Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
09-13-2011, 06:03 PM
Funny how the difference between suck and skill looks a lot like the line between legitimate power usage and exploiting what has always seemed like an unintended bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
09-13-2011, 06:48 PM
Quote:
Originally Posted by Foxrocks
Funny how the difference between suck and skill looks a lot like the line between legitimate power usage and exploiting what has always seemed like an unintended bug.
how could it be an unintended bug? tactical intiative exists specifically for this purpose. otherise havign 2 copies is necessary to do so in 15 seconds of prep (no firing torpedoes). withotu you can still fire 2 hy in a row if u wait 30 secs and fire right as it ends. AS IT ENDS. u have held your fire the whole time, not firing for that time lessening your dps. The next shot is immediately fired, usingthe cd, for the next 29 or 14 seconds u can not fire again.

Thus, u can fire 2x in 30 secs with tac initiative or 2 copies or 2x in 60 seconds without. you choose when to fire. i dont see ANYTHING wrong with that.

some might want to do their specials more spread out, they can do enough in one they dont have to double tap. this is viable, not an exploit. case closed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-13-2011, 09:19 PM
keep your shields up and your head down. Dont forget to change your socks, dont wanna get that trench foot
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-13-2011, 10:03 PM
Quote:
Originally Posted by EmoeJoe
better maybe use the cloak now huh ? better not "stay" in that fight eh jorf? time to learn how to play huh?
Not at all. In case you haven't realized what every other PvPer has, this change combined with TS makes science ships the defacto ships that you want to fly. There's no reason to fly an escort anymore, and science ships don't have cloak :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-13-2011, 11:21 PM
Quote:
Originally Posted by hurleybird View Post
Not at all. In case you haven't realized what every other PvPer has, this change combined with TS makes science ships the defacto ships that you want to fly. There's no reason to fly an escort anymore, and science ships don't have cloak :p
I don't think so..majority of players probably won't switch to science ships just because this change...beside, it is more likely that the cry from all enegry users "MOAN we have to use torpedoes now...MOAN" will revert this rather interesting change anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-14-2011, 12:31 AM
Quote:
Originally Posted by Dalnar
I don't think so..majority of players probably won't switch to science ships just because this change...
The ones who want to win will. Shield strip + massive kinetic FTW. You can also tank, heal, and spread debuffs. There's no reason not to take a 5 man science team and load them up with GW, shield stripping, scramble, two copies of spread, and 2 or more torpedoes up front.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-14-2011, 12:52 AM
Quote:
Originally Posted by hurleybird View Post
The ones who want to win will. Shield strip + massive kinetic FTW. You can also tank, heal, and spread debuffs. There's no reason not to take a 5 man science team and load them up with GW, shield stripping, scramble, two copies of spread, and 2 or more torpedoes up front.
It's exactly those people who want to win (at any cost) who screw up almost any attempt to fix broken or crappy stuff and ultimately are the reason of the current state of pvp.

Perfect balance is a myth, much like utopian socialism. There will be always people who twist it to something else for their own needs/greed/ego.

Making torpedoes more useful and used (its STAR TREK after all) is needed, removing their gimping GC that energy weapons do not have is understandable. If that change exposes that shield strippers / science ships are too powerful, then its time to change them as well.

Removing the GC on torps will create more options in builds..that's always good...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-14-2011, 02:06 AM
Quote:
Originally Posted by Dalnar
It's exactly those people who want to win (at any cost) who screw up almost any attempt to fix broken or crappy stuff and ultimately are the reason of the current state of pvp.
It's actually the exact opposite. The people who use the "broken" or "OP" skills are the one who show the rest of the community why those skills need to be fixed. If all of the top players decide not to use the overpowered stuff that Cryptic puts in the game, then how would the community know what needs to be fixed? What incentive would Crytpic even have to fix it?

Quote:
Originally Posted by Dalnar
Removing the GC on torps will create more options in builds..that's always good...
Not when it destroys balance. Removing the GC on torpedoes is going to be the biggest change change since Season 2, and Cryptic just randomly decided to throw it into the game without thinking.

If the GC on torps goes down to 1 second then:
  • Shield stripping needs to be looked at
  • Escorts are most likely going to need a buff (and have for awhile)
  • Science ships may need a nerf

Just to begin with. If Cryptic wants to make this fundamental of a change, then they need to look at everything it effects and make adjustments accordingly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-14-2011, 02:29 AM
Making progress always have some costs....it is not that I do not agree with you, it's just I do not think some things should remain broken/useless just because their "fixing" would expose how something else is unbalanced.

But I would rather have the game evolving and increasing the amount of options, instead limited options for the sake of utopian balance.

But I think you misunderstood what I meant in my first paragraph. There is ALWAYS something which can be abused, ALWAYS. Hence those people who abuse it, constantly challenge the whole system and kinda poison it. Sure it can be "cured" but the dmg is already done. Sure they may repair SS, but people will always remember the bad taste in their mouth. And that's how it with almost anything. Some fleets have bad reputation just because they "do the public service" of showing the community the broken stuff, aka abusing stuff.

If you know something is BROKEN, STOP using it and create constructive post for it...and you will really help the community. But so far, people who moan most about some stuff being broken are mostly those who (ab)use it the most.

You basically say, that torpedoes should remain as their are (lackluster at best), with limited options, great limitations, tied to "useless" consoles (compared to other choices) and having no place in majority of builds, just because making them useful on larger scale MAY expose that a specific science ship build is OP.

Sorry, but I would rather adjust that particular science ship build if its needed and let everyone else profit from the torpedo options, instead of the opposite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
09-14-2011, 04:43 AM
We've already proven long ago, that constructive posts do nothing in this game.

It's only when the KDF gets to use a broken toy that something gets nerfed (Scramble keeps dodging the bullet because it reveals cloaked ships which royally screws the BOP).
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