Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-19-2011, 11:46 AM
Using the academy as its hub?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-19-2011, 12:17 PM
That is an excellent ideas, we could use the carrier as a focalmpoints in several missions that will allow us to reach the level of LTC and then we when get the new ship can go into other endeveours
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-19-2011, 12:39 PM
I think a 5-6 mission carrier campaign to get Klinks from LT to LC is a good idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-20-2011, 02:42 PM
if anyone has more ideas or opinions do post them!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-21-2011, 09:21 AM
Just sat down with the timeline, the galaxy map and what might be nice...

So here is an idea for the mission chain!

Mission Chain Idea
Opens in a klingon engagement early in the war, you're a fresh warrior
Win the battle for Gila IV (space and ground)
Starting Mission Chain
Engagments vs Gorn and Nausicaans
Escort Worf back to Klingon space
Reveal the Undie infiltrator Councilor Konjah of the High Council (ground)
Supporting the Lethean mercenaries
Support an Attack on U.S.S Pike (space, fighters only)
Take out the planet's power net work (ground)
End of Gorn War - Assaulting the Palace (ground supported by NPCs)
Ends in Cutscene reveals Undine Infiltation
Midrange Mission chain
Invasion of Hromi and Mempa
Korvat (space and ground)
The other systems are 'combat patrols'
Support negoationins between Gorn and Nausicaans (ground)
Fleet Action Assault on Sherman's Planet (space only)
Invasion of the Arachins and Donatu Sector
Sabotaging the peace talks (ground)
Ghomba system - Small House vs House pvp zones Martok vs Duras (space and ground)
Final Carrier Mission chain
Attack on Cestus III, several preliminary support missions related to this campagin.
Ends with Fleet Action on taking Starbase 24. (Space and Gound)
Completing this mission allows you to become Commander 1 and access to main game areas
and features

Anyone else like this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-24-2011, 11:09 AM
Just a quick thought...
Why not start the KDF new recruits on ground missions only for a while? After all, Klingons need to earn everything through their actions, so surely they'd have to prove themselves as capable ground warriors before they even get a fighter craft?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-25-2011, 01:57 AM
STO is centered around space combat. Forcing someone to to play ground exlusive would be a bad idea.

@tyman2480: Good idea

Rergetably the devs have not listened to our ideas since beta
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-02-2011, 12:13 PM
One problem with this idea. It's centered around being a klingon on a KDF carrier fighting the Gorn-Klingon War.

What if a player rolls a Gorn or Nausican? OK, you could do an equivalent where you play a gorn / nausican pilot going against the KDF, but you run into the problem of having to duplicate everything since you'd need Gorn equivalents of all the missions and carrier innards / social area.

Not trying to be a nay sayer - in fact I LOVE this idea, but it is something to consider.

Actually when I first heard of STO I originally imagined you'd do something like this - starting off with a runabout and working your way up to commanding a "real" ship. This is really how you should start off the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-03-2011, 12:31 AM
Originally Posted by ronnie42 View Post
Sounds nice but I'm more annoyed that newbies get a level 25 for nothing while people who maxed out there rank don't get anything back for it, were forced to grind while Cryptic still needs to get more missions out there.
I'm surprised people still believe new Klingons begin at level 25, when otherwise has been stated.

Originally Posted by StormShade
Ahhh, but you see, I can't say that. The reason is, we have not stated at what level Klingon Characters will be starting at after the free-to play transition. We've only stated what level they will unlock at.

The actual starting level has not been locked down 100% yet.


They are unlocked at level 25! They will actually be more around lvl 18-19ish or similar, I believe Dsthal stated this during an interview.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-03-2011, 07:48 AM
Originally Posted by Graytail View Post
Using the academy as its hub?
You could do the whole first Levels / Missions inside the academy.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 04:31 PM.