Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
09-15-2011, 07:26 AM
Quote:
Originally Posted by WelshAvenger
Hooray, my T5 Intrepid refit will be getting the Cap'n Logan treatment. That's me happy
You may want to fix your signature because it is violating forum rules
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
09-15-2011, 07:27 AM
Quote:
Originally Posted by trinitron72003 View Post
When can we expect the rework of the space skill point system? Is that still in the works?
Do people actually read the Ask Crpytics? http://www.startrekonline.com/node/2609

Quote:
Q: N.Bridger: Could you give us more information about the skilltree revamp?

A: In order to make space skills more applicable to all builds, we will be removing skills that currently apply only to a specific ship class or energy type and replacing them with more accessible skills such as +Dam or +Turn Rate, etc. This will address the issue where some skill paths only apply to very specific builds or ship classes. Now all space skills will offer some benefit to every player who chooses them. We will be testing this on our F2P Test Server in the upcoming months where players will be able to see the changes first hand. Players who have points in the removed skills will receive a free respec.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-15-2011, 08:03 AM
Quote:
Originally Posted by Hellspawny View Post
This is true for PvE. But not for PvP. Skill doesn't matter, but money does.
LOL, are you kidding ??? Skill and team work is what PVP is about, without skill you will get murderd.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-15-2011, 08:05 AM
Quote:
Originally Posted by Hellspawny View Post
This is true for PvE. But not for PvP. Skill doesn't matter, but money does.
Skill does not matter in PVP either after you play it for awhile.

It all comes down to you see class A in ship B and you know he will usually open with certain skills and you will counter with others.

Nothing more than that.Only thing in PVP that matters is teamwork.

Pretty much the same with all PVP in MMO's.

Chess and checkers take more skill than any damn MMO PVP side game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-15-2011, 08:07 AM
Has anyone been having problems with their BOs Following the player's character from room to room?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-15-2011, 08:13 AM
Quote:
Originally Posted by Mahaney
Has anyone been having problems with their BOs Following the player's character from room to room?
There are a few missions where the pathing is just screwed up. A BOff will tend to run-off on its own as if it knows a shortcut to where the enemies are, or they will get hung-up in a door. File bug reports in each mission you have that happen. They are slowly correcting them - it is a lot better now then it was right after S4 released.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-15-2011, 08:16 AM
It actually seems to be getting worse and not better. It is now happening in missions it never used to happen in, such as 'What lies beneath' and 'Second star to the right'. Right now in some case you have to offer your BoFFs cookies to get them through a doorway or jump down from the rafters (ie set a waypoint).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-15-2011, 08:25 AM
I agree with Dirlettia. It's getting worse, not better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-15-2011, 08:26 AM
Quote:
Originally Posted by Hellspawny View Post
Thanks Cryptic. More Pay2Win for our PvE heroes.
Correct me if I am wrong... but isn't the whole "heal on B'Rel" a PvP issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
09-15-2011, 08:32 AM
Quote:
Originally Posted by Hellspawny View Post
Thanks Cryptic. More Pay2Win for our PvE heroes.
Ya know if you people who keep makeing this comint would realy check out these new things you realise most of them are mostly toys and make very little difference and plus anything that comes out the devs done said there is a counter or a counter for it is comeing so please stop lol
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