Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-19-2011, 03:37 PM
Quote:
Originally Posted by MustrumRidcully
Awesome post...
Ok so I had a busier weekend than I had intended, and didn't get to re-visit my own thread until now. I come back and ... Wow!!!

Quite impressive Archancellor, quite impressive indeed. >applause goes here<

Thanks also to ShinobiDragoon and Seetherius for your additions.

I have some questions, but want to re-read your posts a few more times to be sure I fully grok the data before I ask them...

Wow... just wow...

Quote:
Originally Posted by mvs5191 View Post
There is also some debate as to whether the Aegis Set's Reactive Shielding component provides shield resistance as well.

However, I personally feel that it does not.
Unfortunately the UI doesn't show us Shield Resistances/Damage Reduction. So we don't know for sure either way. That said, the UI does show us hull resistance and when the Aegis Reactive Shielding is on, one can clearly see an increase there. So it's either giving a buff to both or just the hull. It doesn't make sense based on the name, but I'd agree with you mvs5191 and guess the buff is just for the latter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-20-2011, 02:42 AM
Quote:
Originally Posted by PatricianVetinari
Ok so I had a busier weekend than I had intended, and didn't get to re-visit my own thread until now. I come back and ... Wow!!!

Quite impressive Archancellor, quite impressive indeed. >applause goes here<

Thanks also to ShinobiDragoon and Seetherius for your additions.

I have some questions, but want to re-read your posts a few more times to be sure I fully grok the data before I ask them...

Wow... just wow...

Unfortunately the UI doesn't show us Shield Resistances/Damage Reduction. So we don't know for sure either way. That said, the UI does show us hull resistance and when the Aegis Reactive Shielding is on, one can clearly see an increase there. So it's either giving a buff to both or just the hull. It doesn't make sense based on the name, but I'd agree with you mvs5191 and guess the buff is just for the latter.
To be fair - shield resistance is far more powerful than hull resistance overall, since the stacking is so much more benefitial. I suspect Aegis Shields would be a must if they were granting shield resistance of the value they give.

Of course, now the Borg set is basically a must, since it gives you free hull and shield heals, and everyone can use free healing, right?

Mustrum "Not really happy with the power level of the sets compared to regular gear" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-20-2011, 02:53 AM
One additional comment. Tactical Team is currently under review by the development team.

Tactical Team's distribute power have made it very much a "must-have" for most ships, and it can be almost as good as RSP for dealing with damage spikes (something very important in PvP, you'll see it not as often in PvE due to the way NPCs use powers), and the high uptime also negates typical tactical debuffs like Attack Pattern Beta and (maybe more importantly) Fire on my Mark (a Captain ability, so you can't just not take it.), but also Boarding Party.

It currently looks likely they will split off the distribute part and give tactical team a new buff. (I am not quite as much a fan of that, to be honest. I theoretically like to see new BO powers, but this doesn't seem the most interesting power to me. And ultimately, they'll have no choice to reduce Tactical Team's duration to deal with the Boarding Party and Tactical debuff thing, so what kind of buff can they really add that can even do good within 5 seconds?)

Follow the discussion here: http://forums.startrekonline.com/sho...d.php?t=232184
Beware - that's in the PvP section - don't be intimitated by people that appear condenscending - but neither should you go in without really thinking about all the implications of your suggestions. Understand the reasons why the power is deemed problematic and address those issues. In short, be constructive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-20-2011, 09:23 AM
This needs to be stickied if not already.

and is the first to make my "subscribe" list since my return.


Many players use the Key binding ability in STO to cycle these abilites on a near constant basis and such info can be found here;
http://forums.startrekonline.com/sho...d.php?t=192243

or here

http://forums.startrekonline.com/sho...12#post3453012
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-20-2011, 11:09 AM
Roach! Long time no see.

Yes, the short answer to shield tanking is:

1] Get 2 copies of EPTS and bind them to the space bar along with energy weapons and distribute shields.
2] Mash spacebar constantly
3] Profit
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-20-2011, 02:20 PM
The only thing I could add to Mistrum's excellent post is to note that if you use tactical team, do not keybind distribute shields to your spacebar. The keybind will override and effectively cancel your tactical team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-20-2011, 02:20 PM
One thing being neglected here...

Higher Shield Energy grants more Resistance to Damage and higher Regeneration to your shields.

Also having a Field Generator engineering console (Only available in XI and up) increases the maximum yield of your shields and can be very handy especially on Covarient (SP?) shields which have high maximum Capacity to begin with.

The Aegis shield's effect does not save the shield itself. The shield is very cap heavy but what the Buff actually does is to protect your Hull. Why would you care? Because that 10% bleed on those shields becomes nothing at all in just a few short moments thanks tot he Aegis Reactive Shielding. That is why you should care. All you need is a SLIVER of shields to get the Resistance bonus so it can save you a lot of damage.

The Borg shield is a regenerative model with low Capacity and high Regen. Its hull heal is certainly a benefit and a fairly reliable one but you are wise to consider carefully if it is the right shield for your ship and setup. Basically it works best if you can arrange to stop taking damage for a little bit. So Science Vessels really benefit from that one and Cruisers due to being Hull Tankers anyway are well served by it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-20-2011, 08:45 PM
This is great information, and should be stickified.

A question, from those of us running around in Defiants. EPtS x2 for shield tank, hazard emitters for hull heal, transfer shield strength for shield heal... what do we do about jammed sensors, subnucleonic beams and the like without science team? Or do we sacrifice TSS for it, and rely on the smaller heal and batteries?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-20-2011, 09:33 PM
[quote=MustrumRidcully;3762092]Hardening
The first objective for shield tanking is to make your shields last. This means giving it a resistance bonus so it takes less damage from incoming attacks than it normally would. That means every single shield point is worth "more".

Emergency Power to Shields
is a crucial element here. The Emergency Powers have an interesting relation between recharge, system cooldown, global cooldown and duration.
The power bonus from each of these skills last 30 seconds. The global cooldown between two identical skills is 30 seconds. The system cooldown (System "Batteries" IIRC) is 15 seconds. (All system cooldowns currently have that length).
Emergency Power to Shields is even "more special", in that it provides not just a 30 second energy level buff, but also a 30 second shield resistance buff. (The other EPtX powers only provide shorter duration secondary buffs, and those buffs are also less powerful overall).
So, overall: You can chain two identical Emergency Powers (eg. Emergency Power to Shields or Emergency Power to Weapons etc.) so you have a 100 % uptime. Once one buff runs out, the other has recharged. You can also chain a total of 4 Emergency Powers of any type (for example, 2 Emergency Power to Shields and 2 Emergency Power to Auxilally).

I agree with you and it looks very close to what i do for my shield setup,except i dont use 2 tac teams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-21-2011, 03:23 AM
Quote:
Originally Posted by Antonath View Post
This is great information, and should be stickified.

A question, from those of us running around in Defiants. EPtS x2 for shield tank, hazard emitters for hull heal, transfer shield strength for shield heal... what do we do about jammed sensors, subnucleonic beams and the like without science team? Or do we sacrifice TSS for it, and rely on the smaller heal and batteries?
Nothing. :p

Jam Sensors is rarely used these days, and comes with a high opportunity cost for the user. You'll just have to deal with not firing at him for a brief time (even shorter if he shoots at you.)

Subnucleonic Beam - well, the buffs are gone anyway, so your "only" problem is that you have to wait longer on the cooldowns, with breaks your buff rotation (e.g. the chaining of the EPtS). But you are only in real trouble now if you come under focus fire - and that can kill you in the 15 second most of your buffs would need to come back anyway. So in those cases - you want an ally keeping you alive, or you want to run. (Provided you are actually under that much firepower - if not, you might not have to.)
Scramble is not that nasty for an Escort IMO, it is really primarily a problem for healers (and people with a lot of AoE powers.)

The nastier thing IMO are Tractor Beams. That's the big gap in your defense, and it sucks being tractored a lot. You may have to rethink your science powers if you really get hit with that a lot.

As always - be ready to adapt to the situation, and the "conventional" wisdom will not apply in unconvential situations.


Quote:
Originally Posted by Shinkuu_Akagan
One thing being neglected here...

Higher Shield Energy grants more Resistance to Damage and higher Regeneration to your shields.
It might be a good idea to spell it out excplitely, but Emergency Power to Shields will already guarantee a high energy level, and I wouldn't recommend anyone to sacrifice Weapon Power for Shield Power, for example unless he has a build that doesn't also need to deal damage.

Quote:
The Borg shield is a regenerative model with low Capacity and high Regen. Its hull heal is certainly a benefit and a fairly reliable one but you are wise to consider carefully if it is the right shield for your ship and setup. Basically it works best if you can arrange to stop taking damage for a little bit. So Science Vessels really benefit from that one and Cruisers due to being Hull Tankers anyway are well served by it.
The key IMO opinion is to get the two first Borg Set bonuses. You can put a "better" shield in. But the Covariants were recently nerfed a little and the Regeneratives buffed, so I think the Regenerative might be more competitive now. And it can be nice to get the special energy buffs of the Aegis Set items, or simply being able to take a Hyper-Impulse Engine instead of the Borg Engine (though you want that in Sector Space.)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:19 PM.