Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
09-16-2011, 08:50 AM
ok just bought it please please please dont be another gal x (crosses fingers)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
09-16-2011, 09:51 AM
Well, it certainly turns better, much appreciated.
Not really noticing a big difference in anything else.
Hard to tell about the damage, it varies a lot anyway.
But, I still like it...
It just looks so dang cool....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-16-2011, 12:14 PM
any know a max damage # for the jav
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-16-2011, 01:41 PM
I've been testing it out with the Borg in the one KDF nebula...not bad on the smaller stuff for sure and I did manage to nuke a cube or two in there a few times with the Javelin...I don't think I would take this into PvP still, but for PvE it's getting more fun for sure...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-19-2011, 06:08 AM
I find that the new turn rate is excellent for the Siege mode especially when combined with the faster hip fire of the Javelin.

IF you skill into the Javelin AND really know how to fly this ship it is a real beast. It survives a LOT of punishment and can hit pretty hard. It is a little less deadly than a MVAE but twice as tough.

However, it does take skill to properly use the Guramba so those lacking the skill or drive to really learn it will not like it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-19-2011, 07:54 AM
i cant wait to get it im almost at mg4 almost there then i can play with it im excited cant wait to jav a fed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-19-2011, 08:10 AM
I haven't seen a great deal of damage improvement on the Javelin. In fact, I've seen lower damage variables. I used to hit for 20-40 thousand per shot, now I'm dealing 10-15 on average on an unshielded facing. If I hit a shielded facing its like smacking them with a limp noodle.

More Damage increase needed I think, as it does significantly less than my Gal-X's phaser lance, which I'm not even specked into ship or energy type wise (yes I am for the Guramba). Turn rate reduction down to 30 over 35 would be a blessing. I'll wait to see what sort of Raptor/Escort console the KDF gets before saying it needs to be able to use the Isometric Charge console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-19-2011, 09:33 AM
has anyone used MES on a siege destroyer as a cloak
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-19-2011, 09:03 PM
Quote:
Originally Posted by Alastor_Forthright View Post
I haven't seen a great deal of damage improvement on the Javelin. In fact, I've seen lower damage variables. I used to hit for 20-40 thousand per shot, now I'm dealing 10-15 on average on an unshielded facing. If I hit a shielded facing its like smacking them with a limp noodle..
I would agree with this Devs. You might want to check the coding for the Damage increase you mentioned for the Jav as mine could reliably kill a Breen Cruisers and Borg Cubes when they were down to around 40% and 30% respectably and these days they have to be down to 30% and 20~25% respectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
09-19-2011, 09:04 PM
Quote:
Originally Posted by zombie619 View Post
has anyone used MES on a siege destroyer as a cloak
I considered it but ultimately with all the shooting you will be doing it would be wasted. Jam Sensors would be better but ultimately using the Sci abilities for heals tends to be your best bet with this machine.

I think you are going to enjoy it when you get it though.
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