Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Cruiser speed buff
09-28-2011, 05:28 AM
I think that cruisers in general are a little to slow, to lumbering compared to sci ships and especially escorts.

I would therefore propose the following change for all cruisers, battlecruisers and there likes:

impulse modifier +0.02
Turnrate +1
Inertia +2

In addition a change on how the RCS console work could also be considered,
right now they give a percentage turn boost, how about they give out a flat modifier instead, lets say take the current percentage boost and divide by ten to have the fixed turn rate boost.

mk11 +35% -> +3.5

I think that would better reflect the cost of using them instead of more armor or shield consoles then it is now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-28-2011, 06:18 AM
Well, Cruisers used to denote "fast" vessels (basically some of the first engine powered vessels replacing sailing ships). But that doesn't say whether they have to be fast at impulse speed or fast at warp speed in Startrek. I suspect it's more the warp speed, though.

Otherwise... I think it would be good if turn rate buffs where a little more effective for Cruisers than they are now. But I think base speed and turn rate are okay. Yes, they can be a challenge to deal with, but I think that's part of playing a Cruiser, just like lower hull or shields is part of flying an Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-28-2011, 07:10 AM
Are not the new concept for SHip tier skills going to hopefull allieviate this issue for Cruisers? In theory if one can now put points into skills that increase Hull, Shields, Turnrate etc individually, can one not design ones Captain skills to increase said Cruisers turnrate thusly fro betetr performance?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-28-2011, 07:21 AM
If the new skill set allows for better values in those fields, instead of sticking to the old values we can already get from the ship skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-28-2011, 01:20 PM
Quote:
Originally Posted by Idali
If the new skill set allows for better values in those fields, instead of sticking to the old values we can already get from the ship skills.
I believet he intention is to not have ship class skills and instead have ship characteristics skills that buff individual stats - yes.

So in theory a Toon could make a really tough Science ship by concentracting of those skills that help increase Hull strength, Shields and repair rates, etc, etc.

Or so the post that I've seen (somewhere out there) gave the impression of...

If its not that way then given the changes of Space combat in the works, I could get behind a turnrate buff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-28-2011, 01:28 PM
I don't believe that Cruisers need any kind of buff. There are tools available to enhance speed, turn rate, and the like. It may be a sadistic choice, but it's necessary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-28-2011, 03:50 PM
Cruisers really dont need a buff right now. They are slow and steady, you just need to keep your strongest sheildfacing at your enemy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-28-2011, 04:33 PM
Cruisers need another buff as much as escorts need a debuff.

Learn to play your weaknesses. If your unable to keep on target your playing wrong. Use different weapons. Change your tactics not the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-28-2011, 09:03 PM
Love how everyone assumes I don't know how to play a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-28-2011, 11:37 PM
Quote:
Originally Posted by Idali
I think that cruisers in general are a little to slow, to lumbering compared to sci ships and especially escorts.

I would therefore propose the following change for all cruisers, battlecruisers and there likes:

impulse modifier +0.02
Turnrate +1
Inertia +2

In addition a change on how the RCS console work could also be considered,
right now they give a percentage turn boost, how about they give out a flat modifier instead, lets say take the current percentage boost and divide by ten to have the fixed turn rate boost.

mk11 +35% -> +3.5

I think that would better reflect the cost of using them instead of more armor or shield consoles then it is now.
Cruisers can be pretty fast depending on how you run your power levels, and which BOff abilities you use. One of my captains is an engineer in an Excelsior with Aux to Dampeners and APO -- between the extra power and the BOff abilities that ship moves pretty well. In the same type of ship but with a Tac captain with lower power levels and different BOff powers, I have a lot more problems.

Speed-wise I think cruisers are already good enough, since they can do a lot to improve their speed with BOff abilities and consoles. But I agree that maneuverability bonuses should be flat rather than percentage based. You need to give up something to get RCS consoles, so it's kind of silly that the ships which most need them benefit least from them.
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