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Can only craft odd level items? - Page 3 - Star Trek Online
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-04-2011, 09:08 AM
I disagree, on tribble, most of my best gear is from crafting it. Dilithium is few and far between right now, and there is no telling how much will be needed from grinding we will need to get new ships, much less gear for ground and our ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-04-2011, 08:43 PM
Quote:
Originally Posted by The5thchild
Im starting to think that what theyre doing here will make Star Wars Galaxies' NGE pale in comparison
Exactly how I feel about Tribble atm and I was there to see that big mistake totally rip out the heart of a potentially brilliant mmo.

Whats been ripped out of the Tribble build compared to the current Holo is the distinct impression you have to fight tooth and claw painfully as a new player to get anywhere in the game if you dont want to spend a single dime, penny or cent.

Totally understandable unfortunatley if you want to revenue generate in a f2p. Which makes it hard to comment so harshly as they need to make money somehow.

It will put off anyone wanting to level an alt thats for sure as it stands now too!

The whole build on Tribble with regards to Crafting mirrors how the rest of the current build is: a defninite shock to the system for a STO Vet. For a new player they wont know the difference...yet. ^^

I'd like to rejoice f2p and look forward to it (Doff has been mildly interesting atm but glaringly obvious about spending cash to buy "card" boosters for being successful in it) but it feels like a dark cloud is brewing up a storm in the future which is going to leave a very bitter taste in many people's mouths and attitudes towards this f2p build.

Whatever additional content is showing up on Tribble and modifications will surely tell which way the wind is blowing and how many could be setting sail for other waters sadly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-05-2011, 12:38 AM
Quote:
Originally Posted by Dr.Mox
Exactly how I feel about Tribble atm and I was there to see that big mistake totally rip out the heart of a potentially brilliant mmo.

Whats been ripped out of the Tribble build compared to the current Holo is the distinct impression you have to fight tooth and claw painfully as a new player to get anywhere in the game if you dont want to spend a single dime, penny or cent.

Totally understandable unfortunatley if you want to revenue generate in a f2p. Which makes it hard to comment so harshly as they need to make money somehow.

It will put off anyone wanting to level an alt thats for sure as it stands now too!

The whole build on Tribble with regards to Crafting mirrors how the rest of the current build is: a defninite shock to the system for a STO Vet. For a new player they wont know the difference...yet. ^^

I'd like to rejoice f2p and look forward to it (Doff has been mildly interesting atm but glaringly obvious about spending cash to buy "card" boosters for being successful in it) but it feels like a dark cloud is brewing up a storm in the future which is going to leave a very bitter taste in many people's mouths and attitudes towards this f2p build.

Whatever additional content is showing up on Tribble and modifications will surely tell which way the wind is blowing and how many could be setting sail for other waters sadly.
Im guessing but it almost seems to me that PW has decided not to repeat the "hands off" approach to financial models in western MMOs here and almost seem to be trying STO as a guinnee pig to see if the western market will swallow their pay or grind, pay to advance, pay to win eastern style financial mentality. If thats the case itl probably work as STO has one ace in the hole going for it being its the only place trekkies have to roost at the time. If another trek MMO that had stability, regular content patches, and a straight line of developer clarity involved instead of empty promises was out right now i wonder if wed be seeing any of this. And i dont think the game would be around very long.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-05-2011, 01:33 AM
While I can see Cryptic's argument for wanting the best stuff to come from dilithium to make money, how about this compromise. There are two types of gear that we can craft right now. Gear that requires a 'rare trace particle' and gear that doesn't. Why not let the gear that doesn't require a trace particle remain at the odd tiers like they have on Tribble and let the Gear that uses a Trace particle remain as even gear that can complete (to a degree) with dilithium gear.

Although does anyone have any confirmation that the Aegis set has been messed with and not that it is just when you look at it when your a low level it's showing you what it is for your low level? As far as I can tell the Aegis set looks the same to me. After all that set was supposed to be an endgame reward for crafting.

I like the way the Aegis makes my ship look and it is close enough to teh borg set that you don't gimp yourself if you choose to use it. Now with the changes on Tribble... using Aegis Endgame looks like your gimping yourself then yes Crafting becomes worthless and obsolete. But still it would be best if Crafting had stuff for people at all levels that was viable as an alternative to Dilithium for solo leveling up (not saying it has to be as powerful as the Dilithium gear but it shouldn't be so weak that you NEED the Dilithium gear to level up.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-05-2011, 10:18 AM
I've sen a few things where Cryptic has suggested they'd like to put in actual Crafting "classes" in the game, like most other MMOs have. i.e. If you're a Weapons tech you can build personal weapons, if you're a Shipwrite you can build consoles & ship equipment, etc.

This seems to me to be a sensible first step towards that. Everyone can craft "Basic" version of everything at every tier, then once you pick your specialty you would be able to make upper-mark quality gear pertaining to your specialty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-05-2011, 11:30 AM
I agree with the OP. I was desperately in need of gear last night and tried to craft. I stopped when I realized it was all odd number gear. Add that to my list of "What is Cryptic thinking?!?!?!" I know they are trying to promote the dilithium pay to win model. This is just ridiculous. They are going to completely disinfranchise players. Im beginning to understand that Perfect World and Cryptic do not understand quality MMOs.

Cryptic has a big example of what not to do in gaming. There is a game ending this December that made the same epic failures that Cryptic is making.

You cant completely change a game to try to attract new players. You end up creating horrible word of mouth advertising and thats a game killer in the MMO world.

Every person I know, when I mention testing or playing a new game by SOE, will ask me about the game, say it sounds fun, and then when I tell them its a Sony Online game they say they will pass. Why? Because of what they did with Star Wars Galaxy. Even if they didnt play SWG the bad press that the NGE caused caused them to have every game carry the same stigma.

Crafting is a neccesity. It helps ships level up with a good mixture of exploration equipment. The only time, before dilithium, I used Emblems was at max level. This is the same in all MMOs except for those that have the pay to win option (See Perfect World for a good example at that).

Change crafting back to what it was. This game is going to alienate crafters if this goes live. Which will be added to the following list of people who will be alienated by Cryptic's F2P model: PVPers and PVErs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-05-2011, 11:41 AM
So I spent the better part of 2 hours crafting, putting crafted items on the exchange, using that money to buy more data samples, crafting more stuff... ect, ect...

After a couple of hours I had about 1500 crafting exp, and about 260k energy credits, and the exchange is pretty much wiped out for data samples. LOL I bought anything in a bundle of 5 or more. I have about 3ish or less data samples left over after crafting, and about 15 torp schematics, 12 dual heavy schematics, 12 turret schematics. I found out REALLY quick that people will pay REDICULOUS prices for Quantum torps, and pretty much ANY turret. After 2 hours, tons of wheeling and dealing, and a little patience, I ended up with a fully outfitted ship (at Captain level) more money than I started with, and a better understanding of 'supply and demand'.

So all in all, MY crafting experience was quite a positive one, and once the exchange re-ups on data samples I will start the whole process over again! LOL I guess I may have been the only one on Tribble to do this, because I have pretty much created a monopoly on the exchange for torps, dual heavies, and turrets... and people are willing to pay 50k or MORE for a mk IV quantum. LOL So I would like to thank the exchange and the general population of players who felt crafting was a waste of time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-05-2011, 06:47 PM
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.

The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.

I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.

Thank you all for your diligent testing and feedback!

Stephen D'Angelo
Executive Producer
Star Trek Online
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-05-2011, 07:28 PM
Quote:
Originally Posted by sdangelo View Post
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble...
Oooohh... BUSTED!

Thanks Community Team for bringing to the Chief.

Look forward to the fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-05-2011, 07:28 PM
Quote:
Originally Posted by sdangelo View Post
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.

The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.

I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.

Thank you all for your diligent testing and feedback!

Stephen D'Angelo
Executive Producer
Star Trek Online

Thanks for having a look into this.

With the Crafing changes coming to be pushed out, will the Players that are already maxed out in crafting stay maxed out or will they miss some R&D Points?
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