Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-05-2011, 01:18 AM
Kirk was promoted so quickly, mainly due to the fact they lost so many ships due to the attacks, and the same is pretty much true in STO. I saw it as my character being given command due to necessity, they needed more captains and she proved she could do it.

But I think the game should have been made much more focused around your ship and crew, not just your captain, so you would have designed several officers at the beginning of the game that would be used for different situations (since Star Trek is never about one character). Your captain could still be used as your main avatar, but your security officer could be used for away missions and so forth.

This way you could have just been promoted to a first officer position under some randomly generated NPC, who wouldn't have been that important, aside from being on your ship to give you missions, at least until you reach Commander.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-05-2011, 09:54 AM
Quote:
Originally Posted by cavilier210 View Post
I thought the plan was that the tutorial was being replaced and the current one was gonna be a precursor to the Khitomer Accord STF. I call BS on this, lol.


Wasn't a new tutorial supposed to come in S4?
Well, I played the tutorial on Tribble last night, and it was the same as the first tutorial I played a couple months after launch, with the exception of details like division based starting rooms, and some stuff that explains shooter mode.

So either there is another new turotial in the works or, "the borg are in our base killing our officers" is still the plot in the new tutorial.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-05-2011, 10:11 AM
I like being the star of the show, but I wouldn't mind if the supporting cast could carry an episode here and there. My biggest disappointment with the game has been my Bridge Officers and what I consider their lack of depth.

As for my "RP" background, I had my main serve for nearly twenty years in the Andorian local fleet before transitioning over to Starfleet. Although he took the Starfleet rank of ensign for the switch, Vega Colony was not his first rodeo, and thus he was able to slide into the big chair without too much difficulty when the time came. Faster than normal promotions are explained by his previous experience. Works for me.

I know that if I was a crew member aboard a ship whose commanding officer was a recent academy graduate and who had barely 22 years (if human) life experience, I'd be looking for a transfer - regardless of how whiz bang he is at whipping gimped Borg around Vega Colony. I just wouldn't be able to trust his judgement or emotional maturity.

Of course - it is just a game...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-05-2011, 10:19 AM
Quote:
Originally Posted by spidey1980 View Post
Just because that's your ingame origin doesn't mean it has to be part of your characters biography. None of my characters fought at Vega Colony. They trained at Starfleet Academy, served on some ships and worked their way up to Captain.
It's sort of what I'm asking. Whether you prefer the superheroic origin of the game and how you've worked your way up to being the best Captain in Starfleet by virtue of your virtuoso daring do or whether you would have preferred starting as an Ensign in Starfleet Academy and working your way up through the ranks in a more typical way.

Or what.

My opinion was I like the game attempting to make me exceptional amongst Stafleet's people. A guy who getss his first command very early and pretty much performs miracles in a terrible time when the Federation is dying.

I do confess, I like the biographies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-05-2011, 10:20 AM
I am always at odds. On the one hand I hate being forced to team. On the other hand I understand that STO is an MMO not a SPG and that doing things with others should be expected. But I have always seen Trek as a one crew, one journey type of experience so I think that single-player game that allows teaming is probably a good fit for the IP even if it is not a good fit for the MMO community in general.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-05-2011, 10:24 AM
Quote:
Originally Posted by Cosmic_One View Post
... I think that single-player game that allows teaming is probably a good fit for the IP even if it is not a good fit for the MMO community in general.
I agree with this 100%. If there was some sort of mechanic that had multiple players serving on the same ship, then I think the IP could be a better MMO fit.

I have the impression, though, that I am in a minority in my thinking that it's a good thing to have multiple players serving on one ship . Still, some of my fondest gaming moments are from another IP where we could fly POB ships, man multiple stations, and walk around inside a semi-functional (and highly customizable) interior. I think that model could have worked for Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-05-2011, 10:53 AM
Quote:
Originally Posted by Sagison View Post
I agree with this 100%. If there was some sort of mechanic that had multiple players serving on the same ship, then I think the IP could be a better MMO fit.

I have the impression, though, that I am in a minority in my thinking that it's a good thing to have multiple players serving on one ship . Still, some of my fondest gaming moments are from another IP where we could fly POB ships, man multiple stations, and walk around inside a semi-functional (and highly customizable) interior. I think that model could have worked for Star Trek.
You're in a SIZABLE minority. It's just the fact that literally YEARS were spent trying to make something like this work and honestly, people didn't really have any luck at it. I think the major issue boils down to the fact that space travel is a sizable portion of the game and unlike in WOW, it's not like a Griffon. You would have one player determining where you go and that's not good marketing sense.

I do love being able to walk around our ship, though, and thank Cryptic for adding it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-05-2011, 11:06 AM
Quote:
Originally Posted by Charlemagne19
You're in a SIZABLE minority. It's just the fact that literally YEARS were spent trying to make something like this work and honestly, people didn't really have any luck at it. I think the major issue boils down to the fact that space travel is a sizable portion of the game and unlike in WOW, it's not like a Griffon. You would have one player determining where you go and that's not good marketing sense.

I do love being able to walk around our ship, though, and thank Cryptic for adding it.
I think Cryptic has a bad habit of undervaluing ship interiors. They didn't plan for them. They don't know what to do with them. And one of their major functions (mission replay) is getting pulled to become available from anywhere as a result of people not even knowing that mission replay existed because it was on ship interiors.

I think the interiors are the most powerful untapped content and socialization tool in the game and that about 60% of this game's problems would be fixed almost overnight with a full season and manpower being pumped into the interiors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-05-2011, 11:28 AM
Quote:
Originally Posted by Charlemagne19
You're in a SIZABLE minority...
I was batting around an idea with friends a few nights ago...up until LCDR, you could have a ship of players with an NPC Captain who "tells you where to go", also known as gives you your missions / quests. Especially with the F2P model forcing a single line of mission progression (at least in its current build), it's not like you'd have much of a choice on where to go or what to do whether you were the designated commanding officer or not.

Perhaps once you made LCDR, you could have the option of moving on to the game play as it exists now. Various permutations of the above could also occur. I realize that it would likely be cumbersome to support two such disparate game modes, but I'm just tossing out ideas.

Perhaps, too, the option could be there for fleets...maybe fleetmates wouldn't mind to volunteer to serve on a ship together? Just thinking aloud.

I get that a big issue is tech, or at least that's what everyone seems to say when the idea of multiple players on a ship is brought up, but we've seen another game get the crew of a player run starship down pretty well, so I know it's at least possible, although maybe not with STO's particular engine. Dunno...not a techie by any stretch of the imagination.

Now returning to my sizeable minority buddies...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-05-2011, 11:50 AM
Quote:
Originally Posted by cavilier210
I thought the plan was that the tutorial was being replaced and the current one was gonna be a precursor to the Khitomer Accord STF. I call BS on this, lol

Wasn't a new tutorial supposed to come in S4?
They did say that didn't they.

It was releasing in S4, but the Klingon tut was being held up for more work. How does a Klingon tut work after FTP? You start way past lvl one. They kept promoting the work on the Klingon tut too. Where is it? How does it work at lvl 23? Is there really a Klingon tut being worked on or was that more misquotes?

I guess ALL of that falls under "plans could change". Yet, we were told repeatedly that "things are moving along nicely and the new tuts will be released any day now.

Yet, there is no new tut, just a couple of additions to the old one. That isn't "plans may change", that's just plain misleading. And this continued right up until we could do the tut on another server. NOW, we know it was all BS. That is VERY different than the direction promoted.

It leads to the inevitable question, "Why make SFA at all then? If you aren't using it for the tut you promoted, what is it for? It is just another dead social zone with little to nothing to do. Why does everything in this game turn out like this? Why does everything feel half baked and poorly planned?

This is the basic problem here. Huge updates are promoted, yet what we get is a tweak or two to the existing missions. SFA and Quenos Capital City are created, promoted as the sites for "new tutorials", and then........................nothing like they hyped and advertized.

It's been this way since launch and I don't see that changing at all. It is actually getting worse.
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