Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
10-06-2011, 01:07 PM
Since the server doesn't seem to be up yet, I can't really make a justified examination of how practical this limit is.

But if the sources of Dilithium Ore are limited to dailies, why even bother having a hard cap on how much we can process? We're already technically limited to how much we can get, as a result of how many missions we can do - they're dailies.

The other concern is that you don't actually say how much 1 unit of Ore refines into for Refined Dilithium. 1? 5? 10? 100?

Should also point out that the F2P Dev Blog that you're linking to doesn't talk, at all, about the economic changes. It only talks about Klingons.

You should probably either remove the link, or actually post the Dev Blog dealing with the economic changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
10-06-2011, 01:07 PM
The pricing is agreeably outrageous. "im" guessing in the next couple of years STO is going to shut down or just its development support is going to be moved to some other projects due to current bad marketing of in game items cuasing a cascade of falling population+popularity for STO.

F2P atm looks like a trap to catch the blind, stupid, and ignorant. So please do not go this rout of P2W as you have sworn against cryptic, this is really bad policy. Up the refining count, give us back out free ship placks at the appropriate levels, or make certian missions like pvp give out refined dilithium not ore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Trek17
one, the conversion rate hasn't been stated yet. the current prices of ships/items/etc may change to reflect this (and they did say the dilithilum changes were coming in parts, which has happened so far).
two, exploration clusters can be repeated, just less frequently (instead of every 30 minutes, now once per day)

it's still too early to grab the torches and pitchforks
The one thing I know is that they set these numbers into place intentionally. That means they thought it was a good idea. I know that because I tested and hit commander I wont get a new ship and if I had tested less I would get a new ship. They thought that was ok too. For testing, where they should be making things easy for us to test they are making things harder. They thought 145k dilithium for one weapon was ok and only being able to make 8k a day was ok.

Yes, they might change it....and posts that tell them what we think are the only chance we have to have any effect on it. Sitting on our hands means we get what they did today. A concerted effort by the playerbase to say how spectacularly bad these new patch ideas are might change things. It could be that Perfect World has said this is the way to make more money and nothing we do will change anything. If this is so they will never say so. They would lose their jobs if they did. It's hard to come up with another answer since all this new stuff to harm the playerbase has come out of the blue like this. The game we're going to test is not nearly as good as the game we already have. What a shame.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
10-06-2011, 01:08 PM
Quote:
Originally Posted by Khemaraa_Iron_Hand_KBF View Post
Umm, an awefull lot of assumption being waved about here about Dilithium and ship purchases...

Untll I see otherwise I will assume the the "placard" discounts the ship price down to the amount of Dilithium you recieve. Ceratinly that what I would do if "I" were doing the coding for it. Or put it sufficently close that a couple exploration daylies would make up the difference. Especially seeing that this issue only kicks in at Commander level where the player should have three exploration zones availible and 3 exploration daylies availible.


Please do not that the Fed players have a grand total of 10 exploration zone compared to the 4 zones the KDF has... Quit grip'n guys. You wont know whats going on for certain untill Tribble comes back up. Right now tose of you griping haven't a clue as to whats happening...

Fearless starship Captains, yep, utterly fearless...

Been playing KDF since the game started, ya'll got noth'n to complain about untill you've played KDF. So Start at KDF toon at the restart and then lets see what you have to say!
No assumptions here, its in the original post, in black and white.... literally.
Quote:
At the ranks of Commander and above you will need to earn some additional dilithium to be able to afford the next ship, so be sure to play some daily missions for those rewards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
10-06-2011, 01:08 PM
Quote:
Originally Posted by DeWitt_LSF
Some clarification needs to be made regarding exploration missions. Will we not be able to do more than three per day, or will there be a daily to get the dilithium reward separate from the normal explore missions? Also, will it be one explore daily period, or per cluster?
Well, I hope its not one per day. It would be a drastic change from Holodeck. In the Btran (and the KDF one which I cant remember) you had two missions. A daily that gave marks/emblems and a regular which gave the exploration badges.

Maybe if they have a daily which gives refined and a repeatable which gives dilithium (which would help towards getting your ship). If they have the cap on refinement each day, why limit the dilithium awarded per mission?

I like having a mission when trying to grind up exploration. Its a good marker of where I am at and sets a pace.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
10-06-2011, 01:08 PM
Quote:
Originally Posted by Commodore_Stipe
Wow... some of you need to realize we are testing this. It's way way to early for all the doom and gloom and epic fail stuff. A few points:

2) Prices will change. That's why we are testing to give feedback.
these statements contradict each other. the magnitude of our displeasure is directly proportional to how much the prices need to change, that is the feedback.


Quote:
Originally Posted by Commodore_Stipe
1) The limit is on refning 8000 dillithium ore.. don't assume it's a one to one conversion. In fact, I suspect it isn't based on a dev post (lord know where I saw it) that eventually you could do this on your ship and having the right duty officers would increase the yield. That makes me think it's not a one to one conversion.
i think its naive to assume 1 unrefined dilithium will = 1 refined dilithium. it will probably be more like 5 unrefined dilithium = 1 refined dilithium. in what universe can you take an unrefined substance and turn it into a more refined substance and be left with more then you started with? mater doesn't work like that! if basic physics is applied, this conversion problem is a lot bigger then we realize
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
10-06-2011, 01:08 PM
Quote:
Originally Posted by Salami_Inferno
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111002a.4

Features:
  • Dilithium Update:
    • Dilithium ore is now implemented! You gain dilithium ore by completing daily tasks such as star cluster exploration, PVP, certain Duty Officer assignments, special events, or daily story missions.
      • Dilithium ore cannot be spent in it’s raw state and must be refined in order to create usable, spendable, refined dilithium.
      • Check your inventory and go to your resources tab in order to convert dilithium ore into refined dilithium, which is used to purchase gear and ships.
        • You may process up to 8,000 ore into refined dilithium each day.
      • You now gain a small stipend of refined dilithium at each new rank, along with a placard for a new ship at a deep discount in price.
      • At the ranks of Commander and above you will need to earn some additional dilithium to be able to afford the next ship, so be sure to play some daily missions for those rewards.
What about the captains who are already at VA ? Is there anything in there to help them out ? It's not like these players are though testing once they reach VA.

Are we no longer supposed to get a Retrofit ship at VA, even though both the promotion mission and level progression window say we should ?

Edit:
Quote:
Originally Posted by Salami_Inferno
Known Issues:
  • We’ve updated how the player earns their ship at level up, but unfortunately there is no fixup for those already affected.
Really ???
Here's an easy fix - Make a non-repayable mission using the players level as the first point to check. If that player is at VA, have it check when they got VA. If it was before the launch of this patch, then they can do the mission. Once. And they'll receive the difference in Dilithium or an additional stipend of dilithium, and a ship discount token. Flag the mission as done.
If the player is not a VA, Flag the mission as done.
Players who got to VA will get some extra dilithium, and those who didn't will never even have to worry about it.

Remember, the players who've already reached max level are probably some of your most loyal testers, and if not loyal, then at least hard working. Please, don't leave them hanging in the breeze like this.


Quote:
Originally Posted by Salami_Inferno
  • Klingon Progression
    • Klingon Progression is now unlocked when a federation player reaches level 3.
      • This will be level 25 with this actually goes live to Holodeck.
    • Klingon players will start at level 17 and progress through updated episode threading.
  • Special Task Force
    • The Cure is now available as a ground and space STF.
  • Automatic Sector Travel
    • The first few federation missions now have a “warp to” button in the mission journal.
    • This button allows players to warp directly to the starting location for that mission.
    • Players must be on that mission to use the button
    • Players that choose to use the warp button will be charged Energy Credits based on the mission starting location.
    • This feature will be added slowly to every episode in the game.
  • New Events:
    • Starfleet Academy Cadet Training
      • Hail Professor Meyer or speak to him in person at Starfleet Academy while this event is in progress to participate.
        • Help Academy Cadets gather Particle Fragments and participate in holographic combat exercises.
        • Save up Particle Fragments and return them to your cadet or Prof. Meyer for Dilithium Rewards.
        • Particle Fragments will not last for long after the event has ended, turn them in before they disappear.
    • Tour the Universe
      • Come test your ship and crew with a race across Sector Space for energy credits.
        • Players will be tasked with traveling to every sector block and returning to your mission giver before the end of the event.
          • Starfleet Players: Talk to Jay Yim in Earth Space Dock. Captain Yim can be found on the balcony in Club 47.
          • KDF Players: Speak with Targak in Qonos. Targak can be found at the Blood Wine fountain in Qonos.
    • Multiphasic Event
      • All anom
      alies throughout the universe will give a bonus on how many are dropped during this event.
Looking forward to these.

Quote:
Originally Posted by Salami_Inferno
General:
Missions:
  • Since exploration missions reward dilithium they have been updated to be daily missions.
If Exploration missions give Refined Dilithium.... eh... ok, as long as the reward is equivalent to live.
*BUT*
(and that's a BIG but!)
If exploration missions are giving out Dilithium Ore, then you're putting 2 gates on getting Dilithium in this manner when you should only have one. We already have a limit on how much Dilithium ore we can process in a day. Why would you put a second limit on how much Ore we can get ? That goes DIRECTLY against what was said in the STOked interview, where they talked about the example of a person with limited play time during the week, and lots of free time on the weekend, who could get loads of Dilithium ore over the weekend, but only had to log in a few minutes each day during the week to refine it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98 This isn't game economics
10-06-2011, 01:09 PM
Quote:
Originally Posted by SeijiTataki View Post
Since the server doesn't seem to be up yet, I can't really make a justified examination of how practical this limit is.

But if the sources of Dilithium Ore are limited to dailies, why even bother having a hard cap on how much we can process? We're already technically limited to how much we can get, as a result of how many missions we can do - they're dailies.

The other concern is that you don't actually say how much 1 unit of Ore refines into for Refined Dilithium. 1? 5? 10? 100?

Should also point out that the F2P Dev Blog that you're linking to doesn't talk, at all, about the economic changes. It only talks about Klingons.

You should probably either remove the link, or actually post the Dev Blog dealing with the economic changes.
Remember, you'll be able to buy all the dilithium you want for cash. It's only the in-game dilithium that's limited. So this isn't some anti-inflation idea. It's a way to force people to spend cash to get anything they want, even the subscribers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
10-06-2011, 01:09 PM
Quote:
Originally Posted by Pb606 View Post
Very true I hadnt thought of that but I guess we will have to wait and see
Typically if you say, refine 8000 tons of Ore you'll usually get LESS than 8000 tons of final product because of all the crap being removed by refinement...

Odds are 8000 Ore = 4000 Refined Dilithium
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
10-06-2011, 01:10 PM
Yeah, you know you also need to update the text in the "Rewards" window to take out the bit that says "New Ship" at every rank. Cause on top of everything else, that's just a slap in the face.
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