Join Date: Dec 2007
Posts: 148
# 301
10-06-2011, 03:28 PM
Quote:
Originally Posted by MikeWard1701 View Post
While I'm here, where are the devs?!

Approaching four and a half hours since they posted these patch notes, with not one response of clarification or explanation.
Yes... I'm honestly surprised that they'd ignore all the negativity in this thread. How is that even good business sense!?
Join Date: Dec 2007
Posts: 148
# 302
10-06-2011, 03:35 PM
It's hilarious that on STOked they talk about letting people play how they want, but instead they're forcing everyone to grind dailies and Doff Assignments for dilithium to buy a ship. I suppose being able to play how you want only applies to people who make it to 51 in their connies or novas
Join Date: Dec 2007
Posts: 148
# 303
10-06-2011, 03:44 PM
Quote:
Originally Posted by KoshiirRa View Post
So far, my 10000 Test Points have been overwritten by the free 1200, and refining dilithium ore is a recipe for a disconnection.
How did you get your test points? I purchased some as well but they never came over. I ensured that I purchased the day they anounced it. I better get what I paid for.
Join Date: Dec 2007
Posts: 148
# 304
10-06-2011, 03:45 PM
Quote:
Originally Posted by Shakkar View Post
So we'll only be able to get enough money to get an item every week or two? We can't repeat exploration missions anymore? We'll have to use some of that money that takes months to outfit a ship and use it to buy the ship instead? And lets see...I wont be able to get a new ship at commander because I've already levelled up? You're punishing people for testing early for you? Way to incentivize your players...you punish them for testing.

What I'm reading here is everybody better get all their alts to vice admiral on holodeck before this goes live, and they better spend all their emblems on items that will be worth millions when f2p comes along.

We pay a monthly fee to be abused now it appears. Somehow I don't think this is going to compete well with the many other games coming down the pike.

I paid a lot of money up front for an unfinished game, because I love Star Trek and I wanted to be there to see what the game could become. It sounds like you're making a fool out of me. It sounds like you're breaking the game. I am very disappointed in you guys.
Welcome to testing - if stuff like this upsets you, you would have hated closed beta back in the day as they did full character database wipes multiple times. Such is the life of a beta tester (and make no mistake a beta is what we're in.) If it really upsets you; you take a break from testing until the F2P client is WAY closer to release in December. But stuff like this is normal for a beta.

And for the reciord, I too don't like a lot of the changes like:

- The fact that ALL story missions are interconnect now to the point you can't skip one you don't like, as they all need to be done (and in the same order for every toon you make too); front to back to unlock all the content, and the pre-F2P FE series.

- I don't like making all Explore missions dailiies; and (IMO) stuff like this is really counter intuative to drawing ppeople in and keeping them playing as with what they've done, people will log in, do the dailies, and log out; and EVERYONE will be watching the clock (and probably be upset if they find they have 15 minutes to play one evening; log in, and find they CAN'T do anything they want because the daily still had 20 minutes to go.

- I understand the reason for the 'refining dilithium' mechanic, as they don't want runaway inflation; BUT I will say again, the argument that "They can get all the raw dilithium they want..." somehow thinking that will keep players playing -- IMO - wrong, because once players realize they can only refine so much per day, if they have a HUGE raw diilithium stockpile; WHY play and get more, when they CAN'T refine the stockpile they have to buy what they want? In the end, (with F2P) all taht means is eventually, players will be logging in once a day to click the 'refine dilithium' button, and log out again. maybe after a month or two, they MAY play a mission here or there if their raw dilithium gets low; but I don't think they'll be all that enthused.

But, again, testing is and can be a pain in treh butt; but if you want to provide valid feedback, (that may or may not get listened to); you grin and bear it; or walk away and hope those who did test felt like you and were able to make their feedback heard.
Join Date: Dec 2007
Posts: 148
# 305
10-06-2011, 03:47 PM
Well, at least we now know what they plan on calling the f2p version of STO:

Star Trek Online: Mining and Piracy in Deep Space
Join Date: Dec 2007
Posts: 148
# 306
10-06-2011, 03:48 PM
Quote:
Originally Posted by decker999 View Post
Soooo, thanks to the deep and high quality QA we have, here's the problem: The damn Exploration Cluster dailies do not give Dilithium, they only give Skill Points and Bridge Officer Skill Points.
correct I have not noticed anything but the skill points. I was sure I read somewhare you can get dilithium doing the exploration missions. I guess I have to go fix a satellite.
Join Date: Dec 2007
Posts: 148
# 307
10-06-2011, 03:48 PM
Quote:
Originally Posted by Peacekeeper View Post
At the other side, let them do exactly that. Drive the Car against the next Wall so that the Game will end. Because only if it ends there is a chance that a better Company than Crap...ähm...Cryptic will make a proper Star Trek MMO.
I'll be honest: None of this is surprising me. Not the C-Store price increases (though apparently the +1 ship prices got cut in half? Really?) and not the incentivizing of real money transactions.

Never forget, by he way, that in going F2P that the producer MUST find some way to make money, else this is a useless venture. STO *must* make a profit somehow. Now, how it makes that profit is clearly a point of contention, but 'free to play' does have to mean 'free to play but we have to get paid somehow.' They've cut themselves off by saying all content will be free (what there is of the content, anyway) so they have to look to some other source of revenue. When providing suggestions, please keep this in mind. (Side note: I have some ideas; none of them are what we're seeing on Tribble; big surprise! But I'm probably not the one to ask since I have loathed the C-Store for some time now.)

However, I don't think the solution is for STO to die horribly. It is entirely possible that if CBS pulls the license (if they even can; I'm sure there are clauses regarding when they can do that) then we will not see a Trek MMO for at least another ten years. And there is no garauntee that a "Star Trek Online Again" will not stink like rotten apples.

Keep in mind too that it takes a LOT to kill an MMO. NCSoft killed Auto Assault and Tabula Rasa (*******S!) over politics, but Ultima Online has been going on for 14 years, FFXI is still going pretty strong, and even EverQuest is still progress-questing. You'd kind of need an isolytic charge to the server farm to kill STO at this point, I think.

One can also not count on PWI pulling a Paragon, and putting STO into the hands of an in-house development group. This did a lot of good for CoH but I don't think it would do anything in this case: Consider that most of these in-game economic changes appear to be driven strongly by PWI dictates. Changing developers will not change the economic model of STO, only the names of the people we yell at.

So Cryptic dying a horrible death might satisfy schadenfreude but in the long run I don't think that it will automagically result in some nebulous "someone better" getting the license to do a Trek MMO. At this time I would encourage people to make their voices heard by Cryptic, exhaust all patience and avenues of appeal, remind Cryptic and PWI that 'free to play' does not have to mean 'gouge the players for everything in their wallets' (CoH's free-to-play seems to be going amazingly well for them, and I was very happy with DDO,) and then and only then give up.

And if you have already reached that point, I can't say that I blame you. =P
Join Date: Dec 2007
Posts: 148
# 308
10-06-2011, 03:51 PM
Didn't you get the memo. This is testing a new faction - The Ferengi
Join Date: Dec 2007
Posts: 148
# 309
10-06-2011, 04:01 PM
Dear Cryptic: I couldn't be bothered to help test if you're going to continue to treat us like idiots. I don't need to in order to point out your blatant arrogance and short-sightedness.

You can't buy a ship for what you're given in dilithium, even with a discount token? Please... Everyone knows that this is just an audacious cash grab, and a serious slap to the face against subs, who get ships free currently on rank up.

You can only refine 8000 dilithium per day? Now you're just rigging the system to force people into your C-Point exchange or outright buy Cryptic Points for the C-Store. Yeah, that'll go over well.

The prices of the dilithium shops are horribly inflated because Cryptic, despite wanting to control inflation (my behind, btw), set the prices too high? Just how stupid do you think we are, anyway? How much time do you think we really have? How much money do you think we have to burn? You guys are seriously out of touch with reality.

I understand you guys need to make money, but what you're doing is morally bankrupt. The more I look at these rollouts to Tribble, the more my opinion and hunch get confirmed. I'm also seeing people starting to turn on you guys everyday. So please, stop being so damned arrogant and start wising up.
Join Date: Dec 2007
Posts: 148
# 310
10-06-2011, 04:12 PM
I see a lot of fail in this update.

Too bad we can use the sun to slingshot to Dec 20th.
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