ok i would like to see more in tail what happen on there missions we send them on... why did it succeed or why it failed.....alittle info would be nice.... why is there a officer in sick bay what happen to them and why it would be nice... what happen to my duty officers.... how was there mission
Gotta agree here, i dont care if its just a generic KIA or something on a combat mission. Your sending them on MISSIONS there should be a BRIEFING of said mission. Without it, its just kinda point and click and hope for the best. Most of these changes seem to aim for, log in for 5mins a day, log out, check back tomorrow.
Log in, refine ore, set duty missions, log out.
More reasons to log in, good, but for a min not so good.
What you are asking for is a performance report/summary for each of the Doffs sent on a mission. Something that will give feedback on the Doff's traits that either benefited or hindered the mission.
(Doff Name)'s telepathic ability led to success in negotiations (This is a positive trait example)
(Doff Name)'s stubberness nearly caused a breakdown in negotiations (This is a negative trait example)
(Doff Name)'s intelligence identified an assassin; he/she protected the Ambassador and suffered a moderate wound. (Doff Name) will be on bed rest for 72 hours. (This is a event outcome example)
The game could have generic statements fitting the Doff missions that have positive/negative trait terms and an outcome statement with canned responses depending on whether the Doff was injured or not.
I see a very minimal description of how exactly it was a Success or not in the top right ish of the completed assignment window on that assignment. Usually a one-liner saying they delivered a speech with reasonable competence or something depending on the assignment.
Considering the amount of assignments, and range of completion levels, they'd have to lock someone in a room all weekend to write all of them out.
A more detailed report could be implemented, but it would just be "eye-candy", imo...
Dev time is limited and I'd rather see more actual mission content, although I am really liking the Doffs.
My main problem so far is duplicates... For instance, I have two identical 'Biochemists', they have the same name, traits etc.... which in itself is not suprising, as the "random name" generator has only a finite number to choose from.... However....
I had an assignment that required two 'Biochemists'... So I slotted the first one in... but was unable to use the other one because the tab (<) "greyed" out... Obviously the system refused to accept that the second one was "another" Doff... This may just be a bug... A ticket has been submitted.....
I have several other duplicates as well... so I'm hoping this is just a glitch... only time will tell ....