Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 142
i remme,ber, in season 2, there was a slight goof on the part of the feds!

for once it was an error in the klingons favor, so my fleet exploited, like many others did, but didnt promote the use of this error!

feds screamed up and down how OP it was, and within 30 days it was nerfed!

i am referring to cannon scatter volley, when it was terribly broken!

all a group of klingons would have to do is form a circle around a group of tightly packed feds, even cloaked gal-x's, and use scatter volley 3 simultaniously, from 5 different directions, and the entire group of 5 feds were annihilated in about 10-15 seconds!

in PvE scatter volley was borked too!

players would fight hard to get one or two kills, and then one intrpid klingon would uncloak, fire scatter volley 3, and kill an entire mob of bad guys within 5 seconds!
meaning that they would surely win the warzone or fleet action!

the characteristecs of the scatter volley were as follows:

- hits all targets, whether cloaked or not, in a cone of fire
- does 10-15% less damage then cannon rapid fire
- didnt seem to be effected that much by accuracy or range
- when a crit occurred on one target in cone, it usually crit in a similar manner, for similar damage on the other targets.

since then scatter volley was nerfed, like it should have been!
also, to prevent such an exploit from happening again, cannon damage got a serious range damage penalty, so that they dont get full damage unless you are 3km away from your target!

now lets look at the charafteristec of the new Torpedo Spread:

- hits all targets, whether cloaked or not, in a cone of fire
- does 15% less damage then Torpedo high yield
- doesnt seem to be effected that much by accuracy or range (damage not effected at ALL by range)
- when a crit occurred on one target in cone, it usually crit in a similar manner, for similar damage on the other targets.


now i will share some common experences i have been having lately.

when i am on my fed, and participate in fleet actions, 80% of the players wander around while a few escorts with Torp spread 3 annihilate entire mobs of enemies with a single torpedo spread!

just today me and 4 feds engaged a mob of 10-12 birds of prey in klingon scout force.
one of us remained cloaked until some of the shields were dropped, but not all of them.
then he uncloaked and fired his Torp Spread 3 from his defiant
all 10-12 birds were killed instantly, all but one was at full hull strength.

this was repeated throughout the fleet action, with mobs of all sizes.
needless to say he got the prize at the end.
and this occurs often!

now lets look at why my klingon main doesnt play space arena anymore:

5 cloaked klingons prepare for an attack on a well prepared and defended feddie group.
one fed scans and catches only ONE klingon
2 defiants uncloak and fire torp spread 3
the spread hits all targets in a massive 90 degree by 10km cone, whether they are detected or not
4 klingon ships are vaporized instantly because they are cloaked and have their shields down!
the 5th is killed by the other 3 feds!
this is very common as well!

and in other PvP scenarios, while legitimate fighting occurs, one intrepid escort or raptor runs in and unleashes all hell and gets 2-4 kills for NO WORK and NO SKILL!

is THIS the direction we are going?
i thought the stupid mistakes made with the development of the broken scatter volley would never be repeated!
i guess i was wrong!

is there anything we can do to tone down game breaking skills and return balance?

it took 30 days to nerf scatter volley, a very pro klingon skill, even thoguh feds could have used it to, just not as effectively!
although klingons can use torp spread, it REALLY hurts cloaked ships!
lets see how long the devs take to nerf this obviously pro fed OP power!

or has the federation in STO FINALLY killed the cloak?

(editted for spelling)
Join Date: Dec 2007
Posts: 142
# 2
09-21-2011, 01:01 AM
Quote:
Originally Posted by D-Rek View Post
now lets look at the charafteristec of the new Torpedo Spread:

- hits all targets, whether cloaked or not, in a cone of fire
- does 15% less damage then Torpedo high yield
- doesnt seem to be effected that much by accuracy or range (damage not effected at ALL by range)
- when a crit occurred on one target in cone, it usually crit in a similar manner, for similar damage on the other targets.
I would say that it should be given the same chance to miss as normal torpedo shots, and should be unable to hit cloaked targets at all--if you can't see the enemy, then you shouldn't be able to target it or hit it with a non AOE attack.
Join Date: Dec 2007
Posts: 142
# 3
09-21-2011, 01:19 AM
Quote:
Originally Posted by D-Rek View Post
i remme,ber, in season 2, there was a slight goof on the part of the feds!

for once it was an error in the klingons favor, so my fleet exploited, like many others did, but didnt promote the use of this error!

feds screamed up and down how OP it was, and within 30 days it was nerfed!

i am referring to cannon scatter volley, when it was terribly broken!

all a group of klingons would have to do is form a circle around a group of tightly packed feds, even cloaked gal-x's, and use scatter volley 3 simultaniously, from 5 different directions, and the entire group of 5 feds were annihilated in about 10-15 seconds!

in PvE scatter volley was borked too!

players would fight hard to get one or two kills, and then one intrpid klingon would uncloak, fire scatter volley 3, and kill an entire mob of bad guys within 5 seconds!
meaning that they would surely win the warzone or fleet action!

the characteristecs of the scatter volley were as follows:

- hits all targets, whether cloaked or not, in a cone of fire
- does 10-15% less damage then cannon rapid fire
- didnt seem to be effected that much by accuracy or range
- when a crit occurred on one target in cone, it usually crit in a similar manner, for similar damage on the other targets.

since then scatter volley was nerfed, like it should have been!
also, to prevent such an exploit from happening again, cannon damage got a serious range damage penalty, so that they dont get full damage unless you are 3km away from your target!

now lets look at the charafteristec of the new Torpedo Spread:

- hits all targets, whether cloaked or not, in a cone of fire
- does 15% less damage then Torpedo high yield
- doesnt seem to be effected that much by accuracy or range (damage not effected at ALL by range)
- when a crit occurred on one target in cone, it usually crit in a similar manner, for similar damage on the other targets.


now i will share some common experences i have been having lately.

when i am on my fed, and participate in fleet actions, 80% of the players wander around while a few escorts with Torp spread 3 annihilate entire mobs of enemies with a single torpedo spread!

just today me and 4 feds engaged a mob of 10-12 birds of prey in klingon scout force.
one of us remained cloaked until some of the shields were dropped, but not all of them.
then he uncloaked and fired his Torp Spread 3 from his defiant
all 10-12 birds were killed instantly, all but one was at full hull strength.

this was repeated throughout the fleet action, with mobs of all sizes.
needless to say he got the prize at the end.
and this occurs often!

now lets look at why my klingon main doesnt play space arena anymore:

5 cloaked klingons prepare for an attack on a well prepared and defended feddie group.
one fed scans and catches only ONE klingon
2 defiants uncloak and fire torp spread 3
the spread hits all targets in a massive 90 degree by 10km cone, whether they are detected or not
4 klingon ships are vaporized instantly because they are cloaked and have their shields down!
the 5th is killed by the other 3 feds!
this is very common as well!

and in other PvP scenarios, while legitimate fighting occurs, one intrepid escort or raptor runs in and unleashes all hell and gets 2-4 kills for NO WORK and NO SKILL!

is THIS the direction we are going?
i thought the stupid mistakes made with the development of the broken scatter volley would never be repeated!
i guess i was wrong!

is there anything we can do to tone down game breaking skills and return balance?

it took 30 days to nerf scatter volley, a very pro klingon skill, even thoguh feds could have used it to, just not as effectively!
although klingons can use torp spread, it REALLY hurts cloaked ships!
lets see how long the devs take to nerf this obviously pro fed OP power!

or has the federation in STO FINALLY killed the cloak?

(editted for spelling)
While I agree with you, you must admit that if a bird of prey got hit with a torpedo when cloaked it would be destroyed or at least critically damaged. Perhaps Klingon players should approach from different vectors rather than as a group that should minimise the effect. I think the spread power should have a high miss probability as they are not locked on to a target.
Join Date: Dec 2007
Posts: 142
# 4
09-21-2011, 03:24 AM
I know that I surely feel silly out there shooting Tricobalts in comparison.

The damage output by TS seems an easy fix though, hopefully after this most recent (surprise to us ) change of the office hierarchy and the allotted time to re-adjust, the Devs can address it.

I would also like them to address the BFaw's ability to shoot cloaked vessel within 10km.
Join Date: Dec 2007
Posts: 142
# 5
09-21-2011, 09:11 AM
Quote:
Originally Posted by ChibiClari View Post
I would say that it should be given the same chance to miss as normal torpedo shots, and should be unable to hit cloaked targets at all--if you can't see the enemy, then you shouldn't be able to target it or hit it with a non AOE attack.
Did I miss something? Isn't Torpedo Spread an AoE attack? The idea is that you launch a bunch of torpedos to blow up in space around your target. That should hit cloaked ships if they're too close to your target. Same with Cannon Scatter Volley. BFaW, however, each beam is targeted at something, thus doesn't make sense to strike cloaked ships.

Also, I thought it did have the same miss chance and crit chance as regular torpedo attacks. The crit scaling issue is different from what you're mentioning.
Join Date: Dec 2007
Posts: 142
# 6
09-21-2011, 04:21 PM
Quote:
Originally Posted by Havesum
Did I miss something? Isn't Torpedo Spread an AoE attack? The idea is that you launch a bunch of torpedos to blow up in space around your target. That should hit cloaked ships if they're too close to your target. Same with Cannon Scatter Volley. BFaW, however, each beam is targeted at something, thus doesn't make sense to strike cloaked ships.

Also, I thought it did have the same miss chance and crit chance as regular torpedo attacks. The crit scaling issue is different from what you're mentioning.
Torpedo Spread got changed into a targeted cone attack from a targeted AoE attack. TS now works like a shotgun. It will hit the 3,6,9 closest targets in the firing arc of the Torpedo launcher/
Join Date: Dec 2007
Posts: 142
# 7
09-21-2011, 06:29 PM
Quote:
Originally Posted by D-Rek View Post
(editted for spelling)
*insert the sound of crying children here*.
Join Date: Dec 2007
Posts: 142
# 8
09-21-2011, 06:39 PM
Quote:
Originally Posted by fuzun View Post
Torpedo Spread got changed into a targeted cone attack from a targeted AoE attack. TS now works like a shotgun. It will hit the 3,6,9 closest targets in the firing arc of the Torpedo launcher/
I know it was changed. My point was that someone said that someone said non-AoE attacks shouldn't hit cloaked vessels, and Torpedo Spread is an AoE.
Join Date: Dec 2007
Posts: 142
# 9
09-22-2011, 12:55 AM
As it currently stands, Torpedo Spread directly strikes specific targets up to the limit, as opposed to damaging "everything within a defined space", which is what a true AOE strike would do. Since the current version of Torpedo Spread does not simply blast everything, but instead targets individual enemies, I think that it would be reasonable that enemies that you supposedly can not detect (i.e. cloaked ones) should be exempted from the targeting list.

To use an analogy to 20th century weapons, with the current version of Torpedo Spread, instead of dropping depth charges to see what gets hit, you are launching a salvo of independently-targeted guided missiles, which by all logic would be unable to lock onto enemies that their guidance systems could not detect.
Join Date: Dec 2007
Posts: 142
# 10
09-22-2011, 09:10 AM
ANd I want some of it!!!!


I'm tired of screaming at my Tricobalt, " FLY FASTER YOU @@@@@@ !!!"




granted Trics work when not activated at 5km, which I often do by mistake.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 01:50 PM.