Q: N.Bridger: Could you give us more information about the skilltree revamp?
A: In order to make space skills more applicable to all builds, we will be removing skills that currently apply only to a specific ship class or energy type and replacing them with more accessible skills such as +Dam or +Turn Rate, etc. This will address the issue where some skill paths only apply to very specific builds or ship classes. Now all space skills will offer some benefit to every player who chooses them. We will be testing this on our F2P Test Server in the upcoming months where players will be able to see the changes first hand. Players who have points in the removed skills will receive a free respec.
Has anyone been having problems with their BOs Following the player's character from room to room?
There are a few missions where the pathing is just screwed up. A BOff will tend to run-off on its own as if it knows a shortcut to where the enemies are, or they will get hung-up in a door. File bug reports in each mission you have that happen. They are slowly correcting them - it is a lot better now then it was right after S4 released.
It actually seems to be getting worse and not better. It is now happening in missions it never used to happen in, such as 'What lies beneath' and 'Second star to the right'. Right now in some case you have to offer your BoFFs cookies to get them through a doorway or jump down from the rafters (ie set a waypoint).
Ya know if you people who keep makeing this comint would realy check out these new things you realise most of them are mostly toys and make very little difference and plus anything that comes out the devs done said there is a counter or a counter for it is comeing so please stop lol