Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-14-2011, 09:49 AM
Quote:
Originally Posted by Naevius
Run DHCs only; the other cannons are terrible. The math has been beaten to death on this.

Of course, in PvE it doesn't matter.
Except that DHCs are worse than Dual Cannons in pretty much every way that matters. They do the same dps but drain more power (so kinda lower dps) and do their damage in bursts so the enemy shields are down for less time (milliseconds but still matters).

I fail to understand why people prefer DHCs even in STOs burst friendly pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-14-2011, 09:50 AM
just to throw a wrench in it for you, i usually loadout with a DBB, 2 DHC and a quantum up front with either 3 beam arrays or turrets (depending on how i feel) in the rear. it costs a bit more because im specced into both beams and cannons, but im also specced into phasers so i can afford it at the cost of some ground points. if you spec into AP weapons (a tac/tac combo that is expensive but extremely deadly with the right traits and bonuses on weapons) its best to stick to all cannons and a torp. but, as everyone else has said, its better to find out what works for your playstyle best. thats all that really matters in an escort because the difference between those who live the longest and die the shortest is only a couple of seconds
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-14-2011, 09:53 AM
Quote:
Originally Posted by Korhil
Except that DHCs are worse than Dual Cannons in pretty much every way that matters. They do the same dps but drain more power (so kinda lower dps) and do their damage in bursts so the enemy shields are down for less time (milliseconds but still matters).

I fail to understand why people prefer DHCs even in STOs burst friendly pvp.
thats entirely false. as someone earlier in the thread said, the math has been beaten to death on this one. DHCs are far superior to DCs. check the forums for yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-14-2011, 09:53 AM
Thanks to many many newly dead true way ships in deep space encounters, some initial observations on procc'ing plasma radiation (easiest proc to visually observe and see) seems to suggest that turrets and single cannon will have the most chance to proc. I know proc'ing is not critical to success but it is easiest to measure with the 2.5% chance and the "counting of the button pushes".

Does this translate into greater numbers to hit vs miss?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-14-2011, 09:57 AM
Quote:
Originally Posted by grandmasteroz View Post
just to throw a wrench in it for you, i usually loadout with a DBB, 2 DHC and a quantum up front with either 3 beam arrays or turrets (depending on how i feel) in the rear. it costs a bit more because im specced into both beams and cannons, but im also specced into phasers so i can afford it at the cost of some ground points. if you spec into AP weapons (a tac/tac combo that is expensive but extremely deadly with the right traits and bonuses on weapons) its best to stick to all cannons and a torp. but, as everyone else has said, its better to find out what works for your playstyle best. thats all that really matters in an escort because the difference between those who live the longest and die the shortest is only a couple of seconds
Hmmm, I thought of combining beam with cannon but thought the cost to spec too great, but with phasers or disruptors, that's a very viable option to think about now.

But with duall beam and DHC's, would that be a power nightmare to deal with?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-14-2011, 11:15 AM
Quote:
Originally Posted by Brakner View Post
Why do you people always have to hijack every damn thread and make it about PvP?
Because PvP is really the only challenge this game offers? You could start the game with a NX or TOS Connie and play it all the way to VA without having many problems in space.

Most builds that work in PvP work quite well in PvE. The only thing I can see not working is a pure healship. So why waste time/money making a build that doesn't work in PvP? DHCs, turrets, DBBs and arrays are really the only viable energy weapons in the game. Single cannons and dual cannons are pretty much a waste of time, and there is thread after thread after thread of hard data to prove that.

Quote:
Originally Posted by tsabonayev
Hmmm, I thought of combining beam with cannon but thought the cost to spec too great, but with phasers or disruptors, that's a very viable option to think about now.

But with duall beam and DHC's, would that be a power nightmare to deal with?
I've got 1x DHC and 2x DBB on the front of my dreadnought, I don't have any problems with weapon power levels. In fact I specifically picked that setup b/c I've got 3 arrays in the rear so they don't compete with my forward weapons for power. As soon as the arrays go out of arc the DBBs come in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-14-2011, 11:24 AM
Quote:
Originally Posted by dvsaris View Post
Because PvP is really the only challenge this game offers?
True or untrue... The enjoyment of PvP is being ruined by all the immature players who go whining after getting their butts kicked in PvP.

I find PvP extremely unenjoyable because of this, and I blame the PvP players of all the wacked nerfs being made all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-14-2011, 11:30 AM
Quote:
Originally Posted by anazonda View Post
True or untrue... The enjoyment of PvP is being ruined by all the immature players who go whining after getting their butts kicked in PvP.

I find PvP extremely unenjoyable because of this, and I blame the PvP players of all the wacked nerfs being made all the time.
Now see, I'm the complete opposite. I think PvP is being ruined by premades and all the broken science powers. I can spend 2 or 3 hours playing PvP in PuGs and maybe win one match. SS 2 or 3 + PSW + alpha strike is an I Win button as the target has zero chance of fighting back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-14-2011, 11:41 AM
Quote:
Originally Posted by dvsaris View Post
Now see, I'm the complete opposite. I think PvP is being ruined by premades and all the broken science powers. I can spend 2 or 3 hours playing PvP in PuGs and maybe win one match. SS 2 or 3 + PSW + alpha strike is an I Win button as the target has zero chance of fighting back.
I did not like pvp on my engineer cause I rarely ever died in my star cruiser, but rarely ever was able to kill anything either, haha. The worst dual i ever got into was with a guildmates klingon carrier vs my star cruiser. Talk about a fight that would never end.

I might enjoy pvp with a tactical much better now, who knows.

As for the DB, 2 DHC's and the torpedo up front, would adding turrets in the rear kill the build with power drain too much?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-14-2011, 11:46 AM
Go look at the latest Tribble release thread that has the Scramble Sensor fix and the 15+ pages of whining about the change they made. I have submitted 3 tickets in 2 months about SS being broken in PVE because after you fire it there is a 2 to even 5 second delay where you get shot to hell before it take affect. (This is after the torpedo hits and graphic displays).

Thanks to the 15 pages of PvP whining and blatant threats there is a good chance it will either stay the same now or get nerfed to hell like the other 100ís of things in the last 18 months, so tell me how this benefits me in PvE?

You people have over inflated view of your self importance on how you as minority players greatly increase my PvE playing experience.
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