Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Funday/tournament bla bla..
10-13-2011, 03:11 PM
There are afew guys out there who think Me and Kharn had some agenda when we made the tournament or when TSI funday was arranged with Matteo and me.. too you I just say .. Whats the point, we beat you with any ruleset possible.. I even hear someone say TSI funday rules was made to make TSI win ... no you just suck play better as a team thats all you know why 7thcore beat GoD/Pveheroes(not really tsi but anyhow) back in the day.. Its because they played better they had better timings they worked as a team better.. So many of you premade fleets out there is just about spamming **** using snb and afew attackbuffs badtimed and even then score kills.. No to beat QEW and TSI you need to become even better. Some of you whine about cookie cutter builds.. well you know what It was Matteo who first used CPB when everyone thought it was ****, I ran Faw3 and people where amazed I thought it was broken..

Im sorry I know some people out there is really trying im not bashing you.

Anyhow I know many are tired of premade pvp have some guys in the fleet who are just tools, never talks about setups its always about how awesome you are when your out soloing with your rsp3 cruiser...

You want to know why, you never evolve in premade vs premade just take a look at your builds as a team you got 5 players someone must have bad skills... someone is doing something that is too complicated.. Like running Bts3 and tricobalt. The fact is You should have a Job on your Team.

(elusive accuracy) is the only two spacetraits that are really good imo.

Engineer in a star-cruiser (Your hullhealer he calls out who need help)

epts1 et2 aux2sif2 extend3
epts1 rsp1 et3
bte1 Delta1
he tss2
tss1

Tactical in a mwam (Calls target with Science if science is overloaded with healing dutys you need to step up and call good target and ask for good Snb's to releave the pressure on your team)


TT1 hiy2 rapid2 rapid3
tt1 hiy2
st1 ph2 sw1
epts1 epts2

Science in a intrepid (S/he heals, when needed called by the engineer or if se notice someone Cpbing Primary job to Keep the guy the other team is focusing on to have nice fresh shields and To keep that science team for their teams healing cruiser. Offencive powers can be used either by calling or "when the time is right", when your team know that they can apply alot of presure at once. And remember a well placed subnook is sometimes two kills for your team or when its really bad you havn't done anything)

epts1 epts2
ST1 he2 tss3 cpb3
st1 tss2/scramble1 sw1/tachyonbeam3
tractor1
thy1 thy2

Now there is something for spot 3 -4 usually another sci/intrepid + another sci/cruiser for TSI.. their setups is abit of a mistery but the fact of the matter is all premade setups should have abundance of Science teams, all ships should have Emergency power to shields, your escort need to get abilitys that get him/herself out of tractorbeams and if subnuked have another protective layer (Ph2).. sometimes you will just die if you get subnuked at the wrong time thats when you hope your healer is faster then their torpedoes.

Anyhow PREMADE vs PREMADE should be fun, it should be the best games you ever had and after the match you need to have adrenalin pumping win or loss it should be fun,... If CAC don't have fun vs TSI well play Cerberus squadron then if you two are not evenly matched ask for them to have 4 players..

anyhow enough rant.. If you want to read anything more into what I've said here fine you can bash me and TSI abit more.. But really I genuinly Hope that anyone who find Premade pvp fun to make themselves better.

http://twitter.com/#!/ZorenaPkaj
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-13-2011, 03:15 PM
Good post.

We need more stuff like this, if we want more teams to form this kind of abstract stuff needs to be laid out for consumption.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-13-2011, 03:25 PM
Hey Bomby.

Dunno what happened and all, but I'm at your side buddy

I know STO sucks atm and its very frustrating. And your team would have won no matter what U use.

Thats it for now. Take care.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-13-2011, 03:35 PM
Quote:
Originally Posted by Zorena
I ran Faw3 and people where amazed I thought it was broken..
Escort pilots.

Using FAW before cruisers knew it existed.

Unfortunately I can't find the thread I made about me thinking FAW3 was broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-13-2011, 03:35 PM
well informed post z.... unfortantly it came off as hostle so more then likely will be ignored.

ahhh yeah the old cpb days before everyone used it... i remember being called stupid for using it lol


psst- also i think the intrepid sucks *** and ill take a nebula or recon over intrepid anyday. but i do underrstand the value of an intrepid in a premade team.... i think that goes to show how unblanced the intrepid is to every other sci ship in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-13-2011, 03:57 PM
idunno about hostile...but matter of fact and blunt, yes.

actually i feel much better after reading zorenas post. i really try to get better at piloting and coordinating the shots daily, and the powers that were listed in that post are what my core builds are like. and yes hopefully very role oriented. and with any luck after a while the shot calling is at a min because everyone knows whats going on.

to have fun and mess around because we just cant keep 5 decent guys on the field as some others, we are "spamming" tetryon beam overloads. we know its cheesy, and also kills yer weapons power something furious...but we can all fill our role and throw a quirk out there. and if it doesnt go anywhere we'll do something different next month. i think thats what happened with mines...and faw...and now spread.. i hope no one who truely wants a nice fair fight intenionally uses things that are kinda uncouth.

either way i wish everyone the best. i love trek. and a good fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-13-2011, 04:02 PM
how about wen u are in a pug ,,, do u just stay 25 out and let ur team get smoked ?? or do u go in and help regardless ???

Or do you make up later when you got plenty of heals around you ??

im not to sure how that works
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-13-2011, 04:36 PM
Quote:
Originally Posted by The.Brethren
how about wen u are in a pug ,,, do u just stay 25 out and let ur team get smoked ?? or do u go in and help regardless ???

Or do you make up later when you got plenty of heals around you ??

im not to sure how that works
pug play and premade play are completely different.

his post clearly is talking about premade vrs premade play. not general pugging around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-13-2011, 04:37 PM
Quote:
Originally Posted by The.Brethren
how about wen u are in a pug ,,, do u just stay 25 out and let ur team get smoked ?? or do u go in and help regardless ???

Or do you make up later when you got plenty of heals around you ??

im not to sure how that works
On the contrary Kinetic, withdrawal is often the most logical course of action.
It would be unwise to engage in futile heroics where the odds are against you, knowing that you failed the first strike.

However....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-13-2011, 07:03 PM
Quote:
Originally Posted by The.Brethren
how about wen u are in a pug ,,, do u just stay 25 out and let ur team get smoked ?? or do u go in and help regardless ???

Or do you make up later when you got plenty of heals around you ??

im not to sure how that works
Depends on the role your ship is designed to fulfill.

A BOP for example is MUCH better off cloaking and decloaking and delivering Alphas than just continuing to fire its cannons at a target.
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