Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 duty officers out come
10-06-2011, 06:30 PM
ok i would like to see more in tail what happen on there missions we send them on... why did it succeed or why it failed.....alittle info would be nice.... why is there a officer in sick bay what happen to them and why it would be nice... what happen to my duty officers.... how was there mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-06-2011, 06:53 PM
Gotta agree here, i dont care if its just a generic KIA or something on a combat mission. Your sending them on MISSIONS there should be a BRIEFING of said mission. Without it, its just kinda point and click and hope for the best. Most of these changes seem to aim for, log in for 5mins a day, log out, check back tomorrow.


Log in, refine ore, set duty missions, log out.

More reasons to log in, good, but for a min not so good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-06-2011, 06:58 PM
Agree as well not enough detail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-06-2011, 07:11 PM
What you are asking for is a performance report/summary for each of the Doffs sent on a mission. Something that will give feedback on the Doff's traits that either benefited or hindered the mission.

For Example

(Doff Name)'s telepathic ability led to success in negotiations (This is a positive trait example)


(Doff Name)'s stubberness nearly caused a breakdown in negotiations (This is a negative trait example)


(Doff Name)'s intelligence identified an assassin; he/she protected the Ambassador and suffered a moderate wound. (Doff Name) will be on bed rest for 72 hours. (This is a event outcome example)

The game could have generic statements fitting the Doff missions that have positive/negative trait terms and an outcome statement with canned responses depending on whether the Doff was injured or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-06-2011, 07:13 PM
I see a very minimal description of how exactly it was a Success or not in the top right ish of the completed assignment window on that assignment. Usually a one-liner saying they delivered a speech with reasonable competence or something depending on the assignment.

Considering the amount of assignments, and range of completion levels, they'd have to lock someone in a room all weekend to write all of them out.

Any volunteers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-06-2011, 08:27 PM
A more detailed report could be implemented, but it would just be "eye-candy", imo...
Dev time is limited and I'd rather see more actual mission content, although I am really liking the Doffs.

My main problem so far is duplicates... For instance, I have two identical 'Biochemists', they have the same name, traits etc.... which in itself is not suprising, as the "random name" generator has only a finite number to choose from.... However....

I had an assignment that required two 'Biochemists'... So I slotted the first one in... but was unable to use the other one because the tab (<) "greyed" out... Obviously the system refused to accept that the second one was "another" Doff... This may just be a bug... A ticket has been submitted.....

I have several other duplicates as well... so I'm hoping this is just a glitch... only time will tell ....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-06-2011, 09:18 PM
Most of my duplicates (although they may have different specializations) were awarded to me at the same time via cadre/other means. I wonder if thats the source of the issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-06-2011, 09:46 PM
the out come needs more details
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-07-2011, 05:09 AM
you know i had 82 duty officers now i have 76 what happen to my missing six.... did they die... defect? become pow's what happen more info....the devil is in the details
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-07-2011, 05:46 AM
I would like to have a Duty Officer log which showed in it when a Doff was killed, it is very hard to figure out some times who got killed when you got many Doffs.
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