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Lt. Commander
Join Date: Dec 2007
Posts: 120
I vote Aux to batteries, that will become the next OP skill.

EDIT: To Cryptic. It would be nice if a Dev popped into the PVP forums once in a while and just simply ask for the current state of the game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-13-2011, 09:34 AM
Screw that, pop into OPVP... and then vent up with a bunch of us!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-13-2011, 09:43 AM
Subnucleonic Beam - also removes skills from Tray
EPTW- bonus weapon damage % to last 15- 30 seconds seconds
Aux to batt - applies all the buffs of *ept* to buffed systems
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-13-2011, 09:50 AM
This is not a joke: Eventually, Cryptic will notice that beam arrays have much higher accuracy than cannons. And then Cryptic will "fix" beam arrays by making their accuracy comparable to cannons and thus massively shift the damage balance between cruisers/sci ships and escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-13-2011, 09:51 AM
The "Post a Reply" button on the forums........ and it may not be a bad fix. Some of the posts suggest that this button can be sometimes be a bit OP
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-13-2011, 10:04 AM
I vote boarding party.......the shuttles you launch will now be invinceable and once they get aboard the enemy ship they make their way to the bridge and slaughter the whole bridge crew therefore rendering your ship useless. The teams will then set the auto-destruct and beam off the ship.

Oh and Tac Team will no longer clear it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-13-2011, 10:08 AM
Scramble Sensors - it will now confuse you so badly you'll start playing a different game...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-13-2011, 10:10 AM
They most likley will fix that way OP Klingon faction soon. Especially Carriers and BOPs.
I mean I can esyly beat 3 BoPs in pve, so I should be able to do that in PVP too....
The Carriers will just be removed. Klingons have too much ship variation anyway.

Oh and cloak will be fixed: Torpedos on autofire will be able to fire at cloaked ships any time. Its canon, see st6^^

Quote:
Originally Posted by Naevius
Scramble Sensors - it will now confuse you so badly you'll start playing a different game...
Hopefully not one with lightsabers in it.... people might confuse STO with a good game suddenly...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-13-2011, 10:14 AM
Quote:
Originally Posted by Naevius
Scramble Sensors - it will now confuse you so badly you'll start playing a different game...
They just 'fixed' Scramble sensors in the latest tribble patch......now there is no delay between the hit and being scrambled.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-13-2011, 10:16 AM
Quote:
Originally Posted by Admiral_Joslin View Post
I vote boarding party.......the shuttles you launch will now be invinceable and once they get aboard the enemy ship they make their way to the bridge and slaughter the whole bridge crew therefore rendering your ship useless. The teams will then set the auto-destruct and beam off the ship.
KDF boarding parties on the other hand, will fight their way to ten forward, get drunk, sing songs of glorious victory, and fall asleep!


Quote:
Originally Posted by Naevius
Scramble Sensors - it will now confuse you so badly you'll start playing a different game...
Hasn't it been doing this for months already?
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