Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
09-19-2011, 12:49 PM
Quote:
Originally Posted by Heretic

Scramble Sensors Proposal
no opinion really

Tactical Team Proposal
For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.
In my mind I picture MACO's or a heavily armed squad of elite "redshirts" =)
Get within transport range, drop the enemy's shields (tricky enough) and then activate TT. The squad beams over and disables 1 random system for 5s (like a phaser proc or VM)

-Cheers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
09-19-2011, 12:54 PM
Scramble Sensors Proposal
1. A 1/2 to 1/3 of the current time would be great
2. Don't cap the number of targtets. Maybe reduce the effective range, Or make it AoE from the ship like PSW.
3. Much needed, sounds good.

Tactical Team Proposal
1. If shield redistribution is a new power, make it self only.
2. Ok
3. Perhaps adjust the duration for the Teir of the skill.
4. Id say maybe a short term buff to resistance, and accuracy.

Hats off for dropping into the pvp sub forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
09-19-2011, 12:56 PM
Quote:
Originally Posted by Heretic
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.
yes, do this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
09-19-2011, 01:02 PM
Quote:
Originally Posted by Direphoenix View Post
So, while getting rid of shield redistribute (which should probably be an engineering power anyway), you propose crew revival (which sounds like it should be a science power)?

I'd say just increase the hit and dodge (chance for enemies to miss) buff, or maybe something that knocks off a couple seconds off of cooldowns (as a a result of being tactically alert).
It used to have a +Crew component to it back in it's original incarnation.

But I like the +Def idea much, much better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
09-19-2011, 01:08 PM
I approve of neither proposal changes.

Scramble Sensors will end up being watered down in a fashion where what I consider a lackluster and very conditional power will be even less useful.

Tactical Team works great to me. With the improvements added to it, it's presently worth using just as much as the two other 'Team' style power. And you're going to tone it down too?

Blargh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
09-19-2011, 01:18 PM
Quote:
Originally Posted by Rock_Monster View Post
3. Sounds good if it works, but what about the mad switching when firing weapons? That's annoying as heck too.
Isn't that the whole point of scramble, you nerf this aspect also and there is no real point in bringing the skill anymore.

Part of the skill of a good player is making sure heals still go to the right people while under scramble and for an escort still being able to kill a target while under scramble.
If that means the escort pilot has to have mad clicking skills and reselect the target 5 times, so be it.

I've got kills under scramble plently of times, subnuced people while under s3 etc. Its actually one part of the game i like due to the skill required to pull it off. Something most of STO lacks in.

Quote:
Originally Posted by Heretic
Hey guys,

Internal discussions continue about some of the more powers that are more problematic in PvP, in particular Tactical Team and Scramble Sensors. We wanted to share some of our thoughts and ask for input from the community.

Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.

Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.

Now as far as the other scramble changes go, like others have said the cap on targets is a bad idea, it just encourages mine and pet spam to counter it. The duration reduction and self clearing should be enough, although i feel even with this change that scramble sensors 3 still has to be removed from the game.
Due to the fact its duration would still be too long, and you don't lose anything other than CPB3 when taking this, not much of a loss and you could still have 3-2 science ships chaining multiple copies. Only having SS1-2 chaining really you sacrifice so much to pull it off, where as allow ss3 and you can do it easily

Also the issue of evasive manoeuvres failing while under scramble needs to be fixed.

As for tactical team, changing the shield redistribution into another separate skill to TT, would make TT become unusable again, shield redistribution to the point of invulnerability is just too good of a skill to allow at ensign level. The duration reduction won't mean much, 5s is still a lifesaver and will put all the shields on the facing getting hit., the new shield redistribution skill would still become a must take for every ship ensign power.

To fix the shield redistribution you need to raise the cool down on this power, its pretty much a RSP that is passed from player to player in every skilled PVP match due to the fact that it gets stacked with cross heals. Making it so it starts at LT and can not be passed around would be better. So cruisers and scis can still have their 2nd RSP if they want but they actually have to sacrifice something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
09-19-2011, 01:19 PM
Actually make Tac Team a debuff resist. In other words it helps mitigate flash debuffs whether FoMM, APB, APO, APD, sensor scan and whatever other castable debuffs are out there. It would become more of a pre emptive skill but could also be used as it is now just not as potent on the debuff remover. TT1 removes/resists 25% of the debuffs on you, TT2 33% and TT3 50%.

And make shield distro a separate power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
09-19-2011, 01:20 PM
We can try to make the max targets as high as possible, and we can see if we can do some filtering, but as we continue to review space powers, expect max target limitations to appear on all powers that are missing such.

This is a mandatory technical requirement from engineering for performance reasons - nothing either design or the community can do to change this.

Great feedback, btw. Keep it coming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
09-19-2011, 01:26 PM
Quote:
Originally Posted by Heretic
We can try to make the max targets as high as possible, and we can see if we can do some filtering, but as we continue to review space powers, expect max target limitations to appear on all powers that are missing such.

This is a mandatory technical requirement from engineering for performance reasons - nothing either design or the community can do to change this.

Great feedback, btw. Keep it coming.
lower the aoe effect of scram sens. Stops tightly packed fed ball fights, as well as lessening its impact in standard combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
09-19-2011, 01:26 PM
Quote:
Originally Posted by Heretic
Hey guys,

Internal discussions continue about some of the more powers that are more problematic in PvP, in particular Tactical Team and Scramble Sensors. We wanted to share some of our thoughts and ask for input from the community.

Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.

Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.

I think a lot of powers could warrant being split off, really, with the proviso that we'd need more BO slots.

I'd like to take this opportunity to plug the idea of an additional Lt. universal station as a Gold Member perk on basic (non-Plus, non-X.5) ships.

That would effectively make up for the extra BO power and console that the plus ships get.

That way, if you want pretty perfect numeric balance, a gold member can fly any ship and get the same output whereas a Silver member can always buy a plus ship to be up to par. That basically means broader ship customization for Gold, whereas the current system will make people feel like they HAVE to fly Plus ships for an edge. (The bonus perk there for you guys is that a Gold sub is effectively a $10 microtransaction at that point that requires no additional C-Store development. It's the equivalent of someone buying an extra ship every month for the perk of flying whatever ship they want without sacrifice.)

Being a BO station, it would probably be relatively easy to simply unassign the universal BO should a Gold member go Silver, as opposed to Champions' more complicated Gold-to-Silver conversion process. There's no question of inventory there. Simply a station that only works when an account is Gold, added to all non-Plus ships.

I think that would work very well along with splitting up and diversifying some of the "mandatory" BO powers.
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