> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Tactical Team 1, Cannon Rapid Fire 1, Attack Pattern Delta 2 - Tactical
Emergancy Power to Shields 1, Reverse Shield Polarity 1, either Engineering Team 3 or Emergancy Power to Shield 3 - Engineering
Science Team 1, Hazard Emitters 2 - Lt. Science
Transfer Shield Strength 1, Transfer Shield Strength 2 or Hazard Emitters 2, Transfer Shield Strength 3 or Hazard Emitter 3, Charged Particle Burst 3 - Commander Science
Power Levels:-
Depending on your spec, I recommend planting 9's in all T3 efficiency power levels except Shield, and have your power levels diverted to shields whilst your 50% at Auxilary. By decreasing Shield power level and increasing Auxilary power level slightly, youll be able to match them around the 95ish mark. Leave Weapons and Engines with 9's in Efficiency and T4 & 5 9's for better power level performance.
The jist of this build is Shield stripping/tanking. Leave your Fighters and BoP's to do the rest of blowing enemy ships up. If you have flown at best a Galaxy in STO in you'll handle the Vo'Quv turning no problem however if your used to an escort, then you will have much longer to adapt.
All in all, go for Engineer for more tanky abilities and a Science for a more Carrier/Support feeling (it is Science Orientated after all).