. I like the button on that dialog box.

Holodeck Intro: Very well done.

Holodeck: Well done. The only thing is you may want to reduce the total number of engagements. It was getting a little long, and a couple of groups seemed to repeat but great overall. Only issue while fighting the Undines on the second combat the creature disappeared into the wall and I couldn’t get to him. He killed all but one of my team and then reappeared in the holodeck. Not sure if you can really do anything about that. You did a great job.

Summary: Seems odd that I could only find the mission with my Admiral character. Perhaps make the mission obtainable using one of the ESD objects interactions instead of having me fly all the way to Betazed Station in the Koolhaas system. Making a player fly that far would be okay if there was something related to the mission that once I am done with combat training I can finish based on the original pretext for the mission. Other than that I highly recommend this mission. You did a great job and thanks for authoring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-18-2011, 11:48 PM
Thanks for your input, I'll make some adjustments. I have noticed that about the characters disappearing in the wall, I have tried putting invisibile wall along the holodeck walls but it doesn't seem to help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-19-2011, 03:41 PM
Your welcome. Always happy to help.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 07:18 AM.