Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
10-04-2011, 07:35 AM
Quote:
Originally Posted by Inspired View Post
The very reason we're here testing is that that the game is going F2P. I'm aware you know that, but that by design means that only things that are absolutely necessary to complete the game are given away free. The others will require money or perhaps just an extensive amount of grinding. Don't know how some people think that they give can away everything for free and still operate the game, but they can't and won't.
A basic level-appropriate ship is absolutely necessary to complete the game. The Miranda is a piece of crap, but it will get the job done (eventually) within it's assigned tier; and the same goes for the other basic ships. But the ships run out of gas quickly outside their assigned level ranges, mainly due to the lack of level-appropriate BOFF powers. We're talking about people having a ship or having no ship; having no ship is unacceptable, and whether you think it's fun or not, people will quit very quickly once they figure out this is how it is. If F2P players want something pretty or that's super duper nice, then of course they have to pay. The way to make money is to make the basic ship just good enough (and relatively ugly), and make the C-Store ships enough of a boost (or pretty enough) that people want them and find them worth the $$$ to spring for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
10-04-2011, 08:44 AM
Quote:
Originally Posted by Klytemnestra
After 10+ months of propaganda because they decide to lie to the paying customer and state publically they weren't going to a F2P system, while they intended to work on the F2P system all along.
They said constantly that they were looking at how champs was doing, to see if it would fit there model. They never said that they would not go F2P, just that for the time being they were going to stick to a subscription based game. They are doing what’s best for the game, and several members of the community have been asking for it to go F2P. Not to stop paying, but to bring in a new source of revenue. The more money, the more development. The first thing Dsthal said when champs went F2P is that he would watch it very closely to see if it would work.

Btw: Champs has flourished under the F2P model.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
10-04-2011, 08:56 AM
Well the way I see this dilithium thing going is this:

Forget about pay to win as we will have to pay to even play properly. Lifers, gold subbers and f2p players will all be in the same boat, not being able to get your next tier ship unless you grind or pay money.

Not looking good too me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
10-04-2011, 09:16 AM
Quote:
Originally Posted by SatansHell View Post
Well the way I see this dilithium thing going is this:

Forget about pay to win as we will have to pay to even play properly. Lifers, gold subbers and f2p players will all be in the same boat, not being able to get your next tier ship unless you grind or pay money.

Not looking good too me
Not looking good if you want to play for free and not have to grind a bit. But why would it be? The rest already pay to play at all and will likely be able to continue doing exactly that for free. We will be getting C-Store points with our subscriptions. And they've clearly said that the whole economy isn't implemented yet. Just seems a little early to think that anything will be worse for subscribers. From what I've seen so far, it mostly seems better, expecially for those who've been playing for a while already.

Now, if F2P players expect to play and never have to grind or pay any money, then they will probably be disappointed. But, so what? Those probably aren't the F2P players Cryptic is going after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
10-04-2011, 10:09 AM
Quote:
Originally Posted by Inspired View Post
Not looking good if you want to play for free and not have to grind a bit. But why would it be? The rest already pay to play at all and will likely be able to continue doing exactly that for free. We will be getting C-Store points with our subscriptions. And they've clearly said that the whole economy isn't implemented yet. Just seems a little early to think that anything will be worse for subscribers. From what I've seen so far, it mostly seems better, expecially for those who've been playing for a while already.

Now, if F2P players expect to play and never have to grind or pay any money, then they will probably be disappointed. But, so what? Those probably aren't the F2P players Cryptic is going after.
It is actually a good disincentive to roll new toons which is probably a good thing for their overhead with all the newbies joining. I have like 16 slots available for new toons and I probably won't use them until convertible First Officers show up.

Newbies and others who have never created a character may have to grind or pay, but I'm okay with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
10-04-2011, 12:53 PM
Maybe someone posted this already. Maybe not.

But I have to wonder why we were asked to do testing on Tribble, with so many core mechanics broken?

Other than the **cough cough** "NEW" tutorial is there any reason for us to be on Tribble right now, since it seems you can't progress beyond the lower levels, due to dilithium shortages?

Perhaps Tribble should be brought down until it's back in working order.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
10-04-2011, 01:01 PM
Quote:
Originally Posted by C_Carmichael View Post
Maybe someone posted this already. Maybe not.

But I have to wonder why we were asked to do testing on Tribble, with so many core mechanics broken?

Other than the **cough cough** "NEW" tutorial is there any reason for us to be on Tribble right now, since it seems you can't progress beyond the lower levels, due to dilithium shortages?

Perhaps Tribble should be brought down until it's back in working order.
It's a test server. As soon as it's in "working order" it'll be pushed to holodeck. If nothing was broken that would be when you should ask: why test? Because that would be the time when testing wouldn't be required.

Or are you implying that there are so many bugs that you can't find any bugs?

I haven't noticed that but I'm only a couple levels into Captain so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
10-04-2011, 06:14 PM
could you guys put the ship tokens back and maybe use the dilithium to upgrade your ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
10-05-2011, 05:09 AM
Quote:
Originally Posted by Heezdedjim
A basic level-appropriate ship is absolutely necessary to complete the game. The Miranda is a piece of crap, but it will get the job done (eventually) within it's assigned tier; and the same goes for the other basic ships. But the ships run out of gas quickly outside their assigned level ranges, mainly due to the lack of level-appropriate BOFF powers. We're talking about people having a ship or having no ship; having no ship is unacceptable, and whether you think it's fun or not, people will quit very quickly once they figure out this is how it is. If F2P players want something pretty or that's super duper nice, then of course they have to pay. The way to make money is to make the basic ship just good enough (and relatively ugly), and make the C-Store ships enough of a boost (or pretty enough) that people want them and find them worth the $$$ to spring for.
I have to disagree on the 'necessary' part of this. The game is easy enough to play through with a lower tier ship. I've already done it on live, went to Va in a Nova class ship (and not the RI mind you), and have even managed to do combat exploration missions in b'tran on elite in her.
Quote:
Originally Posted by Alastor_Forthright View Post
Considering the low rate of dailies and the flat 1400 rate of explorations it will take an extensive amount of grinding to earn the Dilithium to get a VA ship. Especially for those of us who are testing and haven't gotten Dilithium as we should have. We will be experiencing a badly designed economy issue, exacerbated by them having us test it unfinished.
Bringing up the flat rate of the exploration missions reminded me of a post I looked up for an answer to someone else...
Quote:
Originally Posted by dstahl View Post
The basics is that we are changing the currency used to buy basic ships from EC to Dilithium. We are also changing rewards to give out more dilithium (where previously we would have given EC).

The amount of dilithium you earn goes up over levels (as do ship costs) similar to EC.

This is partly to remove some of the confusion and clunky UI around "Ship Tokens" and weird workarounds we've had to do in order to give players ships.

That said, we expect some ships at high end to require some game time to earn (similar to how you would normally pay 500 Emblems for a ship, now you will pay dilithium). But keep in mind not all dilithium will be tied to "dailies".

There are many reasons we are making this change, but one of the reasons I like best is that it helps new players understand which content to do that will earn them credit towards purchasing a ship - and that helps me tailor the game experience to direct players towards content that might be more interesting than other content... etc.
Is this still the plan? Because if the dilithium gains don't increase with level and the equipment costs do then it is not following what we've been told on the subject, and an explanation/update is in order.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
10-05-2011, 12:35 PM
Quote:
Originally Posted by Taran_Tatsuuchi View Post
Is this still the plan? Because if the dilithium gains don't increase with level and the equipment costs do then it is not following what we've been told on the subject, and an explanation/update is in order.

No it isn't, from what the dev said in stoked, the dilithium awarded will be a flat rate across all levels. It wont matter how high you are, you will still get the same amount of dilithium for each mission


To be honest, im done testing on tribble until all of the dilithium system is in place.
I still do not see how we can properly test everything without it in place, and I do not want to keep flying around in lower tier ships as its no fun at all
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