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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-26-2011, 10:29 PM
From a PUG perspective I'm totally against it because it will make such things useless for PuGs... well not useless but I'm sure after the first couple of minutes I want to shot my own guys more than the enemy. In a perfect world it would improve gameplay but there will be so many players out there who are either too dumb or just want to grief, that this is a very bad idea. Still I appreciate the idea behind it and if it goes live I want the ability to shot down my allies without the need of SS. (The last part is only half joking)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-26-2011, 11:20 PM
Quote:
Originally Posted by Vampir888 View Post
From a PUG perspective I'm totally against it because it will make such things useless for PuGs... well not useless but I'm sure after the first couple of minutes I want to shot my own guys more than the enemy. In a perfect world it would improve gameplay but there will be so many players out there who are either too dumb or just want to grief, that this is a very bad idea. Still I appreciate the idea behind it and if it goes live I want the ability to shot down my allies without the need of SS. (The last part is only half joking)
I want to love this idea, but I'm kind of with you.

I think I could deal with it, but it would make things rougher on PUGs. I can't count the times that I've dropped EWP on my teammates -- usually it's good for peeling a swarm of fighters or escorts off of them, and players that are focussed on dogfighting tend to be less aware of it. Heck, I frequently drop it all over myself by using evasive maneuvers and reverse.

I think griefing would be difficult thought. You still can't target friendly ships, so (except possibly for EWP) you'd only hit friends that happened to be next to your enemy.

But it would be kind of nice if hiding right in a minefield had a downside. Sometimes it gets pretty ridiculous.

If I had a vote, I'd vote 'no' but I could deal with it either way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-27-2011, 12:39 AM
It depends a lot on the specifics. The AoE of mines and torps isn't that big, and if you can not be targeted directly, you seem to need to get _really_ close to be affected by this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-27-2011, 12:49 AM
Quote:
Originally Posted by Kilawpilath View Post
Below is what was suggested get changed to Mines, HY Plasma Torps, and Tricobolt Devices (Mines and Torps)

(Link to topic here: http://forums.startrekonline.com/sho...15#post3775615 )

What do you guys, the fellow PVPers think?
Horrible idea, especially with Tricobalts since you already have to get close to use them, it would be wonderfully frustrating to get insta-popped by your own Tric explosion and not kill your target.

If you want to reduce spam you just have to do is reduce the mines that are being launched and that would take a huge chunk out of the problem....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-27-2011, 01:24 AM
Just give us our FAW back the way it was, then mines are not a problem any more. Classic example of how intricate the game is, you change one power because it sounds like a good idea, but don't consider the consequences and break a related power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-27-2011, 03:50 AM
To be honest, every time I look at the change suggested to High yield/Tricobolt/Mine explosion changes, I keep wondering.. "What happens when you get Jam sensored and then Scrambled with the second change that's being considered to Tricobolt Torps/Plasma Torps where if the target they were tracking gets blown up, they instantly move to a new enemy target.." :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-27-2011, 04:17 AM
well, it seems that a couple of skill changes are planned (some of them are needed, some of them sound just stupid). actually i can't decide to which one friendly fire belongs .. it may depend on what else is changed ..

the truth is: cryptic messed up too much in the last months .. and that with single skill changes (just remember faw 2.0 or actual torp spread). the really sad thing is, that it takes months until they fix something they've broken (if ever). i would rather see small and thought-out skill changes than a bunch of new cheese which makes pvp unenjoyable for the next six months at least.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-27-2011, 05:03 AM
Quote:
Originally Posted by Vampir888 View Post
From a PUG perspective I'm totally against it because it will make such things useless for PuGs... well not useless but I'm sure after the first couple of minutes I want to shot my own guys more than the enemy. In a perfect world it would improve gameplay but there will be so many players out there who are either too dumb or just want to grief, that this is a very bad idea. Still I appreciate the idea behind it and if it goes live I want the ability to shot down my allies without the need of SS. (The last part is only half joking)
Not only that, a lot of players doesn't care at all for the rest of the team, so with their limited perception they won't even notice that they also hit their team mates. My vision for the standard PvP match is both teams, while constantly scrambled, tricobalt-spreading each other and their own to death.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-27-2011, 06:24 AM
Quote:
Originally Posted by Vampir888 View Post
From a PUG perspective I'm totally against it because it will make such things useless for PuGs... well not useless but I'm sure after the first couple of minutes I want to shot my own guys more than the enemy. In a perfect world it would improve gameplay but there will be so many players out there who are either too dumb or just want to grief, that this is a very bad idea. Still I appreciate the idea behind it and if it goes live I want the ability to shot down my allies without the need of SS. (The last part is only half joking)
Quote:
Originally Posted by decker999 View Post
Not only that, a lot of players doesn't care at all for the rest of the team, so with their limited perception they won't even notice that they also hit their team mates. My vision for the standard PvP match is both teams, while constantly scrambled, tricobalt-spreading each other and their own to death.
I can understand the reasoning you give to why the proposed changes could/would be unwelcome in the PuGs. Under the right situations it could become deadly for all involved.
When one is using Warp plasma, Gravity Wells, and Tykens Rifts I actually like the idea that the created event in uncaring of who is damaged by its sudden and often violent prescence in space. I feel similiarily about AoE explosions as well.
There should be unforseen consequences for use of weapons that rip apart space-time, dump highly energetic plasma into space or explode in an area of effect.

My concern is only can the Devs implement it with out blowing up the whole galaxy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-27-2011, 06:40 AM
Quote:
Originally Posted by Roach View Post
... Under the right situations it could become deadly for all involved.
When one is using Warp plasma, Gravity Wells, and Tykens Rifts I actually like the idea that the created event in uncaring of who is damaged by its sudden and often violent prescence in space. I feel similiarily about AoE explosions as well.
There should be unforseen consequences for use of weapons that rip apart space-time, dump highly energetic plasma into space or explode in an area of effect.
That would change all our tactics
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