Join Date: Dec 2007
Posts: 148
# 1 Gal-X Turret Boat for the lulz
09-16-2011, 06:26 AM
So last night I grabbed the venture ship pack. I decided to skin my Gal-X with it. I tossed on the Anti-Matter Spread. And then a thought occured to me, why not try something new? How about changing the game up. I tossed on some Phaser Turrets. Two up front with a pair of Dual Heavies and Harpeng torp and four in the back. Aegis set and a standard loadout of devices and the like.

I tested it out in an RA. It was AWESOME fun! Msgs asking me why on earth would I do that were normal. All I know is I had a lot of fun doing it. I know being an engineer with turrets isn't the greatest practical idea. But to all the nay sayers out there. It was FUN to do and I'll be keeping my dreadnaught like that.

Anyone else try something unorthodox and enjoy it? Or tried something and fialed but still had fun?
Join Date: Dec 2007
Posts: 148
# 2
09-16-2011, 06:37 AM
I ran a canon Prometheus on Tribble, all beams and a torpedo tube. Was actually fairly viable in the DPS department, even if she was a bit squishy.
Join Date: Dec 2007
Posts: 148
# 3
09-16-2011, 08:15 AM
I've been trying a Nebula Retrofit with 2 Photon Torps and a Tetryon Beam Array fore and aft. By itself its only so so... But in Fleet actions (where someone else can take down the target shields...) it starts to shine. And when a shield does goes down, I can toss a Borg tractor beam combined with a full power Gravity Well 3 to get the target to hold still while I toss a High Yield Photon swarm down the shield hole...
Join Date: Dec 2007
Posts: 148
# 4
09-16-2011, 10:35 AM
I have a carrier running all turrets except 1 beam in the back to target subsystems. Works a little better than a cruiser because it has a LtCmdr tac slot for 2 copies of rapid fire. Not a lot of DPS, but the procs are amazing.

EDIT: oops. forgot this was Federation Gameplay sub-forum. nvm.
Join Date: Dec 2007
Posts: 148
# 5
09-16-2011, 10:37 AM
All unique ideas. I haven't got a klingon off of Qu'nos yet. Was wondering about the carriers.
Join Date: Dec 2007
Posts: 148
# 6
09-16-2011, 12:44 PM
Eng with turrets is not bad, Direct Energy Manipulation is your friend, adds extra damage per pulse, and turrets pulse a lot.
Join Date: Dec 2007
Posts: 148
# 7
09-16-2011, 01:14 PM
Wait, that works for cannons as well? I thought it was beams only :/
Join Date: Dec 2007
Posts: 148
# 8
09-18-2011, 11:27 PM
No, it works best with cannons, especially turrets. since the extra damage is per weapon pulse and cannons and turrets have more of them then beams.
Join Date: Dec 2007
Posts: 148
# 9
09-19-2011, 02:55 AM
Get an excelsior with rapid fire 2 and DEM 3. Good times
Join Date: Dec 2007
Posts: 148
# 10
09-19-2011, 03:13 AM
I love my Excelsior with 4 turrets and 4 single cannons
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