Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-01-2011, 03:20 PM
since when did bugs get fixed testing tribble? holo is still full of bugs tribble just adds even more that wont get fixed,youll get rewarded with nice unique gear for nothing,the bugs will still carry over into holo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-01-2011, 03:26 PM
You level up more quickly on Tribble. For example, the "USS Azura" mission is worth 300+ SP on Holodeck, it's worth 600+ SP on Tribble. I don't know if that's how it will be in F2P, but I'm up to Lieutenant 4 after just the tutorial, the thing at Starfleet Academy, USS Azura and one exploration mission in Delta Volanis. You can't hit Lieutenant 4 that quickly on Holodeck, it takes more missions. (or at least some higher value missions)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-01-2011, 04:40 PM
Quote:
Originally Posted by 3-of-8
the bugs will still carry over into holo
and you'll continue to whine. And do it in multiple threads about the same exact issue.

Looks like the world is still round and water is still wet.

Nothing to see here, folks. Move along. Move along.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-01-2011, 04:52 PM
Quote:
Originally Posted by 3-of-8
since when did bugs get fixed testing tribble? holo is still full of bugs tribble just adds even more that wont get fixed,youll get rewarded with nice unique gear for nothing,the bugs will still carry over into holo
+10

LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-01-2011, 07:14 PM
The new approach to story missions is supposed to make it a viable method of leveling. You can't test how effective it is if you just copy over your VA toon.

Same goes for the Doff system. Just using the Doff system at VA will not test how useful it is for new toons.

Then we have the new dilithium currency and the lack of a free ship upon increasing rank (ships now being bought with dilithium).

All these features need extensive testing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-01-2011, 10:12 PM
Its a reward for testing the new stuff, so if you're not going to do that then why complain? If you want the rewards bad enough then just do it. It's not like you were going to make one person only and never play as any one else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-01-2011, 11:56 PM
Quote:
Originally Posted by 3-of-8
So we only get these unique boffs and other items for playing tribble over again? starting a new toon from scratch playing the same game over again.Ill be a gold member when it goes f2p so ill be paying and everyone else who stays subbed be we wont get these unique items unless we grind tribble again,thats harsh
Are you contributing your time to help test the F2P update, and send feedback to hopefully improve it before release?

No?

Then how is that unfair? No part of your argument makes sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-02-2011, 12:32 AM
Quote:
Originally Posted by Alendiak
The new approach to story missions is supposed to make it a viable method of leveling. You can't test how effective it is if you just copy over your VA toon.

Same goes for the Doff system. Just using the Doff system at VA will not test how useful it is for new toons.

Then we have the new dilithium currency and the lack of a free ship upon increasing rank (ships now being bought with dilithium).

All these features need extensive testing.
This.

Could someone direct me to the list of the rewards, cant seem to find them. Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-02-2011, 01:15 AM
There are actually 2 sets of rewards. One is in part 2 and the other is in part 3 of the dev blog...

http://startrekonline.com/f2p_blog


I hope part 4 brings more, lol /sigh
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-02-2011, 08:54 AM
Quote:
Originally Posted by 3-of-8
So we only get these unique boffs and other items for playing tribble over again? starting a new toon from scratch playing the same game over again.Ill be a gold member when it goes f2p so ill be paying and everyone else who stays subbed be we wont get these unique items unless we grind tribble again,thats harsh
So in your own words those who "grind" out those levels play testing tribble deserve nothing for doing something that you seem to consider so bad? Could it be that very thought process is the reason they offer the rewards?
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