Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
10-03-2011, 06:47 PM
Quote:
Originally Posted by Kill_It View Post
its not that hard to get through CMDR with an LC ship .... its a test server .... get over it
just my 2 cents i'm sure many will disagree ...
We would like to make use of our bridge officer skills in space that are not available in the CMDR tier ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
10-03-2011, 06:55 PM
Quote:
Originally Posted by Salami_Inferno
And you shall have them! Thursday or Friday.
I ask this with all due respect, but then what's the point? The economy, as it is now, doesn't work. And, since you changed ship acquisition to go with the new economy, neither does it. We have, in essence, 20 levels of content, most of which isn't new. We're experimenting with the new UI, but the new UI is meaningless with bugged mission difficulties exacerbated by lack of appropriate tier ships. Beta's are for masochists, that's true, but in this instance we are incapable of properly fulfilling the goals for the Beta you have outlined for us. In essence, we can't do what you want us to do. Worse, we're actively hampered in this by the XP boost implemented in the current build.

I'm not trying to be down on you guys. I know you're working hard, but you're only making things worse and alienating the testers and community by releasing partial builds and asking us to test things you haven't implemented. It's like sticking someone in an Automatic car and then asking them if the clutch pedal is too stiff. No. It isn't. It just isn't there, man.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
10-03-2011, 06:57 PM
Quote:
Originally Posted by phlyto View Post
I'd wager it's whatever enabled the few level 45+'s I saw flying around the first night of the test.
I agree ran into one and they wouldn't say what they did to get to that level. I wondered if this how they did it.

You know I really am tryng to get to 51 honestly , but really rubs me wrong when people scam the system to get ahead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
10-03-2011, 07:05 PM
Quote:
Originally Posted by Salami_Inferno
And you shall have them! Thursday or Friday.
At first I felt just like everybody else on here "Fix Dilithium! and fix it NOW!" but now I realize that You and Cryptic's deepest Desire is to bring us a game that brings smiles to our faces, and not frowns.

I'm really sorry for being impatient, after all, You're just as excited to get these new features out as we are to play them, and you are doing everything you can to do this.

So thank you so much for giving us the opportunity to make Star Trek History as we Forge ahead to Sectors unknown with a Dream that will never Die. =)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55 When you say exploitation...
10-03-2011, 07:09 PM
Quote:
Originally Posted by Salami_Inferno
Leveling exploitation. We're playing it close to the vest for now.
When you say exploitation...does this imply mischief on a player behavior or a exploit on a systematic level or is the error do to the internal game or is the error a result of players misusing the system here? Your statement makes it seem that players are exploiting some aspect of the game at this point of the testing phase. I did not personally experience anything this weekend people could really exploit.

Thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
10-03-2011, 07:14 PM
Quote:
Originally Posted by Kill_It View Post
its not that hard to get through CMDR with an LC ship .... its a test server .... get over it
just my 2 cents i'm sure many will disagree ...
That is true, I got up to Captain in a Consitution, and there are people who made it all the way to VA in a Connie. But not all players are masters, and there are some who want to fly their favorite ships. And like said above, some people just want the maximum available BO slots so they can use some new tricks / tactics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Chrome-Crusher32
At first I felt just like everybody else on here "Fix Dilithium! and fix it NOW!" but now I realize that You and Cryptic's deepest Desire is to bring us a game that brings smiles to our faces, and not frowns.

I'm really sorry for being impatient, after all, You're just as excited to get these new features out as we are to play them, and you are doing everything you can to do this.

So thank you so much for giving us the opportunity to make Star Trek History as we Forge ahead to Sectors unknown with a Dream that will never Die. =)
I won't be giving them any forgiveness or praises...after being lied to for the last ten months, and after bugs with chat and the toolbar that have been going on for 17 weeks. If the patch that comes out in December 2011 does not zero out the current state of bugs that have plagued the game since last February, then I will stick with my position that this group is not capable of writing and developing a high quality video game named Star Trek.

I expect a Steve Jobs level of Amazingly Great here. Would Steve Jobs except crappy service or code from his programmers? NO?

The level of quality the game is currently in right now is unacceptable. If you do not subscribe to the reality that Star Trek is sacred, then you may need to reevaluate why you are working on a Star Trek game.

Thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
10-03-2011, 07:28 PM
Quote:
Originally Posted by Farmer42 View Post
I ask this with all due respect, but then what's the point? The economy, as it is now, doesn't work. And, since you changed ship acquisition to go with the new economy, neither does it. We have, in essence, 20 levels of content, most of which isn't new. We're experimenting with the new UI, but the new UI is meaningless with bugged mission difficulties exacerbated by lack of appropriate tier ships. Beta's are for masochists, that's true, but in this instance we are incapable of properly fulfilling the goals for the Beta you have outlined for us. In essence, we can't do what you want us to do. Worse, we're actively hampered in this by the XP boost implemented in the current build.

I'm not trying to be down on you guys. I know you're working hard, but you're only making things worse and alienating the testers and community by releasing partial builds and asking us to test things you haven't implemented. It's like sticking someone in an Automatic car and then asking them if the clutch pedal is too stiff. No. It isn't. It just isn't there, man.
Couldn't have said it better myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
10-03-2011, 07:42 PM
Quote:
Originally Posted by Klytemnestra
I expect a Steve Jobs level of Amazingly Great here. Would Steve Jobs except crappy service or code from his programmers? NO?
you're setting yourself up for disappointment by having high standards. IMO, being more open-minded, being patient (yeah, hard to do right now), and just helping them make the game better would do more than just complaining

plus, it's been shown time and time again that they're working their butts off for this game (though the focus of where that work goes varies)

just my 2 cents
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
10-03-2011, 07:46 PM
Quote:
Originally Posted by Cuatela
Sad to see dilithium isn't being fixed yet.
and you would figure that would be on top of the fix list.
Reply

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