Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
10-06-2011, 12:58 AM
Quote:
Originally Posted by sdangelo View Post
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.

The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.

I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.

Thank you all for your diligent testing and feedback!

Stephen D'Angelo
Executive Producer
Star Trek Online
I'm extremely pleased to read this. I sincerely hope that crafters have the same or better access to items that we have on live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
10-06-2011, 09:27 AM
Thanks, Mr. D'Angelo for assuaging the fears of the tinfoil hat-wearing conspiracy theorists who were trying to foment discord with their disinformation and fear-mongering.

I hope that we'll be able to craft Mk XII and Mk XIII items in the near future. Let the Mk XIV gear be the stuff available from the Breen vendors for running STFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
10-06-2011, 09:29 AM
That is great to hear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
10-06-2011, 09:41 AM
Quote:
Originally Posted by sdangelo View Post
My community team pointed me to the various threads on crafting and I have to admit that the changes to the crafting system on Tribble were a complete surprise to me. I spent today with the team working through what was supposed to be done and what actually ended up on Tribble.

The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.

I have my team working on getting the crafting system into the shape, and we're projecting that we'll have it up for you to look at in the build going live in two weeks (around Thurs Oct 20). I'm very sorry for the incomplete version being accidentally pushed to Tribble, and for the delay in getting it fixed, but the team is working on it now.

Thank you all for your diligent testing and feedback!

Stephen D'Angelo
Executive Producer
Star Trek Online
For some reason I picture a whip cracking in the air...
TY, sir. I found it hard to believe that it was intended.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
10-06-2011, 10:00 AM
Thank you. I think it's very refreshing to know that the negative feedback is indeed being listened to and the game is being changed accordingly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
10-06-2011, 10:43 AM
Quote:
Originally Posted by sdangelo View Post
The short news is that we did intend to make some changes to crafting, but that the version on Tribble is only partially complete. All of the even ranks are missing. The even ranks are supposed to be present, but with some adjusted crafting costs between the even an odd ranks.
Here's what I don't get: what possible incentive is there to make odd-mark items? If you absolutely can't get what you need to make the even-rank equivalents, then why even bother crafting? Just buy stuff on the exchange or use white items to hold you over. Unless there's a good reason to make a Mk. III phaser instead of a Mk. IV, like the III is purple and the IV is blue, or you can choose from more damage types or bonuses than you can for the even-mark items, it's just wasted development effort.

Also, was the change to Exploration zones to remove anomaly data drops an error? If not, I guess data costs are going to skyrocket again. With stuff like this and the dilithium farming that will be all too easy for professional MMO farmers, I don't have a good feeling about the state of the game economy after F2P goes live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
10-07-2011, 09:23 AM
Quote:
Originally Posted by mack_dorgeans View Post
Here's what I don't get: what possible incentive is there to make odd-mark items? If you absolutely can't get what you need to make the even-rank equivalents, then why even bother crafting? Just buy stuff on the exchange or use white items to hold you over. Unless there's a good reason to make a Mk. III phaser instead of a Mk. IV, like the III is purple and the IV is blue, or you can choose from more damage types or bonuses than you can for the even-mark items, it's just wasted development effort.

Also, was the change to Exploration zones to remove anomaly data drops an error? If not, I guess data costs are going to skyrocket again. With stuff like this and the dilithium farming that will be all too easy for professional MMO farmers, I don't have a good feeling about the state of the game economy after F2P goes live.
First of all, The Odd level stuff is so that I can craft it and sell it to YOU on the exchange! I suspect there will be a slight reduction in cost, so that those of us sitting on stacks and stacks of Data Samples and budget them based on where the demand is and what will sell. If anything thing will give us greater versatility in what we can craft and the selection of which will be on the open market of the exchange. Secondly, the Data Samples are already back in the game, yes it was an error. Don't worry about the economy with the changes (waves hand) You're going to like the new economy, Things are getting better all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
10-07-2011, 09:33 AM
Quote:
Originally Posted by D.Blackman
Thanks for having a look into this.

With the Crafing changes coming to be pushed out, will the Players that are already maxed out in crafting stay maxed out or will they miss some R&D Points?
I really hope not. That's already happened once already.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:15 AM.