Lt. Commander
Join Date: Dec 2007
Posts: 120
Defiant class, DHCs and turrets atm, all phasers. I've heard to go with either the Prefire Chamber or the Phaser Relay on many occasions, and I'm always told that X is better than Y on any given occasion. Anyone have any feed back? Currently I'm running Prefire Chambers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-13-2011, 08:07 AM
I have a set of both Prefire and Disrupter relay for my Sci Nebula for when I switch one of my Cannons out for a Dual Beam and the DPS looks identical on the mouse over. I think they make both so you can equip multiple weapon types.

If you want to check just buy one of each with exploration badges (or exchange for cheap white) and swap them out in space and hover your mouse over your cannon on the weapons bar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-13-2011, 10:46 AM
Quote:
Originally Posted by Sprint01
Defiant class, DHCs and turrets atm, all phasers. I've heard to go with either the Prefire Chamber or the Phaser Relay on many occasions, and I'm always told that X is better than Y on any given occasion. Anyone have any feed back? Currently I'm running Prefire Chambers.
Prefire Chambers will only effect DHC's, and turrets. Whether they are disruptors, Polaron, Phaser, or any other type of weapon.

Phaser Relay will only effect phaser weapons that you have. Beams, DBB's, Cannons, & turrets.

It doesn't really matter which one you have because they both will give you +26, and they both will have diminishing returns. That is the reason why I ran a quantum up front with one quantum chamber console when I fly my Defiant-R. Hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-13-2011, 11:33 AM
Quote:
Originally Posted by HamRadio18
and they both will have diminishing returns.
No, they stack. Only percentage based consoles have diminishing returns.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-13-2011, 11:35 AM
They stack, they're both + the same amount... so it really doesn't matter. Most escorts I've seen run 3x prefire and one torpedo console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-13-2011, 11:54 AM
Its simple,

if you run different kinds of weapons but all with the same energy type, you use consoles that boost that energy type, for example phase relays.
If you run all the same kind of weapon with different energy types, use consoles that boost those weapon types, beams or cannons.
If you run a mix of weapon types and energy types, you are screwed

If you run one weapon type with one energy type, it doesn't matters which of the two choices you use, or if you mix them. The end result will be the same.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-13-2011, 11:57 AM
Quote:
Originally Posted by Cattivo80 View Post
No, they stack. Only percentage based consoles have diminishing returns.
Quote:
Originally Posted by dvsaris View Post
They stack, they're both + the same amount... so it really doesn't matter. Most escorts I've seen run 3x prefire and one torpedo console.
I stand corrected, thanks

But that is what I would do, it works great. Your 3 DHC will strip their shields, then your quantums will take care of their hull. I would go with CRF 3, THY 3, and APO 1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-13-2011, 12:26 PM
The most beneficial is to use the same console as much as possible that cover most of your weapons. That pretty much explains the rest.

They stack without diminishing results. Kthxbye

So This:
4x Quantum Console
3x DHC + 1 Quantum + 3 turrets
= less beneficial

Then:
4x Prefire chamber (Or whatever_
3x DHC + 1 Quantum + 3 turrets

(For an escort i.e.)

Its not that you get more buff for the quantum because it doesnt cover any of your energy weapons. If you would put 7 Quantums on your escort they all would get the same damage buff per weapon as if you would have 1 quantum on it. Thats why its best to cover as much of your weapons as possible.

Another example; If you would be using 4x Prefires with a full DHC 4x + 3x turrets on the aft, the other weapons will not get an extra damage buff when you would say, remove 1 DHC, or remove 2 DHC's, the damage buff is not being shared over the other remaining weapons. Thats why full coverage = most benefit.

It would ofcourse be much better if we would have a system that could actually buff 1 weapontype more then the other, like I use 3x DHC + 3 Turrets and a Dual beam bank, so that i could actually put 4x Beam Consoles on my ship so that all the benefit would go to that single weapon only. Unfortunately thats not how it works
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-13-2011, 12:38 PM
So should I base my + Damage on my Energy type, or my weapon type? +Damage to Phaser weapons, or +Damage to Cannons? Right now I've got the +26 Prefire Chambers x3 on my Defiant. Would I benefit more from going +26 Phasers instead?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-13-2011, 12:51 PM
Quote:
Originally Posted by Sprint01
So should I base my + Damage on my Energy type, or my weapon type? +Damage to Phaser weapons, or +Damage to Cannons? Right now I've got the +26 Prefire Chambers x3 on my Defiant. Would I benefit more from going +26 Phasers instead?
No, they are both +26, just stick with Prefire Chambers.
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