See you one Thursday or Friday then, I can't bring myself to play on test as it is currently. Dilithium and Quest issues among other things.
Looking forward to it.
That was my thing, too. Since I've relegated myself to mostly putting around in the game, holding off until the weekend is fine for me. It looked very busy last weekend, so it's a better test of systems.
Expect larger fixes on Thursdays and Fridays, minor fixes on Tuesdays.
We have several dilithium updates, along with other welcome changes, in a build that is currently in QA.
Is a fix for the SS Azura mission crashing after cutscene for some people in the pipeline? As it stands, I cant test the new leveling curve, or level up to use DOs because I cannot even complete this mission.
I agree ran into one and they wouldn't say what they did to get to that level. I wondered if this how they did it.
You know I really am tryng to get to 51 honestly , but really rubs me wrong when people scam the system to get ahead.
3 in the fleet im in are VA, 2 are RA, after that captains and commanders.
We all have KDF LG's, some before the weeklys came out.
My point is, Grind, grind and grind and you can be a va in 3 or 4 days.
Well lets see where to start its a TEST SERVER its going to have bugs that is what we are here to report if I were a dev when people started making a big deal i would wait until right before it went live to fix it just because you got your panties in a bunch. Leveling is super easy on Tribble if you cant run a LC ship up to Captain on this server then wow you must suck. This is for feedback this is not the smash the Devs forum or the complaint department. So stop crying and test the server they know about the dilithium issue so everyone just needs to wait until its fixed and stop complaining. Act like an Adult and play the game.Thats all I have to say about it.
Adults use punctuation and don't insult other people. They also read the test notes and goals, which clearly thate they want the new UI and the new economy to be the focal point of testing right now. One of those things is impossible, and the other is rather difficult since you can't properly meet the expected level curve.
I do not think my standards are set to high to expect the game to work properly. It is not like they are performing surgery, or building a highway system. They are working on a video game. The animation and art department is top notch. The programmers and developers involved in some of the Star Trek content are not getting the job done.
These folks need to realize when they are impeding the ability for the real stars in the company to work. If they are working there buts off and the work is still mediocre, then that tells you the staff does not possess the technical ability to work on this game.
That is the difference between a professional and a amateur. A professional rises to the challenge and delivers. When they cash their checks at the end of the week and the game still is not working right, they should feel some guilt that they have not done their job.
Many people working here have claimed they "love Star Trek' and that "this is their dream job."
However, the work is a nightmare for the player who has lived through all of this over the past 21+ months.
If they claim to love the job, then put some pride in your work and make the game 100 percent. Also, don't blame the player because the program does not function properly.
Yeah, clearly it's the programmers fault for all problems, just like it's the programmers fault in all massively multiplayer games. It's not like they have the most complicated job. Their job is easy! They're just inept! All have you to do is program the game to make stuff happen. Easy.
People need to chillax. Dilithium is coming soon enough and then we'll have some other issue to be enraged about.